Biblio

Export 437 results:
Author Title Type [ Year(Asc)]
2015
M. Miranda and Peinado, F., Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
N. Alvarez-Ayerza and Peinado, F., Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
M. Miranda and Peinado, F., Modelos De Comportamiento De Unidades Militares De Un Videojuego De Estrategia En Tiempo Real Basados En Máquinas De Estado Multinivel, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
P. Delatorre and Arfè, B., Modulare la suspense del lettore attraverso un modelo computazionale, in XXVIII Congresso Nazionale Sezione di Psicologia dello sviluppo e dell'educazione, 2015.PDF icon Delatorre 2015 - Modulare la suspense del lettore.pdf (73.56 KB)
P. Gervás, Narrative Discourse as a Target Format for Data to Text Generation, in 1st International Workshop on Data-to-Text Generation, Edimburgh, 2015.PDF icon data2text2015GervasCRC.pdf (74.43 KB)
P. Gervás, A Personal Perspective into the Future for Computational Creativity, in Computational Creativity Research: Towards Creative Machines, Besold, Tarek Richard, Schorlemmer, Marco, Smaill, Alan (Eds.)., Springer, 2015.
P. Gervás, León, C., and Méndez, G., Schemas for Narrative Generation Mined from Existing Descriptions of Plot, in Computational Models of Narrative, Atlanta, Georgia, USA, 2015.PDF icon CMN 2015 CRC.pdf (429.09 KB)
P. Gervás, Tightening the Constraints on Form and Content for an Existing Computer Poet, in AISB 2015 Symposium on Computational Creativity, University of Kent, Canterbury, United Kingdom, 2015.PDF icon AISB2015 Gervas CRC.pdf (122.26 KB)
P. Gervás and León, C., When Reflective Feedback Triggers Goal Revision: a Computational Model for Literary Creativity, in AI and Feedback, IJCAI 2015, Buenos Aires, 2015.PDF icon AInF2015paper5_crc.pdf (812.75 KB)
2014
H. G. Oliveira, Hervás, R., Díaz, A., and Gervás, P., Adapting a Generic Platform for Poetry Generation to Produce Spanish Poems, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014.PDF icon PoeTryMe.pdf (239.79 KB)
S. Bautista and Saggion, H., Can Numerical Expressions Be Simpler? Implementation and Demostration of a Numerical Simplification System for Spanish, in 9th International Conference on Language Resources and Evaluation, Reykjavik, 2014.PDF icon LREC_CR.pdf (218.64 KB)
P. Gervás, Composing Narrative Discourse for Stories of Many Characters: a Case Study over a Chess Game, Literary and Linguistic Computing, vol. 29, 2014.
C. León and Gervás, P., Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014.PDF icon stella CRC.pdf (218.11 KB)
S. Bautista, Gervás, P., and Díaz, A., Generación de textos adaptativa basada en la elección léxica emocional, in XV International Conference on Human Computer Interaction (INTERACCION 2014), Tenerife, Spain, 2014.PDF icon BautistaetAl_Interaccion14.pdf (235.21 KB)
I. M. Laclaustra, Ledesma, J. L., Méndez, G., and Gervás, P., Kill the Dragon and Rescue the Princess: Designing a Plan-Based Multi-agent Story Generator, in 5th International Conference on Computational Creativity, ICCC 2014 (Late Breaking paper), Ljubljana, Slovenia, 2014.PDF icon MendezGervasICCC2014.pdf (91.5 KB)
S. Bautista and Saggion, H., Making Numerical Information more Accessible: Implementation of a Numerical Expressions Simplification Component for Spanish, ITL- International Journal of Applied Linguistics, pp. 299-323, 2014.PDF icon Bautista_Saggion_CR_ITL_SIRS.pdf (455.47 KB)
P. Gervás, Metrics for Desired Structural Features for Narrative Renderings of Game Logs, Journal of Entertainment Computing, 2014.
G. Méndez, Gervás, P., and León, C., A Model of Character Affinity for Agent-Based Story Generation, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014.PDF icon MendezGervasLeon-kicss2014.pdf (345.73 KB)
P. Gervás and León, C., The Need for Multi-Aspectual Representation of Narratives in Modelling their Creative Process, in 2014 Workshop on Computational Models of Narrative, Quebec City, Canada, 2014.PDF icon cmn14.pdf (310.21 KB)
P. Gervás and León, C., Reading and Writing as a Creative Cycle: The Need for a Computational Model, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014.PDF icon ictivs_rev.pdf (257.11 KB)
P. Gervás, Reviewing Propp's Story Generation Procedure in the Light of Computational Creativity, in AISB Symposium on Computational Creativity, AISB-2014, April 1-4 2014, Goldsmiths, London, UK, 2014.PDF icon PropperAISB2014_CRC.pdf (125.3 KB)
P. Delatorre and Gervás, P., Un modelo para la evaluación de la narrativa basada en partidas de ajedrez, in Proceedings of the 1st Congreso de la Sociedad Española para las Ciencias del Videojuego (CoSECiVi 2014), 2014.PDF icon Delatorre 2014 - Suspense y ajedrez.pdf (403.12 KB)

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