Biblio
“Three Information Filtering Applications on the Internet Driven by Linguistic Techniques ”, Revue Francaise de Linguistique Appliquée , vol. V, pp. 137-149, 2000.
, “Tightening the Constraints on Form and Content for an Existing Computer Poet”, in AISB 2015 Symposium on Computational Creativity, University of Kent, Canterbury, United Kingdom, 2015. AISB2015 Gervas CRC.pdf (122.26 KB)
, “Tools for the use of SignWriting as a Language Resource”, in Proceedings of the 9th Workshop on the Representation and Processing of Sign Languages, Marseille, France, 2020.
, “A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems”, in 8th ACM conference on Creativity and cognition, Atlanta, Georgia, USA., 2011. cc294-leon.pdf (127.2 KB)
, “A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems”, in 8th ACM Conference on Creativity and Cognition, Atlanta, 2011. cc294-leon.pdf (127.2 KB)
, “Toward Vignette-Based Story Generation for Drama Management Systems”, in Workshop on Integrating Technologies for Interactive Stories - 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment , 2008. camera-ready.pdf (770.96 KB)
, “Towards a Dependency Parser for Greek Using a Small Training Data Set”, Revista de la Asociación Española para el Procesamiento del Lenguaje Natural, vol. 41, p. 29--36, 2008. dependency parser greek sepln 08.pdf (371.11 KB)
, “Towards an N-Version Dependency Parser”, in Text, Speech and Dialogue, 13th International Conference, TSD 2010, Brno, Czech Republic, 2010, vol. 6231, pp. 43-50. Ballesteros_et_al_TSD_2010.pdf (179.68 KB)
, “Training agents: an architecture for reusability”, in Intelligent Virtual Agents, 5th International Working Conference, Kos, Greece, 2005, pp. 1–14. iva05-mendez.pdf (351.47 KB)
, “Training to Capture Software Requirements by Role Playing”, in Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, New York, NY, USA, 2016.
, “Transferring Game Mastering Laws to Interactive Digital Storytelling”, in International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 2004. 2004-peinado-transferring.pdf (125.92 KB)
, “Tres perspectivas del suspense formal”, in I Congreso de Jóvenes Investigadores de la Comunicación, 2016.
, “TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle ”, Revista Iberoamericana de Tecnologías del Aprendizaje (IEEE-RITA), vol. 7, 2012.
, “TrivialCV: Competitive Activities for the Classroom Integrated in a Moodle Virtual Campus”, IEEE Journal of Latin-American Learning Techonologies, vol. 8, p. 8, 2013. RitaInglesVersionPublicada.pdf (230.61 KB)
, “Two Different Approaches to Automated Mark Up of Emotions in Text”, in AI-2006, Cambridge, England, 2006, pp. 101–114. FranciscoEtAlAI2006.pdf (141.52 KB)
, “UCM at TREC-2012: Does negation influence the retrieval of medical reports?”, in The Twenty-First Text REtrieval Conference, Gaithersburg, Maryland, Estados Unidos, 2012.
, “UCM Submission to the Surface Realization Challenge”, in Surface Realization Challenge. Challenges 2011 Session at 13th European Workshop on Natural Language Generation (ENLG 2011), Nancy, France, 2011. UCM-SRTask.pdf (63.11 KB)
, “UCM-2: a Rule-Based Approach to Infer the Scope of Negation via Dependency Parsing”, in *SEM Shared Task 2012. Resolving the Scope and Focus of Negation, Montreal, Canada, 2012. naaclhlt2012.pdf (102.27 KB)
, “UCM-I: A Rule-based Syntactic Approach for Resolving the Scope of Negation”, in *SEM Shared Task 2012. Resolving the Scope and Focus of Negation, 2012. 118_Paper.pdf (168.86 KB)
, “Un Armazón para el Desarrollo de Aplicaciones de Narración Automática basado en Componentes Ontológicos Reutilizables”, Universidad Complutense de Madrid, Madrid, 2008. 2008-peinado-armazon-PhD.pdf (3.97 MB)
, “Un modelo computacional para la generación automática de poesía formal en Castellano”, Procesamiento de Lenguaje Natural, pp. 19–26, 2000. castellano.pdf (367.65 KB)
, “Un modelo para la evaluación de la narrativa basada en partidas de ajedrez”, in Proceedings of the 1st Congreso de la Sociedad Española para las Ciencias del Videojuego (CoSECiVi 2014), 2014. Delatorre 2014 - Suspense y ajedrez.pdf (403.12 KB)
, “Una arquitectura software basada en agentes y recomendaciones metodológicas para el desarrollo de entornos virtuales de entrenamiento con tutoría inteligente”, Facultad de Informática, Universidad Politécnica de Madrid, Madrid, 2008. GonzaloMendez-PhDThesis.pdf (9.32 MB)
, “Una Arquitectura Software para el Desarrollo de Aplicaciones de Generación de Lenguaje Natural”, Procesamiento de Lenguaje Natural, vol. 33, pp. 111-118, 2004. GIbanezetalSEPLN2004.pdf (329.06 KB)
, “Una arquitectura software para entornos virtuales inteligentes aplicados a la educación”, Revista de la Facultad de Ingeniería de la Universidad de Tarapacá, vol. 13, pp. 47-55, 2005. art06.pdf (1.03 MB)
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