Biblio
“Composing Narrative Discourse for Stories of Many Characters: a Case Study over a Chess Game”, Literary and Linguistic Computing, vol. 29, 2014.
, “Computational Approaches to Storytelling and Creativity”, AI Magazine, vol. 30, pp. 49-62, 2009. 2101.pdf (3.82 MB)
, “Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, IBM Journal of Research and Development, pp. 1-1, 2019. IBM-CC Infrastructure CB Use Case_preprint.pdf (1.24 MB)
, “Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016. Computational-Creativity-Infrastructure-for-Online-Software-Composition.pdf (1.03 MB)
, “Computational Drafting of Plot Structures for Russian Folk Tales”, Cognitive Computation, 2015.
, “A Computational Model for Automated Extraction of Structural Schemas from Simple Narrative Plots”, Universidad Complutense de Madrid, Madrid, 2010. tesis_isbn.pdf (1.26 MB)
, “A Computational Model for Automatic Simplification of Numerical Expressions”, Universidad Complutense de Madrid, Spain, Madrid, 2015. PhD_SusanaBautista.pdf (8.67 MB)
, “A computational model of the cognitive impact of decorative elements on the perception of suspense”, Connection Science, vol. 29, pp. 295-331, 2017.
, “Computational Modelling of Poetry Generation”, in Artificial Intelligence and Poetry Symposium, AISB Convention 2013, University of Exeter, United Kingdom, 2013. GervasAISB2013CRC.pdf (118.38 KB)
, “Computational Models of Narrative Creativity”, in Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives, Cham: Springer International Publishing, 2021, pp. 209–255.
, , “A Computer Model that Generates Biography-Like Narratives”, in International Joint Workshop on Computational Creativity, London, 2007. ijwcc07.pdf (159.3 KB)
, “Computers or tablets? Choosing devices for educational videogames”, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
, “ComunicArte: A Public Speaking Trainer in Virtual Reality”, in Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, 2019. VS05.pdf (581.42 KB)
, “COMUNICARTE: A VIRTUAL REALITY GAME TO IMPROVE PUBLIC SPEAKING SKILLS”, in EDULEARN19 Proceedings, 2019. Comunicarte_El-Yamri.pdf (174.46 KB)
, “Concept-graph based Biomedical Automatic Summarization using Ontologies”, TextGraphs-3: Graph-based Algorithms for Natural Language Processing. Coling 2008. 2008. coling08.pdf (180.6 KB)
, “Conceptual Enrichment of Locations Pointed Out by the User”, in 11th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems (KES2007), Vietri sul Mare, Italy, 2007, vol. 4692, pp. 346–353. AlvesEtAlKES07.pdf (93.71 KB)
, “Conceptual Representations for Computational Concept Creation”, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019. a9-xiao-with-supp.pdf (4.11 MB)
, “ConCiencia Inclusiva: la ciencia como recurso formativo e inclusivo para personas con y sin diversidad cognitiva”, in Congreso Internacional Universidad y Discapacidad -CIUD , 2016. Poster_PIE_CIUD_2016_FernandezHerreroBautista.pdf (1004.92 KB)
, “Configuring an LLM Chatbot as Practice Partner for Language Learning”, in 18th Ibero-American Conference on Artificial Intelligence (IBERAMIA 2024), Montevideo, Uruguay, 2024. iberamia2024-llm-learn.CRC_.pdf (290.12 KB)
, “Confronting a paradox: a new perspective of the impact of uncertainty in suspense”, Frontiers in Psychology, vol. 9, p. 1392, 2018.
, “Constrained Creation of Poetic Forms During Theme-Driven Exploration of a Domain Defined by an N-gram Model”, Connection Science, 2016. Constrained creation of poetic forms during theme driven exploration of a domain defined by an N gram model.pdf (1.8 MB)
, “Constructing World Abstractions for Natural Language in Virtual 3D Environments”, in 2nd International Symposium on Intelligent Interactive Multimedia Systems and Services, Mogliano Veneto, Italy, 2009. iimss09.pdf (326.3 KB)
, “Content Determination for Chess as a Source for Suspenseful Narratives”, INLG 2018 Workshop on Computational Creativity in Natural Language Generation. Tilburg, Netherlands, 2018. Content Determination for Chess as a Source for Suspenseful Narratives DOUST GERVAS 2018 final.pdf.pdf (207.42 KB)
, “Content Filtering and Enrichment Using Triplets for Text Generation”, Computer Science School, Universidad Complutense de Madrid, Madrid, 2016. TFM-TeresaRodriguez.pdf (2.38 MB)
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