Biblio
“EmoTraductor: Análisis Emocional para la Inclusión Digital”, in IV Congreso Internacional Universidad y Discapacidad (CIUD 2018), Madrid, Spain, 2018. EmoTraductor-CIUD2018.pdf (321.42 KB)
, “Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice”, in 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), 2019. Emotions_responsive_audience_El-Yamri.pdf (197.9 KB)
, “An Emotion-based Model of Negation, Intensifiers, and Modality for Polarity and Intensity Classification”, Journal of the American Society for Information Science and Technology (JASIST). In press, 2012.
, “Emotional Interpretation of Opera Seria: Impact of Specifics of Drama Structure”, in 14th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management, 2022. KDIR2022-opera-CRC.pdf (173.12 KB)
, “EmoTales: creating a corpus of folk tales with emotional annotations”, Language Resources and Evaluation, vol. 45, 2011. LRE_FranciscoGervasPeinadoGervas_2011.pdf (647.7 KB)
, “EmoTag: Automated Mark Up of Affective Information in Texts”, in EUROLAN 2007 Summer School Doctoral Consortium, Iasi, Romania, 2007, pp. 5–12. FranciscoHervasDCEUROLAN2007.pdf (112.02 KB)
, “EmoTag: An Approach to Automated Markup of Emotions in Texts”, Computational Intelligence, 2012. FranciscoGervasCI.pdf (631.32 KB)
, “Emolift: Elevator Conversations based on Emotions”, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019. onateetal-iccc2019.pdf (180.18 KB)
, “El videojuego educativo como sistema autorreferencial: el curioso caso de Game Guru”, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
, “El videojuego como herramienta de alfabetización informacional en estudiantes universitarios”, Profesional de la información, vol. 31, 2022.
, “El juegofórum: experiencias en el análisis colaborativo de videojuegos dentro del ámbito universitario”, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
, “El impacto del diseño de actividades en el plagio de Internet en educación superior”, Comunicar, vol. XXIV, p. 48, 2016. Comunicar2016.pdf (554.81 KB)
, “Effects of negative emotional valence on readers’ text processing and memory for text: an eye-tracking study”, Reading and Writing, 2022.
, “The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations”, Educational Technology & Society, vol. 25, 2022.
, “The Effect of Entity Recognition on Answer Validation”, Evaluation of Multilingual and Multi-modal Information Retrieval. 7th Workshop of the Cross-Language Evaluation Forum, CLEF 2006. Revised Selected Papers, vol. 4730. Springer, Alicante, Spain, p. 483--489, 2007. ave2006lncs.pdf (202.3 KB)
, “Dynamic User Modeling in a System for Personalization of Web Contents”, in Current Topics in Artificial Intelligence, CAEPIA-TTIA 2003 Selected Revised Papers, San Sebastian, Spain, 2004, pp. 281-290. Diaz&Gervas 2004 (CAEPIA).pdf (210.19 KB)
, “Dynamic Inspiring Sets for Sustained Novelty in Poetry Generation”, in Second International Conference on Computational Creativity, México City, México, 2011. gervas_iccc11.pdf (1010.7 KB)
, “Dynamic Emphatical Narration for Reduced Authorial Burden and Increased User Freedom in Interactive Storytelling”, Connection Science, vol. 31, pp. 33-59, 2019. AISBCC2017-SICS.pdf (1.61 MB)
, “Do humans have conceptual models about Geographic Objects? A user study”, Journal of the American Society for Information Science and Technology (JASIST). In press, 2012.
, “Distributing Creative Responsibility Between a Knowledge-Based Content Determiner and a Neural Text Realizer”, in 23rd EPIA Conference on Artificial Intelligence (Thematic Track AI and Creativity), Viana de Castelo, Portugal, 2024. EPIA2024-LLM-creativity-CRC.pdf (234.58 KB)
, “Diseño de un Juego Serio basado en el Suspense”, in Proceedings 2nd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015, 2015. Delatorre 2015 - Juego serio basado en el suspense.pdf (2.97 MB)
, “A Discourse Interpretation Engine Sensitive to Truth Revisions in a Story”, in Tenth Annual Conference on Advances in Cognitive Systems, Arlington, Virginia, 2022. paper-draft-truth-CRC.pdf (166.56 KB)
, “A different description of orientation in sign languages”, Procesamiento del Lenguaje Natural, pp. 53–60, 2019.
, “Diez poemas emocionales generados por un computador”, in ¿Puede un computador escribir un poema de amor?, D. Cañas and C. González Tardón, 2010.
, “Development and Use of an Evaluation Collection for Personalisation of Digital Newspapers”, Proceedings of the Seventh conference on International Language Resources and Evaluation (LREC'10). Valetta, Malta, pp. 3084-3091, 2010. DiazGervasPlazaGarciaLREC.pdf (513.86 KB)
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