Biblio
“Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images”, in International Natural Language Generation Conference (INLG2017), Santiago de Compostela, Spain, 2017.
inlg17_v1.pdf (556.66 KB)
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“Una arquitectura software basada en agentes y recomendaciones metodológicas para el desarrollo de entornos virtuales de entrenamiento con tutoría inteligente”, Facultad de Informática, Universidad Politécnica de Madrid, Madrid, 2008.
GonzaloMendez-PhDThesis.pdf (9.32 MB)
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“Dynamic Emphatical Narration for Reduced Authorial Burden and Increased User Freedom in Interactive Storytelling”, Connection Science, vol. 31, pp. 33-59, 2019.
AISBCC2017-SICS.pdf (1.61 MB)
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“A Model of Character Affinity for Agent-Based Story Generation”, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014.
MendezGervasLeon-kicss2014.pdf (345.73 KB)
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“An overview of the use of mobile agents in virtual environments”, in Intelligent Virtual Agents, Madrid, Spain, 2001, pp. 126–136.
p034.pdf (247.14 KB)
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“Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales”, in VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001), 2001.
Camera-ready.pdf (266.76 KB)
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“Steve meets jack: the integration of an intelligent tutor and a virtual environment with planning capabilities”, in Intelligent Virtual Agents (IVA 2003), Kloster Irsee, Germany, 2003, pp. 325–332.
paperiva03.pdf (115.88 KB)
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“Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, IBM Journal of Research and Development, pp. 1-1, 2019.
IBM-CC Infrastructure CB Use Case_preprint.pdf (1.24 MB)
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“Implementación de generador estocástico de partidas mediante la configuración de dimensiones afectivas”, in XVIII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 2018), 2018.
, “El videojuego como herramienta de alfabetización informacional en estudiantes universitarios”, Profesional de la información, vol. 31, 2022.
, “PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas”, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.
Pictar-Interaccion2018.pdf (618.03 KB)
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“The Multiple Language Question Answering Task at CLEF 2003”, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.
QAatCLEF2003.pdf (195.29 KB)
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“Creating the DISEQuA Corpus: a Test Set for Multilingual Question Answering”, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.
creatingDISEQuA2003.pdf (155.93 KB)
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“Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “A Methodology for the Annotation of Narrative Structures in Films”, Communication & Methods, vol. 5, p. 91--107, 2023.
182-Article Text-927-1-10-20230525.pdf (149.44 KB)
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“Augmented Reality and Indoors Wi-Fi Positioning for Conducting Fire Evacuation Drills Using Mobile Phones”, in 4th International Symposium of Ubiquitous Computing and Ambient Intelligence (UCAmI 2010), Valencia, Spain, 2010.
MendezGervas-UCAmI2010.pdf (406.97 KB)
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“Analyzing the Capabilities of Crowdsourcing Services for Text Summarization”, Language Resources and Evaluation (LRE). In press, 2012.
, “Multi-Document Summarization by Capturing the Information Users are Interested in”, in Recent Advances in Natural Language Processing (RANLP 2011), 2011.
RANLP2011.pdf (95.01 KB)
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“Constructing World Abstractions for Natural Language in Virtual 3D Environments”, in 2nd International Symposium on Intelligent Interactive Multimedia Systems and Services, Mogliano Veneto, Italy, 2009.
iimss09.pdf (326.3 KB)
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“A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems”, in 8th ACM Conference on Creativity and Cognition, Atlanta, 2011.
cc294-leon.pdf (127.2 KB)
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“Empirical Insights Into Short Story Draft Construction”, IEEE Access, vol. 7, pp. 119192-119208, 2019.
, “A Computational Model for Automated Extraction of Structural Schemas from Simple Narrative Plots”, Universidad Complutense de Madrid, Madrid, 2010.
tesis_isbn.pdf (1.26 MB)
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“Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative”, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014.
stella CRC.pdf (218.11 KB)
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“A Framework for Building Creative Objects From Heterogeneous Generation Systems”, in 5th International Joint Workshop on Computational Creativity, 2008.
ijwcc08spiel.pdf (170.56 KB)
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“Mixed Narrative and Dialog Content Planning Based on BDI Agents”, in XII Conferencia de la Asociación Española para Inteligencia Artificial, Salamanca, Spain, 2007.
caepia07.pdf (148.32 KB)
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