Biblio
“Training to Capture Software Requirements by Role Playing”, in Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, New York, NY, USA, 2016.
, “Training agents: an architecture for reusability”, in Intelligent Virtual Agents, 5th International Working Conference, Kos, Greece, 2005, pp. 1–14.
iva05-mendez.pdf (351.47 KB)
, 
“Towards an N-Version Dependency Parser”, in Text, Speech and Dialogue, 13th International Conference, TSD 2010, Brno, Czech Republic, 2010, vol. 6231, pp. 43-50.
Ballesteros_et_al_TSD_2010.pdf (179.68 KB)
, 
“Toward Vignette-Based Story Generation for Drama Management Systems”, in Workshop on Integrating Technologies for Interactive Stories - 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment , 2008.
camera-ready.pdf (770.96 KB)
, 
“A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems”, in 8th ACM Conference on Creativity and Cognition, Atlanta, 2011.
cc294-leon.pdf (127.2 KB)
, 
“A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems”, in 8th ACM conference on Creativity and cognition, Atlanta, Georgia, USA., 2011.
cc294-leon.pdf (127.2 KB)
, 
“Tools for the use of SignWriting as a Language Resource”, in Proceedings of the 9th Workshop on the Representation and Processing of Sign Languages, Marseille, France, 2020.
, “Tightening the Constraints on Form and Content for an Existing Computer Poet”, in AISB 2015 Symposium on Computational Creativity, University of Kent, Canterbury, United Kingdom, 2015.
AISB2015 Gervas CRC.pdf (122.26 KB)
, 
“Text Simplification Using Dependency Parsing for Spanish”, in Proceedings of the International Conference on Knowledge Discovery and Information Retrieval, Valencia, Spain, 2010, pp. 330-335.
KDIR_2010_116_CR.pdf (838.75 KB)
, 
“Text Simplification in Responsible Research and Innovation ”, in 15th Annual STS Conference Graz 2016 Critical Issues in Science, Technology and Society Studies, Graz, Austria , 2016.
, “Text Simplification Focused on Numerical Expressions”, in Workshop on Rethinking Universal Accessibility- INTERACT 2013, Cape Town, South Africa, 2013.
rua13_CR.pdf (122.44 KB)
, 
“A Testbed Environment for Interactive Storytellers”, in 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Playa del Carmen, Cancun, Mexico, 2008.
2008-peinado-testbed-PUBLISHED.pdf (545.97 KB)
, 
“Template-Free Construction of Poems with Thematic Cohesion and Enjambment”, in Computational Creativity in Language Generation (CC-NLG 2017) workshop, International Natural Language Generation Conference, Santiago de Compostela, Spain, 2017.
cc-nlg2017-Gervas-CRC.pdf (116.8 KB)
, 
“Targeted Storyfying: Creating Stories About Particular Events”, in Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, 2018.
, “Taking text simplification to the user: integrating automated modules into a web browser”, in The 8th International Conference on Software Development and Technologies for Enchancing Accessibility and Fighting Info-exclusion (DSAI 2018) , 2018.
BautistaEtAlDSAI18.pdf (1.03 MB)
, 
“A System for the Simplification of Numerical Expressions at Different Levels of Understandability. ”, in Worshop Natural Language Processing for Improving Textual Accessibility (NLP4ITA), Atlanta, USA, 2013.
nlp4ita_cr.pdf (132.8 KB)
, 
“A System for the Simplification of Numerical Expressions at Different Levels of Understandability.”, in Workshop on Predicting and Improving Text Readability for Target Reader Populations -ACL 2013, Sofia, Bulgaria, 2013.
Poster_SusanaBautista_PITR2013.pdf (466 KB)
, 
“SwiftFace: Real-Time Face Detection: SwitFace”, in XXI Congreso Internacional de Interacción Persona Ordenador , 2021.
, “Story Plot Generation based on CBR”, in 24th SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence (AI-2004), Cambridge, UK, 2004.
GervasetalAI2004.pdf (313.9 KB)
, 
“Story Generation Driven by System-Modified Evaluation Validated by Human Judges”, in First International Conference on Computational Creativity, Lisboa, Portugal, 2010.
cc2010short.pdf (279.03 KB)
, 
“Storifying Observed Events: Could I Dress This Up as a Story?”, in 5th AISB Symposium on Computational Creativity, University of Liverpool, UK, 2018.
Gervas-AISB2008-CRC.pdf (141.13 KB)
, 
“Stories from Games: Content and Focalization Selection in Narrative Composition”, in I Spanish Symposium on Entertainment Computing, Universidad Complutense de Madrid, Madrid, Spain, 2013.
seed2013_CRC.pdf (166.26 KB)
, 
“Steve meets jack: the integration of an intelligent tutor and a virtual environment with planning capabilities”, in Intelligent Virtual Agents (IVA 2003), Kloster Irsee, Germany, 2003, pp. 325–332.
paperiva03.pdf (115.88 KB)
, 
“Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Games”, in Games and Learning Alliance Conference, Dublin, Ireland, 2023.
GALA_2023_paper_68.pdf (256.45 KB)
, 
“Simposio de Desarrolladores: Reflexiones desde la Perspectiva de la Industria y la Creación”, in Congreso Internacional de Videojuegos y Educación, Cáceres, España, 2013.
,