Biblio
“PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games”, in 15th International Conference on Computational Creativity, Jönköping, Sweden, 2024. ICCC_2024_RolePlayingGames-23.pdf (720.9 KB)
, “Perspective-based Character Description in Interactive 3D Environments”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016. estylf2016Descriptions.pdf (66.8 KB)
, “PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas”, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018. Pictar-Interaccion2018.pdf (618.03 KB)
, “PictoEditor: un editor predictivo basado en pictogramas para facilitar la interacción con personas con discapacidad”, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018. Pictoeditor-Interaccion2018.pdf (567.26 KB)
, “Predictive Composition of Pictogram Messages for Users with Autism”, Journal of Ambient Intelligence and Humanized Computing, 2020. PictogramsAutismJAIHC.pdf (4.41 MB)
, “Pruning Worlds into Stories: Affective Interactions as Fitness Function”, in 13th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART), Aberystwyth, United Kingdom, 2024. storySifting-EvoMusArt2023-CRC.pdf (237.12 KB)
, “Prvir: An integration between an intelligent tutoring system and a virtual environment”, SCI2001, vol. 8, pp. 175–180, 2001. P000954.pdf (123.28 KB)
, “Riddle Generation using Word Associations”, in Language Resources and Evaluation Conference (LREC 2016), Portoroz, Slovenia, 2016. riddlesLREC.pdf (123.77 KB)
, “Schemas for Narrative Generation Mined from Existing Descriptions of Plot”, in Computational Models of Narrative, Atlanta, Georgia, USA, 2015. CMN 2015 CRC.pdf (429.09 KB)
, “SIAPAS: a case study on the use of a GPS-Based parking system”, in On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, Montpellier, France, 2006, pp. 945–954. monet06-paper20.pdf (245.97 KB)
, “Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Games”, in Games and Learning Alliance Conference, Dublin, Ireland, 2023. GALA_2023_paper_68.pdf (256.45 KB)
, “A Software Architecture for Intelligent Virtual Environments Applied to Education”, Revista de la Facultad de Ingeniería, vol. 13, pp. 47–55, 2005. art06.pdf (1.03 MB)
, “Steve meets jack: the integration of an intelligent tutor and a virtual environment with planning capabilities”, in Intelligent Virtual Agents (IVA 2003), Kloster Irsee, Germany, 2003, pp. 325–332. paperiva03.pdf (115.88 KB)
, “Tagging Narrative with Propp's Character Functions Using Large Language Models”, in Seventh International Workshop on Narrative Extraction from Texts (Text2Story 2024), Glasgow, Scotland, 2024. Automated_Tagging_of_Narrative_Synopses_with_Proppian_Character_Functions.pdf (580.88 KB)
, “Teaching about Madrid: A collaborative agents-based distributed learning course”, Multiagent and Grid Systems, vol. 7, 2011. VersionFinalMAGS.pdf (28.11 MB)
, “Training agents: an architecture for reusability”, in Intelligent Virtual Agents, 5th International Working Conference, Kos, Greece, 2005, pp. 1–14. iva05-mendez.pdf (351.47 KB)
, “Una arquitectura software basada en agentes y recomendaciones metodológicas para el desarrollo de entornos virtuales de entrenamiento con tutoría inteligente”, Facultad de Informática, Universidad Politécnica de Madrid, Madrid, 2008. GonzaloMendez-PhDThesis.pdf (9.32 MB)
, “Una arquitectura software para entornos virtuales inteligentes aplicados a la educación”, Revista de la Facultad de Ingeniería de la Universidad de Tarapacá, vol. 13, pp. 47-55, 2005. art06.pdf (1.03 MB)
, “On the Use of Character Affinities for Story Plot Generation”, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225. kicss14.pdf (396.81 KB)
, “A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism”, in 17th IFIP TC.13 International Conference on Human-Computer Interaction (INTERACT 2019), Paphos, Cyprus, 2019. Hervasetal-interact2019.pdf (643.72 KB)
, “Using ChatGPT for Story Sifting in Narrative Generation”, in 14th International Conference on Computational Creativity, Waterloo, Ontario, Canada, 2023. iccc.pdf (99.59 KB)
, “Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems”, in 5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016. CNL2016-paper11.pdf (212.21 KB)
, “Using Fuzzy Logic to Model Character Affinities for Story Plot Generation”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016. estylf2016Affinities.pdf (59.42 KB)
, “Using Intelligent Agents to Support Collaborative Virtual Environments for Training”, WSEAS Transactions on Computers, vol. 4, pp. 1373–1380, 2005. wseas05-tc-mendez.pdf (378.23 KB)
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