computational creativity

Schemas for Narrative Generation Mined from Existing Descriptions of Plot

P. Gervás, León, C., and Méndez, G., Schemas for Narrative Generation Mined from Existing Descriptions of Plot, in Computational Models of Narrative, Atlanta, Georgia, USA, 2015.
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Tightening the Constraints on Form and Content for an Existing Computer Poet

P. Gervás, Tightening the Constraints on Form and Content for an Existing Computer Poet, in AISB 2015 Symposium on Computational Creativity, University of Kent, Canterbury, United Kingdom, 2015.

Narrative Discourse as a Target Format for Data to Text Generation

P. Gervás, Narrative Discourse as a Target Format for Data to Text Generation, in 1st International Workshop on Data-to-Text Generation, Edimburgh, 2015.

Composing Narrative Discourse for Stories of Many Characters: a Case Study over a Chess Game

Metrics for Desired Structural Features for Narrative Renderings of Game Logs

Automatic Generation of Emotionally-Targeted Soundtracks

K. Monteith, Francisco, V., Martinez, T., Gervás, P., and Ventura, D., Automatic Generation of Emotionally-Targeted Soundtracks, in Second International Conference on Computational Creativity, México City, México, 2011.

Dynamic Inspiring Sets for Sustained Novelty in Poetry Generation

P. Gervás, Dynamic Inspiring Sets for Sustained Novelty in Poetry Generation, in Second International Conference on Computational Creativity, México City, México, 2011.

Generating Poetry from a Prose Text: Creativity versus Faithfulness

P. Gervás, Generating Poetry from a Prose Text: Creativity versus Faithfulness , in AISB 2001 Symposium on Artificial Intelligence and Creativity in Arts and Science, 2001.

Experiments With Assessment of Creative Systems: An Application of Ritchie’s Criteria

F. C. Pereira, Mendes, M., Gervás, P., and Cardoso, A., Experiments With Assessment of Creative Systems: An Application of Ritchie’s Criteria, in Second Computational Creativity Workshop, IJCAI2005, July 2005, Edinburgh, Scotland, 2005.

Kill the Dragon and Rescue the Princess: Designing a Plan-Based Multi-agent Story Generator

I. M. Laclaustra, Ledesma, J. L., Méndez, G., and Gervás, P., Kill the Dragon and Rescue the Princess: Designing a Plan-Based Multi-agent Story Generator, in 5th International Conference on Computational Creativity, ICCC 2014 (Late Breaking paper), Ljubljana, Slovenia, 2014.

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