Biblio
“The Long Path of Frustration: a case of study with Dead by Daylight”, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017. Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
, “A microservice-based architecture for story generation”, in Microservices, Odense, Denmark, 2017. ConcepcionEtAl-Microservices2017.pdf (150.21 KB)
, “A Model of Character Evolution based on Stanislavsky-driven BDI Agents”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Madrid, Spain, 2017. C3GI_2017_paper_12.pdf (389.34 KB)
, “Multilingual extension and evaluation of a poetry generator”, Natural Language Engineering, pp. 1–39, 2017. multilingual_poetry.pdf (603.12 KB)
, “Template-Free Construction of Poems with Thematic Cohesion and Enjambment”, in Computational Creativity in Language Generation (CC-NLG 2017) workshop, International Natural Language Generation Conference, Santiago de Compostela, Spain, 2017. cc-nlg2017-Gervas-CRC.pdf (116.8 KB)
, “Adaptation Process in Context-Aware Recommender System of Accessible Tourism Plan”, in 1st International Workshop on Knowledge Graphs on Travel and Tourism , 2018.
, “Adapting Descriptions of People to the Point of View of a Moving Observer”, in 11th International Conference on Natural Languaje Generation (INLG), Tilburg, The Netherlands, 2018. INLG2018Descriptions.pdf (474.37 KB) INLG18-MendezEtAl.jpg (400.26 KB)
, “Afanasyev: A collaborative architectural model for automatic story generation”, in 5th AISB Symposium on Computational Creativity, University of Liverpool, UK, 2018. AISB2018.pdf (275.36 KB)
, “Confronting a paradox: a new perspective of the impact of uncertainty in suspense”, Frontiers in Psychology, vol. 9, p. 1392, 2018.
, “Content Determination for Chess as a Source for Suspenseful Narratives”, INLG 2018 Workshop on Computational Creativity in Natural Language Generation. Tilburg, Netherlands, 2018. Content Determination for Chess as a Source for Suspenseful Narratives DOUST GERVAS 2018 final.pdf.pdf (207.42 KB)
, “The courtesy of Spain: Theater for the new generations”, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 13, pp. 102–110, 2018.
, “Dancing a treasure: A videogame to motivate young audiences toward Spanish dance”, in 26 th International Conference on Computers in Education, Taiwan, 2018.
, “EmoTraductor: Análisis Emocional para la Inclusión Digital”, in IV Congreso Internacional Universidad y Discapacidad (CIUD 2018), Madrid, Spain, 2018. EmoTraductor-CIUD2018.pdf (321.42 KB)
, “Exploring the Potential of Concept Associations for the Creative Generation of Linguistic Artifacts: a Case Study with Riddles and Rhetorical Figures”, Frontiers in Psychology, vol. 9, 2018. FrontiersVersionPublicada.pdf (876.02 KB)
, “Generating Stories Using Role-playing Games and Simulated Human-like Conversations”, in Proceedings of the 3rd Workshop on Computational Creativity in Natural Language Generation (CC-NLG 2018), Tilburg, the Netherlands, 2018. W18-6606.pdf (251.05 KB)
, “Implementación de generador estocástico de partidas mediante la configuración de dimensiones afectivas”, in XVIII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 2018), 2018.
, “INES: A reconstruction of the Charade storytelling system using the Afanasyev Framework”, in Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, 2018. ICCC 2018 paper on INES (442 KB)
, “Outcome inference based on threat resources in suspenseful scenes”, in {Proceedings of 5th AISB Symposium on Computational Creativity 2018}, Liverpool (UK), 2018.
, “PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas”, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018. Pictar-Interaccion2018.pdf (618.03 KB)
, “PictoEditor: un editor predictivo basado en pictogramas para facilitar la interacción con personas con discapacidad”, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018. Pictoeditor-Interaccion2018.pdf (567.26 KB)
, “Storifying Observed Events: Could I Dress This Up as a Story?”, in 5th AISB Symposium on Computational Creativity, University of Liverpool, UK, 2018. Gervas-AISB2008-CRC.pdf (141.13 KB)
, “Taking text simplification to the user: integrating automated modules into a web browser”, in The 8th International Conference on Software Development and Technologies for Enchancing Accessibility and Fighting Info-exclusion (DSAI 2018) , 2018. BautistaEtAlDSAI18.pdf (1.03 MB)
, “Targeted Storyfying: Creating Stories About Particular Events”, in Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, 2018.
, “Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, IBM Journal of Research and Development, pp. 1-1, 2019. IBM-CC Infrastructure CB Use Case_preprint.pdf (1.24 MB)
, “ComunicArte: A Public Speaking Trainer in Virtual Reality”, in Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, 2019. VS05.pdf (581.42 KB)
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