Biblio
“Quantitative Characteristics of Human‑Written Short Stories as a Metric for Automated Storytelling”, New Generation Computing, vol. 38, 2020.
, “Tools for the use of SignWriting as a Language Resource”, in Proceedings of the 9th Workshop on the Representation and Processing of Sign Languages, Marseille, France, 2020.
, “Analyzing the gender influence on the interest in engineering and technical subjects”, International Journal of Technology and Design Educationthis link is disabled, vol. 3 (4), 2021.
, “Assessing MultiPlot Stories: from Formative Analysis to Computational Metrics”, in International Conference on Computational Creativity, Ciudad de México, México, 2021. shortPaperICCC2021-GervasCRC-v2.pdf (87.45 KB)
, “An Augmented Reality Experience for Generating New Audiences for Spanish Dance”, 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 2021.
, “Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children”, IEEE Access, vol. 9, pp. 44283–44291, 2021.
, “Computational Models of Narrative Creativity”, in Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives, Cham: Springer International Publishing, 2021, pp. 209–255.
, “Improving the Fitness Function of an Evolutionary Suspense Generator Through Sentiment Analysis”, IEEE Access, vol. 9, pp. 39626–39635, 2021.
, “A Model of Interpretation of Embedded Stories”, in Text2Story: 4th International Workshop on Narrative Extraction from Texts, Lucca, Tuscany, 2021. Text2Story2021-paper11-rev.pdf (234.02 KB)
, “SwiftFace: Real-Time Face Detection: SwitFace”, in XXI Congreso Internacional de Interacción Persona Ordenador , 2021.
, “Adopting an immersive virtual reality system to enhance pre-service teachers’ communicative competence”, in 2022 International Conference on Advanced Learning Technologies (ICALT), 2022.
, “Application of Competitive Activities to Improve Students’ Participation”, IEEE Transactions on Learning Technologies, vol. 15, pp. 2-14, 2022.
, “Best films’ rankings; a review of some rankings for scholar purposes”, in Tendencias de la comunicación más proactiva, Tecnos, 2022, pp. 55-67.
, “Design and evaluation of ECO: an augmentative and alternative communication tool”, Universal Access in the Information Society, 2022.
, “A Discourse Interpretation Engine Sensitive to Truth Revisions in a Story”, in Tenth Annual Conference on Advances in Cognitive Systems, Arlington, Virginia, 2022. paper-draft-truth-CRC.pdf (166.56 KB)
, “The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations”, Educational Technology & Society, vol. 25, 2022.
, “Effects of negative emotional valence on readers’ text processing and memory for text: an eye-tracking study”, Reading and Writing, 2022.
, “El videojuego como herramienta de alfabetización informacional en estudiantes universitarios”, Profesional de la información, vol. 31, 2022.
, “Emotional Interpretation of Opera Seria: Impact of Specifics of Drama Structure”, in 14th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management, 2022. KDIR2022-opera-CRC.pdf (173.12 KB)
, “Evolutionary Construction of Stories that Combine Several Plot Lines”, in Computational Intelligence in Music, Sound, Art and Design – 11th International Conference, EvoMUSART 2022, Madrid, Spain, 2022. Gervas.pdf (251.45 KB)
, “Evolutionary Stitching of Plot Units with Character Threads”, in WIVACE 2022 XVI International Workshop on Artificial Life and Evolutionary Computation , 2022.
, “Generating Plotlines about Attempting to Avert Disasters”, in The Thirteenth International Conference on Computational Creativity, 2022. ICCC2022-GeneratingPlotlinesAvertDisasters-short-CRC.pdf (83.66 KB)
, “N-Gram-Driven Word Level Recombination: Exploring a Search Space of Metrically Valid Verse”, in Computational Stylistics in Poetry, Prose, and Drama, Berlin, Boston: De Gruyter, 2022.
, “Tackling the design and evaluation of a theater-based intelligent system to monitor audience experience in virtual public speaking settings”, in 2022 International Conference on Advanced Learning Technologies (ICALT), 2022.
, ,