Biblio

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Conference Paper
P. Gervás, León, C., and Méndez, G., Schemas for Narrative Generation Mined from Existing Descriptions of Plot, in Computational Models of Narrative, Atlanta, Georgia, USA, 2015.PDF icon CMN 2015 CRC.pdf (429.09 KB)
P. Galván, Francisco, V., Hervás, R., and Méndez, G., Riddle Generation using Word Associations, in Language Resources and Evaluation Conference (LREC 2016), Portoroz, Slovenia, 2016.PDF icon riddlesLREC.pdf (123.77 KB)
P. Gervás and Méndez, G., Pruning Worlds into Stories: Affective Interactions as Fitness Function, in 13th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART), Aberystwyth, United Kingdom, 2024.PDF icon storySifting-EvoMusArt2023-CRC.pdf (237.12 KB)
G. Méndez, Hervás, R., Bautista, S., and Galván, P., PictoEditor: un editor predictivo basado en pictogramas para facilitar la interacción con personas con discapacidad, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.PDF icon Pictoeditor-Interaccion2018.pdf (567.26 KB)
A. Martín, Hervás, R., Méndez, G., and Bautista, S., PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.PDF icon Pictar-Interaccion2018.pdf (618.03 KB)
A. Martín, Hervás, R., Méndez, G., and Bautista, S., PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.PDF icon Pictar-Interaccion2018.pdf (618.03 KB)
G. Méndez, Hervás, R., Gervás, P., de la Rosa, R., and Ruiz, D., Perspective-based Character Description in Interactive 3D Environments, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.PDF icon estylf2016Descriptions.pdf (66.8 KB)
G. Méndez, Pérez, P., and de Antonio, A., An overview of the use of mobile agents in virtual environments, in Intelligent Virtual Agents, Madrid, Spain, 2001, pp. 126–136.PDF icon p034.pdf (247.14 KB)
M. Miranda, Sánchez-Ruiz, A., and Peinado, F., A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
P. Gervás, Lönneker, B., Meister, J. C., and Peinado, F., Narrative Models: Narratology Meets Artificial Intelligence, in International Conference on Language Resources and Evaluation. Satellite Workshop: Toward Computational Models of Literary Analysis, Genova, Italy, 2006, pp. 44-51.PDF icon 2006-gervas-narrative.pdf (165.22 KB)
B. Magnini, Romagnoli, S., Vallin, A., Herrera, J., Peñas, A., Peinado, V., Verdejo, F., and de Rijke, M., The Multiple Language Question Answering Task at CLEF 2003, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.PDF icon QAatCLEF2003.pdf (195.29 KB)
R. Imbert, Sánchez, L., de Antonio, A., Méndez, G., and Ramírez, J., A multiagent extension for virtual reality based intelligent tutoring systems, in Advanced Learning Technologies, 2007. ICALT 2007. Seventh IEEE International Conference on, 2007, pp. 82–84.PDF icon ICALT'07-Imbertetal-MAEVIFStructure.pdf (581.48 KB)
G. Méndez and de Antonio, A., A modifiable agent-based software architecture for intelligent virtual environments for training, in Software Architecture, 2008. WICSA 2008. Seventh Working IEEE/IFIP Conference on, 2008, pp. 319–322.PDF icon mendezG-AgentIVET.pdf (118.01 KB)
M. Miranda and Peinado, F., Modelos De Comportamiento De Unidades Militares De Un Videojuego De Estrategia En Tiempo Real Basados En Máquinas De Estado Multinivel, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
P. Gervás and Murciano, R., Modelling the Generation of Customised Poetry in JESS, in Proceedings of the Third International Conference on Enterprise Information Systems, 2001, pp. 543-552.
G. Méndez, Gervás, P., and León, C., A Model of Character Affinity for Agent-Based Story Generation, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014.PDF icon MendezGervasLeon-kicss2014.pdf (345.73 KB)
P. Pérez, Méndez, G., and de Antonio, A., mIVA: Why to use Mobile Agents in Virtual Environments and Wireless Devices?, in 15th European Conference on Artificial Intelligence (ECAI2002). Workshop 6: Artificial Intelligence in Mobile Systems, 2002.PDF icon AIMS2002.pdf (439.01 KB)
E. Concepción, Gervás, P., and Méndez, G., Mining Knowledge in Storytelling Systems for Narrative Generation, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016), Edimburgh, UK, 2016.PDF icon Concepcionetal-CC-NLG.pdf (151.21 KB)
E. Concepción, Gervás, P., and Méndez, G., A microservice-based architecture for story generation, in Microservices, Odense, Denmark, 2017.PDF icon ConcepcionEtAl-Microservices2017.pdf (150.21 KB)
P. Delatorre, León, C., Salguero, A., and Mateo-Gil, C., The Long Path of Frustration: a case of study with Dead by Daylight, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017.PDF icon Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
B. Corsetti, Hervás, R., and Moreno, L., Knowing Users with Mild Intellectual Impairments in UX Design Processes, in XXIII Congreso Internacional de Interacción Persona-Ordenador (Interacción 2023), Lleida, Spain, 2023.
I. M. Laclaustra, Ledesma, J. L., Méndez, G., and Gervás, P., Kill the Dragon and Rescue the Princess: Designing a Plan-Based Multi-agent Story Generator, in 5th International Conference on Computational Creativity, ICCC 2014 (Late Breaking paper), Ljubljana, Slovenia, 2014.PDF icon MendezGervasICCC2014.pdf (91.5 KB)
M. Ballesteros, Martín, R., and Díaz-Agudo, B., JADAWeb: A CBR System for Cooking Recipes. , in 18th International Conference on Case-based Reasoning., Alessandria, Italy, 2010, pp. 179-188.PDF icon cookingcontest.pdf (531.87 KB)
A. Oñate, Méndez, G., and Gervás, P., Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems, in C3GI: The 7th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Bozen-Bolzano, Italy, 2019.PDF icon paper8.pdf (305.6 KB)
F. Peinado, Gervás, P., and Moreno-Ger, P., Interactive Storytelling in Educational Environments, in 3rd International Conference on Multimedia and ICT´s in Education (m-ICTE): Recent Research Developments in Learning Technologies, Caceres, Spain, 2005, vol. 3, pp. 1345-1349.PDF icon 2005-peinado-interactive.pdf (205.59 KB)

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