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M
G. Méndez, Gervás, P., and León, C., A Model of Character Affinity for Agent-Based Story Generation, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014.PDF icon MendezGervasLeon-kicss2014.pdf (345.73 KB)
G. Méndez and de Antonio, A., An agent-based architecture for collaborative virtual environments for training, in Proceedings of the 5th WSEAS Int. Conf. on Multimedia, Internet and Video Technologies, Corfu, Greece, August, Corfu, Greece, 2005, pp. 17–19.PDF icon secve05-mendez.pdf (144.39 KB)
G. Méndez, Hervás, R., Gervás, P., de la Rosa, R., and Ruiz, D., Adapting Descriptions of People to the Point of View of a Moving Observer, in 11th International Conference on Natural Languaje Generation (INLG), Tilburg, The Netherlands, 2018.PDF icon INLG2018Descriptions.pdf (474.37 KB)Image icon INLG18-MendezEtAl.jpg (400.26 KB)
G. Méndez, Rickel, J., and de Antonio, A., Steve meets jack: the integration of an intelligent tutor and a virtual environment with planning capabilities, in Intelligent Virtual Agents (IVA 2003), Kloster Irsee, Germany, 2003, pp. 325–332.PDF icon paperiva03.pdf (115.88 KB)
G. Méndez and de Antonio, A., Using Intelligent Agents to Support Collaborative Virtual Environments for Training, WSEAS Transactions on Computers, vol. 4, pp. 1373–1380, 2005.PDF icon wseas05-tc-mendez.pdf (378.23 KB)
G. Méndez, Una arquitectura software basada en agentes y recomendaciones metodológicas para el desarrollo de entornos virtuales de entrenamiento con tutoría inteligente, Facultad de Informática, Universidad Politécnica de Madrid, Madrid, 2008.PDF icon GonzaloMendez-PhDThesis.pdf (9.32 MB)
P. Martins, Oliveira, H. G., Gonçalves, J. Carlos, Cruz, A., Cardoso, A., Znidarzic, M., Lavrac, N., Linkola, S. M., Toivonen, H., Hervás, R., Méndez, G., and Gervás, P., Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case, IBM Journal of Research and Development, pp. 1-1, 2019.PDF icon IBM-CC Infrastructure CB Use Case_preprint.pdf (1.24 MB)
J. - M. Martínez-González, García-Sánchez, P., Palomo-Duarte, M., and Delatorre, P., Implementación de generador estocástico de partidas mediante la configuración de dimensiones afectivas, in XVIII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 2018), 2018.
A. Martín, Hervás, R., Méndez, G., and Bautista, S., PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.PDF icon Pictar-Interaccion2018.pdf (618.03 KB)
O. Martín, Manero, B., and Romero-Hernandez, A., El videojuego como herramienta de alfabetización informacional en estudiantes universitarios, Profesional de la información, vol. 31, 2022.
B. Magnini, Romagnoli, S., Vallin, A., Herrera, J., Peñas, A., Peinado, V., Verdejo, F., and de Rijke, M., The Multiple Language Question Answering Task at CLEF 2003, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.PDF icon QAatCLEF2003.pdf (195.29 KB)
B. Magnini, Romagnoli, S., Vallin, A., Herrera, J., Peñas, A., Peinado, V., Verdejo, F., and de Rijke, M., Creating the DISEQuA Corpus: a Test Set for Multilingual Question Answering, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.PDF icon creatingDISEQuA2003.pdf (155.93 KB)
L
M. López-Ibáñez and Peinado, F., Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
E. López, Plá, J., Méndez, G., and Gervás, P., Augmented Reality and Indoors Wi-Fi Positioning for Conducting Fire Evacuation Drills Using Mobile Phones, in 4th International Symposium of Ubiquitous Computing and Ambient Intelligence (UCAmI 2010), Valencia, Spain, 2010.PDF icon MendezGervas-UCAmI2010.pdf (406.97 KB)
E. Lloret, Plaza, L., and Aker, A., Analyzing the Capabilities of Crowdsourcing Services for Text Summarization, Language Resources and Evaluation (LRE). In press, 2012.
E. Lloret, Plaza, L., and Aker, A., Multi-Document Summarization by Capturing the Information Users are Interested in, in Recent Advances in Natural Language Processing (RANLP 2011), 2011.PDF icon RANLP2011.pdf (95.01 KB)
C. León, de la Puente, S., Dionne, D., Hervás, R., and Gervás, P., Constructing World Abstractions for Natural Language in Virtual 3D Environments, in 2nd International Symposium on Intelligent Interactive Multimedia Systems and Services, Mogliano Veneto, Italy, 2009.PDF icon iimss09.pdf (326.3 KB)
C. León, Gervás, P., Delatorre, P., and Tapscott, A., Quantitative Characteristics of Human‑Written Short Stories as a Metric for Automated Storytelling, New Generation Computing, vol. 38, 2020.
C. León, An architecture of narrative memory, Biologically Inspired Cognitive Architectures, vol. 16, 2016.
C. León and Gervás, P., Creative Storytelling Based on Transformation of Generation Rules, in 5th Internation Joint Workshop on Computational Creativity, 2008.PDF icon ijwcc08cast.pdf (202.62 KB)
C. León, Hassan, S., Gervás, P., Olivier, P., and Kray, C., From the Event Log of a Social Simulation to Narrative Discourse: Content Planning in Story Generation, in Conference of the Artificial and Ambient Intelligence, Culture Lab, Newcastle University, Newcastle upon Tyne, UK, 2007, pp. 402–409.PDF icon agentes07.pdf (724.56 KB)
C. León and Gervás, P., A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems, in 8th ACM Conference on Creativity and Cognition, Atlanta, 2011.PDF icon cc294-leon.pdf (127.2 KB)
C. León, Peinado, F., and Navarro, A., An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games, in First Joint International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008.PDF icon icids08.pdf (343.07 KB)
C. León, A Computational Model for Automated Extraction of Structural Schemas from Simple Narrative Plots, Universidad Complutense de Madrid, Madrid, 2010.PDF icon tesis_isbn.pdf (1.26 MB)
C. León and Gervás, P., Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014.PDF icon stella CRC.pdf (218.11 KB)

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