Biblio

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C. León and Gervás, P., A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems, in 8th ACM conference on Creativity and cognition, Atlanta, Georgia, USA., 2011.PDF icon cc294-leon.pdf (127.2 KB)
C. León, Hassan, S., Gervás, P., Olivier, P., and Kray, C., From the Event Log of a Social Simulation to Narrative Discourse: Content Planning in Story Generation, in Conference of the Artificial and Ambient Intelligence, Culture Lab, Newcastle University, Newcastle upon Tyne, UK, 2007, pp. 402–409.PDF icon agentes07.pdf (724.56 KB)
C. León, Peinado, F., and Navarro, A., An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games, in First Joint International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008.PDF icon icids08.pdf (343.07 KB)
E. Lloret, Plaza, L., and Aker, A., Analyzing the Capabilities of Crowdsourcing Services for Text Summarization, Language Resources and Evaluation (LRE). In press, 2012.
E. Lloret, Plaza, L., and Aker, A., Multi-Document Summarization by Capturing the Information Users are Interested in, in Recent Advances in Natural Language Processing (RANLP 2011), 2011.PDF icon RANLP2011.pdf (95.01 KB)
E. López, Plá, J., Méndez, G., and Gervás, P., Augmented Reality and Indoors Wi-Fi Positioning for Conducting Fire Evacuation Drills Using Mobile Phones, in 4th International Symposium of Ubiquitous Computing and Ambient Intelligence (UCAmI 2010), Valencia, Spain, 2010.PDF icon MendezGervas-UCAmI2010.pdf (406.97 KB)
J. Luis López-Calle, Gervás, P., and Fernández-Muñoz, C., A Methodology for the Annotation of Narrative Structures in Films, Communication & Methods, vol. 5, p. 91--107, 2023.PDF icon 182-Article Text-927-1-10-20230525.pdf (149.44 KB)
J. Luis López-Calle, Gervás, P., and Fernández-Muñoz, C., Best films’ rankings; a review of some rankings for scholar purposes, in Tendencias de la comunicación más proactiva, Tecnos, 2022, pp. 55-67.
M. López-Ibáñez and Peinado, F., Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
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B. Magnini, Romagnoli, S., Vallin, A., Herrera, J., Peñas, A., Peinado, V., Verdejo, F., and de Rijke, M., The Multiple Language Question Answering Task at CLEF 2003, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.PDF icon QAatCLEF2003.pdf (195.29 KB)
B. Magnini, Romagnoli, S., Vallin, A., Herrera, J., Peñas, A., Peinado, V., Verdejo, F., and de Rijke, M., Creating the DISEQuA Corpus: a Test Set for Multilingual Question Answering, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.PDF icon creatingDISEQuA2003.pdf (155.93 KB)
B. Manero, ,, Romero, A., and Cárdenas, M. M., Adopting an immersive virtual reality system to enhance pre-service teachers’ communicative competence, in 2022 International Conference on Advanced Learning Technologies (ICALT), 2022.
A. Martín, Hervás, R., Méndez, G., and Bautista, S., PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.PDF icon Pictar-Interaccion2018.pdf (618.03 KB)
O. Martín, Manero, B., and Romero-Hernandez, A., El videojuego como herramienta de alfabetización informacional en estudiantes universitarios, Profesional de la información, vol. 31, 2022.
J. - M. Martínez-González, García-Sánchez, P., Palomo-Duarte, M., and Delatorre, P., Implementación de generador estocástico de partidas mediante la configuración de dimensiones afectivas, in XVIII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 2018), 2018.
P. Martins, Oliveira, H. G., Gonçalves, J. Carlos, Cruz, A., Cardoso, A., Znidarzic, M., Lavrac, N., Linkola, S. M., Toivonen, H., Hervás, R., Méndez, G., and Gervás, P., Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case, IBM Journal of Research and Development, pp. 1-1, 2019.PDF icon IBM-CC Infrastructure CB Use Case_preprint.pdf (1.24 MB)
G. Méndez, Hervás, R., Bautista, S., Rabadán, A., and Rodríguez-Ferreira, T., Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images, in International Natural Language Generation Conference (INLG2017), Santiago de Compostela, Spain, 2017.PDF icon inlg17_v1.pdf (556.66 KB)
G. Méndez, de Antonio, A., and Herrero, P., Prvir: An integration between an intelligent tutoring system and a virtual environment, SCI2001, vol. 8, pp. 175–180, 2001.PDF icon P000954.pdf (123.28 KB)
G. Méndez, Hervás, R., Gervás, P., Martín, A., and Julca, F., Dynamic Emphatical Narration for Reduced Authorial Burden and Increased User Freedom in Interactive Storytelling, Connection Science, vol. 31, pp. 33-59, 2019.PDF icon AISBCC2017-SICS.pdf (1.61 MB)
G. Méndez, Pérez, P., and de Antonio, A., An overview of the use of mobile agents in virtual environments, in Intelligent Virtual Agents, Madrid, Spain, 2001, pp. 126–136.PDF icon p034.pdf (247.14 KB)
G. Méndez, Sánchez, M. I., and de Antonio, A., Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales, in VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001), 2001.PDF icon Camera-ready.pdf (266.76 KB)
G. Méndez, Gervás, P., and León, C., Using Fuzzy Logic to Model Character Affinities for Story Plot Generation, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.PDF icon estylf2016Affinities.pdf (59.42 KB)
G. Méndez and de Antonio, A., A modifiable agent-based software architecture for intelligent virtual environments for training, in Software Architecture, 2008. WICSA 2008. Seventh Working IEEE/IFIP Conference on, 2008, pp. 319–322.PDF icon mendezG-AgentIVET.pdf (118.01 KB)
G. Méndez, Herrero, P., and de Antonio, A., Intelligent Virtual Environments for Training in Nuclear Power Plants, in ICEIS 2004: Artificial Intelligence and Decision Support Systems, Porto, Portugal, 2004, pp. 204–209.PDF icon paper-iceis04.pdf (82.97 KB)
G. Méndez and de Antonio, A., How do agents affect modifiability? A comparison between two architectures for intelligent virtual environments for training, in 2nd European Conference on Software Architecture, 2008, pp. 82–97.PDF icon 52920082.pdf (435.98 KB)

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