Biblio
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“A Model of Character Affinity for Agent-Based Story Generation”, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014.
MendezGervasLeon-kicss2014.pdf (345.73 KB)
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“mIVA: Why to use Mobile Agents in Virtual Environments and Wireless Devices?”, in 15th European Conference on Artificial Intelligence (ECAI2002). Workshop 6: Artificial Intelligence in Mobile Systems, 2002.
AIMS2002.pdf (439.01 KB)
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“Mining Knowledge in Storytelling Systems for Narrative Generation”, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016), Edimburgh, UK, 2016.
Concepcionetal-CC-NLG.pdf (151.21 KB)
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“A microservice-based architecture for story generation”, in Microservices, Odense, Denmark, 2017.
ConcepcionEtAl-Microservices2017.pdf (150.21 KB)
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“The Long Path of Frustration: a case of study with Dead by Daylight”, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017.
Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
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“Knowing Users with Mild Intellectual Impairments in UX Design Processes”, in XXIII Congreso Internacional de Interacción Persona-Ordenador (Interacción 2023), Lleida, Spain, 2023.
, “Kill the Dragon and Rescue the Princess: Designing a Plan-Based Multi-agent Story Generator”, in 5th International Conference on Computational Creativity, ICCC 2014 (Late Breaking paper), Ljubljana, Slovenia, 2014.
MendezGervasICCC2014.pdf (91.5 KB)
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“JADAWeb: A CBR System for Cooking Recipes. ”, in 18th International Conference on Case-based Reasoning., Alessandria, Italy, 2010, pp. 179-188.
cookingcontest.pdf (531.87 KB)
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“Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems”, in C3GI: The 7th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Bozen-Bolzano, Italy, 2019.
paper8.pdf (305.6 KB)
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“Interactive Storytelling in Educational Environments”, in 3rd International Conference on Multimedia and ICT´s in Education (m-ICTE): Recent Research Developments in Learning Technologies, Caceres, Spain, 2005, vol. 3, pp. 1345-1349.
2005-peinado-interactive.pdf (205.59 KB)
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“Intelligent Virtual Environments for Training in Nuclear Power Plants”, in ICEIS 2004: Artificial Intelligence and Decision Support Systems, Porto, Portugal, 2004, pp. 204–209.
paper-iceis04.pdf (82.97 KB)
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“Integration of Linguistic Markup into Semantic Models of Folk Narratives: The Fairy Tale Use Case”, in Seventh conference on International Language Resources and Evaluation (LREC'10), La Valetta, Malta, 2010.
654_Paper.pdf (1.25 MB)
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“INES: A reconstruction of the Charade storytelling system using the Afanasyev Framework”, in Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, 2018.
ICCC 2018 paper on INES (442 KB)
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“Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine”, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
, “Implementación de generador estocástico de partidas mediante la configuración de dimensiones afectivas”, in XVIII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 2018), 2018.
, “Impact of interactivity on information management for suspense in storytelling”, in Proceedings of AISB Annual Convencion 2017, 2017.
Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
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“How do agents affect modifiability? A comparison between two architectures for intelligent virtual environments for training”, in 2nd European Conference on Software Architecture, 2008, pp. 82–97.
52920082.pdf (435.98 KB)
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“Heating Up Interactions in an Agent-based Simulation to Ensure Narrative Interest”, in 17th International Conference on Agents and Artificial Intelligence, ICAART 2025, Porto, Portugal, 2025.
, “Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales”, in VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001), 2001.
Camera-ready.pdf (266.76 KB)
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“A Game Architecture for Emergent Story-Puzzles in a Persistent World”, in 2nd International Conference of the Digital Games Research Association, Vancouver, Canada, 2005.
2005-peinado-game.pdf (151.8 KB)
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“A Game Architecture for Emergent Story-Puzzles in a Persistent World”, in 2nd International Conference of the Digital Games Research Association, Vancouver, Canada, 2005.
2005-peinado-game.pdf (151.8 KB)
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“From Client's Dreams to Achievable Projects”, in Proceedings of the Third International Conference on Enterprise Information Systems, 2001, pp. 833-838.
, “Exploring the Role of Word Associations in the Construction of Rhetorical Figures”, in 7th International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.
GalvanEtAl.pdf (141.27 KB)
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“Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images”, in International Natural Language Generation Conference (INLG2017), Santiago de Compostela, Spain, 2017.
inlg17_v1.pdf (556.66 KB)
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“Exploring Morphosyntactic Annotation Over a Spanish Corpus for Dependency Parsing”, in DepLing 2013, 2013.
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