Biblio

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[ Author(Desc)] Title Type Year
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C
S. Colton, Llano, M. Teresa, Hepworth, R., Charnley, J., Gale, C. V., Baron, A., Pachet, F., Roy, P., Gervás, P., Collins, N., Sturm, B., Weyde, T., Wolff, D., and Lloyd, J. Robert, The Beyond the Fence Musical and Computer Says Show Documentary, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.PDF icon The-Beyond-the-Fence-Musical-and-Computer-Says-Show-Documentary.pdf (11.04 MB)
E. Concepción, Gervás, P., and Méndez, G., Afanasyev: A collaborative architectural model for automatic story generation, in 5th AISB Symposium on Computational Creativity, University of Liverpool, UK, 2018.PDF icon AISB2018.pdf (275.36 KB)
E. Concepción, Gervás, P., and Méndez, G., Exploring Baselines for Combining Full Plots into Multiple-plot Stories, New Generation Computing, pp. 1-41, 2020.
E. Concepción, Gervás, P., and Méndez, G., Mining Knowledge in Storytelling Systems for Narrative Generation, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016), Edimburgh, UK, 2016.PDF icon Concepcionetal-CC-NLG.pdf (151.21 KB)
E. Concepción, Gervás, P., Méndez, G., and León, C., A Challenge Proposal for Narrative Generation using CNLs, in GenChal Special Session at 9th International Natural Language Generation conference, INLG 2016 5-8 September 2016, Edinburgh, Scotland, UK, 2016.PDF icon NarrChal2016ConcepcionCRC.pdf (78.16 KB)
E. Concepción, Gervás, P., and Méndez, G., An API-based approach to co-creation in automatic storytelling, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017.PDF icon api-based-approach.pdf (270.6 KB)
E. Concepción, Gervás, P., and Méndez, G., Evolving the INES story generation system: from single to multiple plot lines, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019.PDF icon Concepcionetal-iccc2019.pdf (218.55 KB)
E. Concepción, Gervás, P., and Méndez, G., A common model for representing stories in automatic storytelling, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017.PDF icon common-model-representing.pdf (158.39 KB)
E. Concepción, Gervás, P., and Méndez, G., INES: A reconstruction of the Charade storytelling system using the Afanasyev Framework, in Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, 2018.PDF icon ICCC 2018 paper on INES (442 KB)
E. Concepción, Gervás, P., Méndez, G., and León, C., Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems, in 5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016.PDF icon CNL2016-paper11.pdf (212.21 KB)
E. Concepción, Gervás, P., and Méndez, G., A microservice-based architecture for story generation, in Microservices, Odense, Denmark, 2017.PDF icon ConcepcionEtAl-Microservices2017.pdf (150.21 KB)
B. Corsetti, Hervás, R., and Moreno, L., Knowing Users with Mild Intellectual Impairments in UX Design Processes, in XXIII Congreso Internacional de Interacción Persona-Ordenador (Interacción 2023), Lleida, Spain, 2023.
B. Corsetti, Moreno, L., and Hervás, R., Shaping Interactive Systems: Defining Features to Meet the Needs of Individuals with Mild Intellectual Disabilities, XXIV Congreso Internacional de Interacción Persona-Ordenador \ XXIV International Conference on Human Computer Interaction (Interacción 2024). ACM Digital Library, A Coruña, Spain, 2024.
D
I. De-Rosende-Celeiro, Francisco, V., Bautista, S., and Avila-Alvarez, A., Co-creation and evaluation of an app to support reminiscence therapy interventions for older people with dementia, Digital Health, 2024.
P. Delatorre and Gervás, P., Un modelo para la evaluación de la narrativa basada en partidas de ajedrez, in Proceedings of the 1st Congreso de la Sociedad Española para las Ciencias del Videojuego (CoSECiVi 2014), 2014.PDF icon Delatorre 2014 - Suspense y ajedrez.pdf (403.12 KB)
P. Delatorre and Salguero, A., Training to Capture Software Requirements by Role Playing, in Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, New York, NY, USA, 2016.
P. Delatorre, Tres perspectivas del suspense formal, in I Congreso de Jóvenes Investigadores de la Comunicación, 2016.
P. Delatorre, León, C., Salguero, A., Palomo-Duarte, M., and Gervás, P., Outcome inference based on threat resources in suspenseful scenes, in {Proceedings of 5th AISB Symposium on Computational Creativity 2018}, Liverpool (UK), 2018.
P. Delatorre, León, C., and Salguero, A., Improving the Fitness Function of an Evolutionary Suspense Generator Through Sentiment Analysis, IEEE Access, vol. 9, pp. 39626–39635, 2021.
P. Delatorre, León, C., Salguero, A., Mateo-Gil, C., and Gervás, P., Impact of interactivity on information management for suspense in storytelling, in Proceedings of AISB Annual Convencion 2017, 2017.PDF icon Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
P. Delatorre, Gervás, P., and Palomo-Duarte, M., Estudios preliminares sobre el suspense narrativo e interactivo, in VI Jornadas Predoctorales de la Escuela Superior de Ingeniería, 2015.PDF icon Delatorre 2015 - Estudios preliminares del suspense.pdf (149.73 KB)
P. Delatorre, León, C., Salguero, A. G., Palomo-Duarte, M., and Gervás, P., Confronting a paradox: a new perspective of the impact of uncertainty in suspense, Frontiers in Psychology, vol. 9, p. 1392, 2018.
P. Delatorre, León, C., Salguero, A., and Tapscott, A., Predicting the effects of suspenseful outcome for automatic storytelling, Knowledge-Based Systems, vol. 209, p. 106450, 2020.
P. Delatorre, León, C., Salguero, A., and Mateo-Gil, C., The Long Path of Frustration: a case of study with Dead by Daylight, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017.PDF icon Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
P. Delatorre, Berns, A., Palomo-Duarte, M., Gervás, P., and Madueño, F., Diseño de un Juego Serio basado en el Suspense, in Proceedings 2nd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015, 2015.PDF icon Delatorre 2015 - Juego serio basado en el suspense.pdf (2.97 MB)

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