Biblio

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S. Góngora, Chiruzzo, L., Méndez, G., and Gervás, P., PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games, in 15th International Conference on Computational Creativity, Jönköping, Sweden, 2024.PDF icon ICCC_2024_RolePlayingGames-23.pdf (720.9 KB)
G. Méndez, Hervás, R., Gervás, P., de la Rosa, R., and Ruiz, D., Perspective-based Character Description in Interactive 3D Environments, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.PDF icon estylf2016Descriptions.pdf (66.8 KB)
A. Martín, Hervás, R., Méndez, G., and Bautista, S., PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.PDF icon Pictar-Interaccion2018.pdf (618.03 KB)
G. Méndez, Hervás, R., Bautista, S., and Galván, P., PictoEditor: un editor predictivo basado en pictogramas para facilitar la interacción con personas con discapacidad, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.PDF icon Pictoeditor-Interaccion2018.pdf (567.26 KB)
R. Hervás, Bautista, S., Méndez, G., Galván, P., and Gervás, P., Predictive Composition of Pictogram Messages for Users with Autism, Journal of Ambient Intelligence and Humanized Computing, 2020.PDF icon PictogramsAutismJAIHC.pdf (4.41 MB)
P. Gervás and Méndez, G., Pruning Worlds into Stories: Affective Interactions as Fitness Function, in 13th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART), Aberystwyth, United Kingdom, 2024.PDF icon storySifting-EvoMusArt2023-CRC.pdf (237.12 KB)
G. Méndez, de Antonio, A., and Herrero, P., Prvir: An integration between an intelligent tutoring system and a virtual environment, SCI2001, vol. 8, pp. 175–180, 2001.PDF icon P000954.pdf (123.28 KB)
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P. Galván, Francisco, V., Hervás, R., and Méndez, G., Riddle Generation using Word Associations, in Language Resources and Evaluation Conference (LREC 2016), Portoroz, Slovenia, 2016.PDF icon riddlesLREC.pdf (123.77 KB)
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P. Gervás, León, C., and Méndez, G., Schemas for Narrative Generation Mined from Existing Descriptions of Plot, in Computational Models of Narrative, Atlanta, Georgia, USA, 2015.PDF icon CMN 2015 CRC.pdf (429.09 KB)
G. Méndez, Herrero, P., and Valladares, R., SIAPAS: a case study on the use of a GPS-Based parking system, in On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, Montpellier, France, 2006, pp. 945–954.PDF icon monet06-paper20.pdf (245.97 KB)
S. Góngora, Chiruzzo, L., Méndez, G., and Gervás, P., Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Games, in Games and Learning Alliance Conference, Dublin, Ireland, 2023.PDF icon GALA_2023_paper_68.pdf (256.45 KB)
A. de Antonio, Ramírez, J., Imbert, R., Méndez, G., and Aguilar, R. A., A Software Architecture for Intelligent Virtual Environments Applied to Education, Revista de la Facultad de Ingeniería, vol. 13, pp. 47–55, 2005.PDF icon art06.pdf (1.03 MB)
G. Méndez, Rickel, J., and de Antonio, A., Steve meets jack: the integration of an intelligent tutor and a virtual environment with planning capabilities, in Intelligent Virtual Agents (IVA 2003), Kloster Irsee, Germany, 2003, pp. 325–332.PDF icon paperiva03.pdf (115.88 KB)
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G. Méndez, Una arquitectura software basada en agentes y recomendaciones metodológicas para el desarrollo de entornos virtuales de entrenamiento con tutoría inteligente, Facultad de Informática, Universidad Politécnica de Madrid, Madrid, 2008.PDF icon GonzaloMendez-PhDThesis.pdf (9.32 MB)
A. de Antonio, Ramírez, J., Méndez, G., and Aguilar, R. A., Una arquitectura software para entornos virtuales inteligentes aplicados a la educación, Revista de la Facultad de Ingeniería de la Universidad de Tarapacá, vol. 13, pp. 47-55, 2005.PDF icon art06.pdf (1.03 MB)
G. Méndez, Gervás, P., and León, C., On the Use of Character Affinities for Story Plot Generation, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225.PDF icon kicss14.pdf (396.81 KB)
R. Hervás, Francisco, V., Méndez, G., and Bautista, S., A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism, in 17th IFIP TC.13 International Conference on Human-Computer Interaction (INTERACT 2019), Paphos, Cyprus, 2019.PDF icon Hervasetal-interact2019.pdf (643.72 KB)
G. Méndez and Gervás, P., Using ChatGPT for Story Sifting in Narrative Generation, in 14th International Conference on Computational Creativity, Waterloo, Ontario, Canada, 2023.PDF icon iccc.pdf (99.59 KB)
E. Concepción, Gervás, P., Méndez, G., and León, C., Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems, in 5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016.PDF icon CNL2016-paper11.pdf (212.21 KB)
G. Méndez, Gervás, P., and León, C., Using Fuzzy Logic to Model Character Affinities for Story Plot Generation, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.PDF icon estylf2016Affinities.pdf (59.42 KB)
G. Méndez and de Antonio, A., Using Intelligent Agents to Support Collaborative Virtual Environments for Training, WSEAS Transactions on Computers, vol. 4, pp. 1373–1380, 2005.PDF icon wseas05-tc-mendez.pdf (378.23 KB)

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