Biblio
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“A Challenge Proposal for Narrative Generation using CNLs”, in GenChal Special Session at 9th International Natural Language Generation conference, INLG 2016 5-8 September 2016, Edinburgh, Scotland, UK, 2016. NarrChal2016ConcepcionCRC.pdf (78.16 KB)
, “Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016. Computational-Creativity-Infrastructure-for-Online-Software-Composition.pdf (1.03 MB)
, “Computers or tablets? Choosing devices for educational videogames”, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
, “Computers or tablets? Choosing devices for educational videogames”, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
, “El impacto del diseño de actividades en el plagio de Internet en educación superior”, Comunicar, vol. XXIV, p. 48, 2016. Comunicar2016.pdf (554.81 KB)
, “Exploring the Role of Word Associations in the Construction of Rhetorical Figures”, in 7th International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016. GalvanEtAl.pdf (141.27 KB)
, “The Impact of Activity Design in Internet Plagiarism in Higher Education”, Comunicar, pp. 39–47, 2016. 10.3916-C48-2016-04-english.pdf (968.08 KB)
, “Mining Knowledge in Storytelling Systems for Narrative Generation”, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016), Edimburgh, UK, 2016. Concepcionetal-CC-NLG.pdf (151.21 KB)
, “A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “Perspective-based Character Description in Interactive 3D Environments”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016. estylf2016Descriptions.pdf (66.8 KB)
, “Riddle Generation using Word Associations”, in Language Resources and Evaluation Conference (LREC 2016), Portoroz, Slovenia, 2016. riddlesLREC.pdf (123.77 KB)
, “On the Use of Character Affinities for Story Plot Generation”, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225. kicss14.pdf (396.81 KB)
, “Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems”, in 5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016. CNL2016-paper11.pdf (212.21 KB)
, “Using Fuzzy Logic to Model Character Affinities for Story Plot Generation”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016. estylf2016Affinities.pdf (59.42 KB)
, “An API-based approach to co-creation in automatic storytelling”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017. api-based-approach.pdf (270.6 KB)
, “AraTraductor: Text to Pictogram Translation using Natural Language Processing Techniques”, in 18th International Conference of the Spanish Human Computer Interaction Association, 2017.
, “A common model for representing stories in automatic storytelling”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017. common-model-representing.pdf (158.39 KB)
, “Exploring Creative Freedom in Real Time Story Generation”, in 4th AISB Symposium on Computational Creativity (AISBCC 2017), University of Bath, UK, 2017. AISBCC2017.pdf (1.6 MB)
, “Exploring Creative Freedom in Real Time Story Generation”, in 4th AISB Symposium on Computational Creativity (AISBCC 2017), University of Bath, UK, 2017. AISBCC2017.pdf (1.6 MB)
, “Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images”, in International Natural Language Generation Conference (INLG2017), Santiago de Compostela, Spain, 2017. inlg17_v1.pdf (556.66 KB)
, “Impact of interactivity on information management for suspense in storytelling”, in Proceedings of AISB Annual Convencion 2017, 2017. Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
, “The Long Path of Frustration: a case of study with Dead by Daylight”, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017. Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
, “A microservice-based architecture for story generation”, in Microservices, Odense, Denmark, 2017. ConcepcionEtAl-Microservices2017.pdf (150.21 KB)
, “Adapting Descriptions of People to the Point of View of a Moving Observer”, in 11th International Conference on Natural Languaje Generation (INLG), Tilburg, The Netherlands, 2018. INLG2018Descriptions.pdf (474.37 KB) INLG18-MendezEtAl.jpg (400.26 KB)
, “Afanasyev: A collaborative architectural model for automatic story generation”, in 5th AISB Symposium on Computational Creativity, University of Liverpool, UK, 2018. AISB2018.pdf (275.36 KB)
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