Biblio
“Improving the Fitness Function of an Evolutionary Suspense Generator Through Sentiment Analysis”, IEEE Access, vol. 9, pp. 39626–39635, 2021.
, “Influence of personal choices on lexical variability in referring expressions”, Natural Language Engineering, vol. 22, pp. 257-290, 2016. HervasEtAl_NLE_2016.pdf (480.66 KB)
, “Information management in interactive and non-interactive suspenseful storytelling”, Connection Science, vol. 31, pp. 82-101, 2019.
, “Integrando una base de datos léxica y una colección de entrenamiento para la desambiguación del sentido de las palabras”, Procesamiento del Lenguaje Natural, vol. 23, pp. 40-46, 1998.
, “Integration of lexical and syntactic simplification capabilities in a text editor”, Procedia Computer Science, 2013. DSAI2013-HervasEtAl_CRC.pdf (119.16 KB)
, “Interactive Digital Storytelling: Automatic Direction of Virtual Environments”, Upgrade, vol. VII, pp. 42-46, 2006. 2006-peinado-interactive-PRE.pdf (64.07 KB)
, “JBeaver: Un Analizador de Dependencias para el Español”, Revista de la Asociación Española para el Procesamiento del Lenguaje Natural, vol. 39, p. 285--286, 2007. jbeaver analizador dependencias español.pdf (169.85 KB)
, “Juego Emergente: ¿Nuevas Formas de Contar Historias en Videojuegos”, La Revista Icono 14, vol. 4, 2005. 2005-peinado-juego.pdf (262.71 KB)
, “The Long Path to Narrative Generation”, IBM Journal of Research & Development, vol. 63, pp. 1-8, 2019. Gervasetal2019LongPathNarrativeGeneration.pdf (596.84 KB)
, “Making Numerical Information more Accessible: Implementation of a Numerical Expressions Simplification Component for Spanish”, ITL- International Journal of Applied Linguistics, pp. 299-323, 2014. Bautista_Saggion_CR_ITL_SIRS.pdf (455.47 KB)
, “MeSH indexing based on automatically generated summaries”, BMC bioinformatics, vol. 14, 2013.
, “A Methodology for the Annotation of Narrative Structures in Films”, Communication & Methods, vol. 5, p. 91--107, 2023. 182-Article Text-927-1-10-20230525.pdf (149.44 KB)
, “Metrics for Desired Structural Features for Narrative Renderings of Game Logs”, Journal of Entertainment Computing, 2014.
, “Multilingual extension and evaluation of a poetry generator”, Natural Language Engineering, pp. 1–39, 2017. multilingual_poetry.pdf (603.12 KB)
, “Narración Digital e Interactiva: Dirección automática de entornos virtuales”, Novática, vol. 180, 2006. 2006-peinado-narracion-PRE.pdf (65.94 KB)
, “Nuevos sistemas de información: tendencias y evaluación”, Cuadernos de Documentación Multimedia, vol. 9, 2000. sistemas_info.pdf (511.02 KB)
, “Ontological reasoning for improving the treatment of emotions in text”, Knowledge and Information Systems, vol. 24, p. 23, 2010. KAIS2010.pdf (952.52 KB)
, “Ontology-Supported Automated Mark Up of Affective Information in Texts”, Special Issue of Language Forum on Computational Treatment of Language, vol. 34, pp. 23 - 36, 2008. FranciscoGervasCICLing2008.pdf (168.33 KB)
, “Optimizing player and viewer amusement in suspense video games”, IEEE Access, vol. 7, pp. 85338–85353, 2019.
, “Paraphrase Extraction from Validated Question Answering Corpora in Spanish”, Revista de la Asociación Española para el Procesamiento del Lenguaje Natural, vol. 39, p. 37--44, 2007. Herrera_Pe~nas_Verdejo_SEPLN_2007.pdf (161.15 KB)
, “Personalisation in news delivery systems: Item summarization and multi-tier item selection using relevance feedback”, Web Intelligence and Agent System, vol. 3, pp. 135-154, 2005. Diaz&Gervas2005 (WIAS).pdf (210.44 KB)
, “Personalización en Servicios de Noticias”, Enlaces, vol. 7, 2007. Diaz 2007 (ENLACES).pdf (52.32 KB)
, “Predicting the effects of suspenseful outcome for automatic storytelling”, Knowledge-Based Systems, vol. 209, p. 106450, 2020.
, “Predictive Composition of Pictogram Messages for Users with Autism”, Journal of Ambient Intelligence and Humanized Computing, 2020.
, “Prvir: An integration between an intelligent tutoring system and a virtual environment”, SCI2001, vol. 8, pp. 175–180, 2001. P000954.pdf (123.28 KB)
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