Biblio
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“Modelos De Comportamiento De Unidades Militares De Un Videojuego De Estrategia En Tiempo Real Basados En Máquinas De Estado Multinivel”, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
, “Multi-Document Summarization by Capturing the Information Users are Interested in”, in Recent Advances in Natural Language Processing (RANLP 2011), 2011. RANLP2011.pdf (95.01 KB)
, “The Multiple Language Question Answering Task at CLEF 2003”, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004. QAatCLEF2003.pdf (195.29 KB)
, “The Multiple Language Question Answering Task at CLEF 2003”, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004. QAatCLEF2003.pdf (195.29 KB)
, “Narrative Models: Narratology Meets Artificial Intelligence”, in International Conference on Language Resources and Evaluation. Satellite Workshop: Toward Computational Models of Literary Analysis, Genova, Italy, 2006, pp. 44-51. 2006-gervas-narrative.pdf (165.22 KB)
, “Natural Language Generation from Concept Blends”, in AISB 03 Symposium on AI and Creativity in Arts and Science, 2003. readingBlends.pdf (397.62 KB)
, “A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “Ontological Reasoning to Configure Emotional Voice Synthesis”, in Web Reasoning and Rule Systems (RR 2007), Innsbruck, Austria, 2007, pp. 88–102. FranciscoEtAlRR2007.pdf (177.61 KB)
, “Outcome inference based on threat resources in suspenseful scenes”, in {Proceedings of 5th AISB Symposium on Computational Creativity 2018}, Liverpool (UK), 2018.
, “An overview of the use of mobile agents in virtual environments”, in Intelligent Virtual Agents, Madrid, Spain, 2001, pp. 126–136. p034.pdf (247.14 KB)
, “Poetry Generation in COLIBRI”, in Proceedings of the 6th European Conference on Case Based Reasoning, Aberdeen, Scotland, 2002. DiazetalECCBR2002.pdf (248.72 KB)
, “RCEI: An API for Remote Control of Narrative Environments”, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 181-186. 2007-peinado-rcei-PUBLISHED.pdf (1 MB)
, “Retrieval of Similar Electronic Health Records Using UMLS Concept Graphs”, in Natural Language Processing and Information Systems, 15th International Conference on Applications of Natural Language to Information Systems, NLDB 2010. Lecture Notes in Computer Science 6177, Cardiff, UK, 2010.
, “Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework”, in International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008. 2008-peinado-revisiting.pdf (398.83 KB)
, “Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework”, in International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008. 2008-peinado-revisiting.pdf (398.83 KB)
, “SentiSense: An easily scalable concept-based affective lexicon for Sentiment Analysis”, in The 8th International Conference on Language Resources and Evaluation (LREC 2012), 2012. 236_Paper.pdf (1.39 MB)
, “Simposio de Desarrolladores: Reflexiones desde la Perspectiva de la Industria y la Creación”, in Congreso Internacional de Videojuegos y Educación, Cáceres, España, 2013.
, “Story Plot Generation based on CBR”, in 24th SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence (AI-2004), Cambridge, UK, 2004. GervasetalAI2004.pdf (313.9 KB)
, “A System for the Simplification of Numerical Expressions at Different Levels of Understandability.”, in Workshop on Predicting and Improving Text Readability for Target Reader Populations -ACL 2013, Sofia, Bulgaria, 2013. Poster_SusanaBautista_PITR2013.pdf (466 KB)
, “A System for the Simplification of Numerical Expressions at Different Levels of Understandability. ”, in Worshop Natural Language Processing for Improving Textual Accessibility (NLP4ITA), Atlanta, USA, 2013. nlp4ita_cr.pdf (132.8 KB)
, “A Testbed Environment for Interactive Storytellers”, in 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Playa del Carmen, Cancun, Mexico, 2008. 2008-peinado-testbed-PUBLISHED.pdf (545.97 KB)
, “Transferring Game Mastering Laws to Interactive Digital Storytelling”, in International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 2004. 2004-peinado-transferring.pdf (125.92 KB)
, “UCM at TREC-2012: Does negation influence the retrieval of medical reports?”, in The Twenty-First Text REtrieval Conference, Gaithersburg, Maryland, Estados Unidos, 2012.
, “UCM-2: a Rule-Based Approach to Infer the Scope of Negation via Dependency Parsing”, in *SEM Shared Task 2012. Resolving the Scope and Focus of Negation, Montreal, Canada, 2012. naaclhlt2012.pdf (102.27 KB)
, “UCM-I: A Rule-based Syntactic Approach for Resolving the Scope of Negation”, in *SEM Shared Task 2012. Resolving the Scope and Focus of Negation, 2012. 118_Paper.pdf (168.86 KB)
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