Biblio
“Impact of interactivity on information management for suspense in storytelling”, in Proceedings of AISB Annual Convencion 2017, 2017. Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
, “The Impact of Context on Affective Norms: A Case of Study With Suspense”, Frontiers in Psychology, vol. 10, p. 1988, 2019.
, “The Impact of Activity Design in Internet Plagiarism in Higher Education”, Comunicar, pp. 39–47, 2016. 10.3916-C48-2016-04-english.pdf (968.08 KB)
, “Identificación Automática del Contenido Afectivo de un Texto y su Papel en la Presentación de Información”, Universidad Complutense de Madrid, Madrid, 2008. Tesis Virginia Francisco.pdf (3.3 MB)
, “A Hybrid Approach to Emotional Sentence Polarity and Intensity Classification”, Proceedings of the Fourteenth Conference on Computational Natural Language Learning (CoNLL 2010). Association for Computational Linguistics, p. 153--161, 2010. CoNLL2010.pdf (143.47 KB)
, “How to Make Numerical Information Accessible: Experimental Identification of Simplification Strategies”, in Conference on Human-Computer Interaction, Lisbon, Portugal, 2011. BautistaEtAl.pdf (199.01 KB)
, “How do agents affect modifiability? A comparison between two architectures for intelligent virtual environments for training”, in 2nd European Conference on Software Architecture, 2008, pp. 82–97. 52920082.pdf (435.98 KB)
, “Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales”, in VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001), 2001. Camera-ready.pdf (266.76 KB)
, “Grafeno: Semantic graph extraction and operation”, in International Conference on Digital Information Management (ICDIM 2016), 2016.
, “Going to the Roots of Dependency Parsing”, Computational Linguistics. 39:1, 2013. article.pdf (172.73 KB)
, “Giving Shape to an N-Version Dependency Parser”, in Proceedings of the International Conference on Knowledge Discovery and Information Retrieval, Valencia, Spain, 2010, pp. 336-341. KDIR_2010_119_CR.pdf (1.19 MB)
, “A Generative and Case-based Implementation of Proppian Morphology”, in The 17th Joint International Conference of the Association for Computers and the Humanities and the Association for Literary and Linguistic Computing (ACH/ALLC), Victoria, Canada, 2005, pp. 129-131. 2005-loenneker-story.pdf (356.62 KB)
, “Generating Stories Using Role-playing Games and Simulated Human-like Conversations”, in Proceedings of the 3rd Workshop on Computational Creativity in Natural Language Generation (CC-NLG 2018), Tilburg, the Netherlands, 2018. W18-6606.pdf (251.05 KB)
, “Generating Poetry from a Prose Text: Creativity versus Faithfulness ”, in AISB 2001 Symposium on Artificial Intelligence and Creativity in Arts and Science, 2001. creativityVSfaithfulness.pdf (142.44 KB)
, “Generating Plots for a Given Query Using a Case-Base of Narrative Schemas”, in Creativity and Experience Workshop, International Conference on Case-Based Reasoning, Bad Homburg, Frankfurt, Germany, 2015. iccbr2015draft.pdf (237.11 KB)
, “Generating Plotlines about Attempting to Avert Disasters”, in The Thirteenth International Conference on Computational Creativity, 2022. ICCC2022-GeneratingPlotlinesAvertDisasters-short-CRC.pdf (83.66 KB)
, “Generating a Search Space of Acceptable Narrative Plots”, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019. GervasICCC2019-CRC.pdf (111 KB)
, “Generación de textos adaptativa basada en la elección léxica emocional”, in XV International Conference on Human Computer Interaction (INTERACCION 2014), Tenerife, Spain, 2014. BautistaetAl_Interaccion14.pdf (235.21 KB)
, “Generación de texto para historias de vida usando modelos pre-entrenados”, in Investigaciones DACIU 2022/2023, Fundación Avanza, 2023, pp. 447-454.
, “Generacion de Lenguaje Natural a partir de Grafos Semanticos”, Computer Science School, Universidad Complutense de Madrid, Madrid, 2016. 20160926-TFMAdrian-Final.pdf (2.42 MB)
, “Generación automática de resúmenes personalizados”, Procesamiento del Lenguaje Natural, vol. 27, pp. 281-290, 2001.
, “A Game Architecture for Emergent Story-Puzzles in a Persistent World”, in 2nd International Conference of the Digital Games Research Association, Vancouver, Canada, 2005. 2005-peinado-game.pdf (151.8 KB)
, “From the Fleece of Fact to Narrative Yarns: a Computational Model of Composition”, in Workshop on Computational Models of Narrative, 2012 Language Resources and Evaluation Conference (LREC'2012) , Istambul, Turkey, 2012. 47_FinalPaper.pdf (105.25 KB)
, “From the Event Log of a Social Simulation to Narrative Discourse: Content Planning in Story Generation”, in Conference of the Artificial and Ambient Intelligence, Culture Lab, Newcastle University, Newcastle upon Tyne, UK, 2007, pp. 402–409. agentes07.pdf (724.56 KB)
, “From Client's Dreams to Achievable Projects”, in Proceedings of the Third International Conference on Enterprise Information Systems, 2001, pp. 833-838.
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