Biblio
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“An agent-based architecture for virtual environments for training”, in Developing Future Interactive Systems, IGI Global, 2005, pp. 212–233.
maevif.pdf (107.13 KB)
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“Computational Models of Narrative Creativity”, in Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives, Cham: Springer International Publishing, 2021, pp. 209–255.
, “Desarrollo de Entornos Virtuales para Web”, in Ingeniería de la Web y Patrones de Diseño, Pearson Educación, 2005.
CAPITULO-EV v10.pdf (251.57 KB)
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“Design of a model of human interaction in virtual environments”, in Computer-Aided Design of User Interfaces VI, Springer, 2009, pp. 89–101.
CameraReadyCADUI2008.pdf (352.69 KB)
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“Intelligent virtual environments for training: An agent-based approach”, in Multi-Agent Systems and Applications IV, Springer, 2005, pp. 82–91.
ceemas05.pdf (281.59 KB)
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“An Internal Model for Characters in Virtual Environments”, in Virtual Reality Designs, 1stst ed., Boca Raton: CRC Press, 2020.
, “On the Use of Character Affinities for Story Plot Generation”, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225.
kicss14.pdf (396.81 KB)
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“Adapting Descriptions of People to the Point of View of a Moving Observer”, in 11th International Conference on Natural Languaje Generation (INLG), Tilburg, The Netherlands, 2018.
INLG2018Descriptions.pdf (474.37 KB)
INLG18-MendezEtAl.jpg (400.26 KB)
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“Afanasyev: A collaborative architectural model for automatic story generation”, in 5th AISB Symposium on Computational Creativity, University of Liverpool, UK, 2018.
AISB2018.pdf (275.36 KB)
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“An agent-based architecture for collaborative virtual environments for training”, in Proceedings of the 5th WSEAS Int. Conf. on Multimedia, Internet and Video Technologies, Corfu, Greece, August, Corfu, Greece, 2005, pp. 17–19.
secve05-mendez.pdf (144.39 KB)
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“An agent-based architecture for the development of intelligent virtual training environments”, in Second International Conference on Multimedia and ICTs in Education, m-ICTE, 2003.
Mendez-mICTE03.pdf (44.74 KB)
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“An API-based approach to co-creation in automatic storytelling”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017.
api-based-approach.pdf (270.6 KB)
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“AraTraductor: Text to Pictogram Translation using Natural Language Processing Techniques”, in 18th International Conference of the Spanish Human Computer Interaction Association, 2017.
, “Assessing MultiPlot Stories: from Formative Analysis to Computational Metrics”, in International Conference on Computational Creativity, Ciudad de México, México, 2021.
shortPaperICCC2021-GervasCRC-v2.pdf (87.45 KB)
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“Augmented Reality and Indoors Wi-Fi Positioning for Conducting Fire Evacuation Drills Using Mobile Phones”, in 4th International Symposium of Ubiquitous Computing and Ambient Intelligence (UCAmI 2010), Valencia, Spain, 2010.
MendezGervas-UCAmI2010.pdf (406.97 KB)
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“AutoIndexer: Investigación y Desarrollo de Metodologías y Recursos Terminológicos de Apoyo para los Procesos de Indexación Automática de Documentos Clínicos”, in XXVII Congreso de la Sociedad Española para el Procesamiento del Lenguaje Natural (SEPLN 2011), 2011.
SEPLN2011.pdf (179.74 KB)
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“Automatic Generation of Emotionally-Targeted Soundtracks”, in Second International Conference on Computational Creativity, México City, México, 2011.
monteith_iccc11.pdf (981.04 KB)
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“Automatic Generation of Emotionally-Targeted Soundtracks”, in Second International Conference on Computational Creativity, México City, México, 2011.
monteith_iccc11.pdf (981.04 KB)
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“A Challenge Proposal for Narrative Generation using CNLs”, in GenChal Special Session at 9th International Natural Language Generation conference, INLG 2016 5-8 September 2016, Edinburgh, Scotland, UK, 2016.
NarrChal2016ConcepcionCRC.pdf (78.16 KB)
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“A common model for representing stories in automatic storytelling”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017.
common-model-representing.pdf (158.39 KB)
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“Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.
Computational-Creativity-Infrastructure-for-Online-Software-Composition.pdf (1.03 MB)
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“Computers or tablets? Choosing devices for educational videogames”, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
, “Computers or tablets? Choosing devices for educational videogames”, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
, “ComunicArte: A Public Speaking Trainer in Virtual Reality”, in Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, 2019.
VS05.pdf (581.42 KB)
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“COMUNICARTE: A VIRTUAL REALITY GAME TO IMPROVE PUBLIC SPEAKING SKILLS”, in EDULEARN19 Proceedings, 2019.
Comunicarte_El-Yamri.pdf (174.46 KB)
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