Biblio
“Sistema automático de decisión del plano de cámara en videojuegos y entornos virtuales”, Segundo Congreso Internacional de Matemáticas en la Ingeniería y la Arquitectura. 2008. M&I2.pdf (199.03 KB)
, “Sistemas de información en Internet: estudio de un caso”, Investigación Bibliotecológica, vol. 14, pp. 114-129, 2000.
, “Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Games”, in Games and Learning Alliance Conference, Dublin, Ireland, 2023. GALA_2023_paper_68.pdf (256.45 KB)
, “Stories from Games: Content and Focalization Selection in Narrative Composition”, in I Spanish Symposium on Entertainment Computing, Universidad Complutense de Madrid, Madrid, Spain, 2013. seed2013_CRC.pdf (166.26 KB)
, “Storifying Observed Events: Could I Dress This Up as a Story?”, in 5th AISB Symposium on Computational Creativity, University of Liverpool, UK, 2018. Gervas-AISB2008-CRC.pdf (141.13 KB)
, “Story Generation Driven by System-Modified Evaluation Validated by Human Judges”, in First International Conference on Computational Creativity, Lisboa, Portugal, 2010. cc2010short.pdf (279.03 KB)
, “Story Plot Generation based on CBR”, in 24th SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence (AI-2004), Cambridge, UK, 2004. GervasetalAI2004.pdf (313.9 KB)
, “A System for the Simplification of Numerical Expressions at Different Levels of Understandability.”, in Workshop on Predicting and Improving Text Readability for Target Reader Populations -ACL 2013, Sofia, Bulgaria, 2013. Poster_SusanaBautista_PITR2013.pdf (466 KB)
, “A System for the Simplification of Numerical Expressions at Different Levels of Understandability. ”, in Worshop Natural Language Processing for Improving Textual Accessibility (NLP4ITA), Atlanta, USA, 2013. nlp4ita_cr.pdf (132.8 KB)
, “Tagging Narrative with Propp's Character Functions Using Large Language Models”, in Seventh International Workshop on Narrative Extraction from Texts (Text2Story 2024), Glasgow, Scotland, 2024. Automated_Tagging_of_Narrative_Synopses_with_Proppian_Character_Functions.pdf (580.88 KB)
, “Taking text simplification to the user: integrating automated modules into a web browser”, in The 8th International Conference on Software Development and Technologies for Enchancing Accessibility and Fighting Info-exclusion (DSAI 2018) , 2018. BautistaEtAlDSAI18.pdf (1.03 MB)
, “Targeted Storyfying: Creating Stories About Particular Events”, in Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, 2018.
, “Template-Free Construction of Poems with Thematic Cohesion and Enjambment”, in Computational Creativity in Language Generation (CC-NLG 2017) workshop, International Natural Language Generation Conference, Santiago de Compostela, Spain, 2017. cc-nlg2017-Gervas-CRC.pdf (116.8 KB)
, “A Testbed Environment for Interactive Storytellers”, in 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Playa del Carmen, Cancun, Mexico, 2008. 2008-peinado-testbed-PUBLISHED.pdf (545.97 KB)
, “A Text Generation System that Uses Simple Rhetorical Figures”, Procesamiento de Lenguaje Natural, vol. 37, pp. 199-206, 2006. HervasEtAlSEPLN06.pdf (134.97 KB)
, “Text Simplification Focused on Numerical Expressions”, in Workshop on Rethinking Universal Accessibility- INTERACT 2013, Cape Town, South Africa, 2013. rua13_CR.pdf (122.44 KB)
, “Text Simplification Using Dependency Parsing for Spanish”, in Proceedings of the International Conference on Knowledge Discovery and Information Retrieval, Valencia, Spain, 2010, pp. 330-335. KDIR_2010_116_CR.pdf (838.75 KB)
, “Three Information Filtering Applications on the Internet Driven by Linguistic Techniques ”, Revue Francaise de Linguistique Appliquée , vol. V, pp. 137-149, 2000.
, “Tightening the Constraints on Form and Content for an Existing Computer Poet”, in AISB 2015 Symposium on Computational Creativity, University of Kent, Canterbury, United Kingdom, 2015. AISB2015 Gervas CRC.pdf (122.26 KB)
, “A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems”, in 8th ACM conference on Creativity and cognition, Atlanta, Georgia, USA., 2011. cc294-leon.pdf (127.2 KB)
, “A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems”, in 8th ACM Conference on Creativity and Cognition, Atlanta, 2011. cc294-leon.pdf (127.2 KB)
, “Towards a Dependency Parser for Greek Using a Small Training Data Set”, Revista de la Asociación Española para el Procesamiento del Lenguaje Natural, vol. 41, p. 29--36, 2008. dependency parser greek sepln 08.pdf (371.11 KB)
, “Towards an N-Version Dependency Parser”, in Text, Speech and Dialogue, 13th International Conference, TSD 2010, Brno, Czech Republic, 2010, vol. 6231, pp. 43-50. Ballesteros_et_al_TSD_2010.pdf (179.68 KB)
, “Transferring Game Mastering Laws to Interactive Digital Storytelling”, in International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 2004. 2004-peinado-transferring.pdf (125.92 KB)
, “Two Different Approaches to Automated Mark Up of Emotions in Text”, in AI-2006, Cambridge, England, 2006, pp. 101–114. FranciscoEtAlAI2006.pdf (141.52 KB)
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