Biblio
“Evolutionary combination of connected event schemas into meaningful plots”, Genetic Programming and Evolvable Machines, vol. 24, 2023.
, “Evolutionary Combination of Subplot Patterns into Meaningful Plots”, Researchsquare (preprint) - Genetic Programming and Evolvable Machines, 2023.
v1_covered.pdf (571.22 KB)
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“Generación de texto para historias de vida usando modelos pre-entrenados”, in Investigaciones DACIU 2022/2023, Fundación Avanza, 2023, pp. 447-454.
, “Improving Efficiency and Coherence in Evolutionary Story Generation”, in 14th International Conference on Computational Creativity, Waterloo, Ontario, Canada, 2023.
, “Knowing Users with Mild Intellectual Impairments in UX Design Processes”, in XXIII Congreso Internacional de Interacción Persona-Ordenador (Interacción 2023), Lleida, Spain, 2023.
, “A Methodology for the Annotation of Narrative Structures in Films”, Communication & Methods, vol. 5, p. 91--107, 2023.
182-Article Text-927-1-10-20230525.pdf (149.44 KB)
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“Segmenting Narrative Synopses on Event Reporting Mode based on Heuristics on Constituency Parses”, in Sixth International Workshop on Narrative Extraction from Texts (Text2Story 2023), Dublin, Ireland, 2023.
, “Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Games”, in Games and Learning Alliance Conference, Dublin, Ireland, 2023.
GALA_2023_paper_68.pdf (256.45 KB)
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“Using ChatGPT for Story Sifting in Narrative Generation”, in 14th International Conference on Computational Creativity, Waterloo, Ontario, Canada, 2023.
iccc.pdf (99.59 KB)
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“Application of Competitive Activities to Improve Students’ Participation”, IEEE Transactions on Learning Technologies, vol. 15, pp. 2-14, 2022.
, “Design and evaluation of ECO: an augmentative and alternative communication tool”, Universal Access in the Information Society, 2022.
, “A Discourse Interpretation Engine Sensitive to Truth Revisions in a Story”, in Tenth Annual Conference on Advances in Cognitive Systems, Arlington, Virginia, 2022.
paper-draft-truth-CRC.pdf (166.56 KB)
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“The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations”, Educational Technology & Society, vol. 25, 2022.
, “Effects of negative emotional valence on readers’ text processing and memory for text: an eye-tracking study”, Reading and Writing, 2022.
, “El videojuego como herramienta de alfabetización informacional en estudiantes universitarios”, Profesional de la información, vol. 31, 2022.
, “Emotional Interpretation of Opera Seria: Impact of Specifics of Drama Structure”, in 14th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management, 2022.
KDIR2022-opera-CRC.pdf (173.12 KB)
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“Evolutionary Construction of Stories that Combine Several Plot Lines”, in Computational Intelligence in Music, Sound, Art and Design – 11th International Conference, EvoMUSART 2022, Madrid, Spain, 2022.
Gervas.pdf (251.45 KB)
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“Evolutionary Stitching of Plot Units with Character Threads”, in WIVACE 2022 XVI International Workshop on Artificial Life and Evolutionary Computation , 2022.
, “Generating Plotlines about Attempting to Avert Disasters”, in The Thirteenth International Conference on Computational Creativity, 2022.
ICCC2022-GeneratingPlotlinesAvertDisasters-short-CRC.pdf (83.66 KB)
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“N-Gram-Driven Word Level Recombination: Exploring a Search Space of Metrically Valid Verse”, in Computational Stylistics in Poetry, Prose, and Drama, Berlin, Boston: De Gruyter, 2022.
, “Technology, rurality and gender… false friends, but not enemies! ”, Outlook on Agriculture, 2022.
, “Analyzing the gender influence on the interest in engineering and technical subjects”, International Journal of Technology and Design Educationthis link is disabled, vol. 3 (4), 2021.
, “Assessing MultiPlot Stories: from Formative Analysis to Computational Metrics”, in International Conference on Computational Creativity, Ciudad de México, México, 2021.
shortPaperICCC2021-GervasCRC-v2.pdf (87.45 KB)
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“An Augmented Reality Experience for Generating New Audiences for Spanish Dance”, 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 2021.
, “Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children”, IEEE Access, vol. 9, pp. 44283–44291, 2021.
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