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F
J. J. Escribano, Murciano, R., and Gervás, P., From Client's Dreams to Achievable Projects, in Proceedings of the Third International Conference on Enterprise Information Systems, 2001, pp. 833-838.
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F. Peinado, Martín, P. P. G., and Martín, M. A. G., A Game Architecture for Emergent Story-Puzzles in a Persistent World, in 2nd International Conference of the Digital Games Research Association, Vancouver, Canada, 2005.PDF icon 2005-peinado-game.pdf (151.8 KB)
F. Peinado, Martín, P. P. G., and Martín, M. A. G., A Game Architecture for Emergent Story-Puzzles in a Persistent World, in 2nd International Conference of the Digital Games Research Association, Vancouver, Canada, 2005.PDF icon 2005-peinado-game.pdf (151.8 KB)
I. Acero, Alcojor, M., Díaz, A., Gómez, J. M., and Maña, M., Generación automática de resúmenes personalizados, Procesamiento del Lenguaje Natural, vol. 27, pp. 281-290, 2001.
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M. Gómez-Espinosa, Francisco, V., and Moreno-Ger, P., The Impact of Activity Design in Internet Plagiarism in Higher Education, Comunicar, pp. 39–47, 2016.PDF icon 10.3916-C48-2016-04-english.pdf (968.08 KB)
P. Delatorre, León, C., Salguero, A., Mateo-Gil, C., and Gervás, P., Impact of interactivity on information management for suspense in storytelling, in Proceedings of AISB Annual Convencion 2017, 2017.PDF icon Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
M. Miranda and Peinado, F., Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
E. Concepción, Gervás, P., and Méndez, G., INES: A reconstruction of the Charade storytelling system using the Afanasyev Framework, in Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, 2018.PDF icon ICCC 2018 paper on INES (442 KB)
P. Lendvai, Declerck, T., Darányi, S., Gervás, P., Hervás, R., Malec, S., and Peinado, F., Integration of Linguistic Markup into Semantic Models of Folk Narratives: The Fairy Tale Use Case, in Seventh conference on International Language Resources and Evaluation (LREC'10), La Valetta, Malta, 2010.PDF icon 654_Paper.pdf (1.25 MB)
A. de Antonio, Ramírez, J., Imbert, R., and Méndez, G., Intelligent virtual environments for training: An agent-based approach, in Multi-Agent Systems and Applications IV, Springer, 2005, pp. 82–91.PDF icon ceemas05.pdf (281.59 KB)
G. Méndez, Herrero, P., and de Antonio, A., Intelligent Virtual Environments for Training in Nuclear Power Plants, in ICEIS 2004: Artificial Intelligence and Decision Support Systems, Porto, Portugal, 2004, pp. 204–209.PDF icon paper-iceis04.pdf (82.97 KB)
F. Peinado, Gervás, P., and Moreno-Ger, P., Interactive Storytelling in Educational Environments, in 3rd International Conference on Multimedia and ICT´s in Education (m-ICTE): Recent Research Developments in Learning Technologies, Caceres, Spain, 2005, vol. 3, pp. 1345-1349.PDF icon 2005-peinado-interactive.pdf (205.59 KB)
F. Julca, Méndez, G., and Hervás, R., An Internal Model for Characters in Virtual Environments, in Virtual Reality Designs, 1stst ed., Boca Raton: CRC Press, 2020.
A. Oñate, Méndez, G., and Gervás, P., Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems, in C3GI: The 7th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Bozen-Bolzano, Italy, 2019.PDF icon paper8.pdf (305.6 KB)
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M. Ballesteros, Martín, R., and Díaz-Agudo, B., JADAWeb: A CBR System for Cooking Recipes. , in 18th International Conference on Case-based Reasoning., Alessandria, Italy, 2010, pp. 179-188.PDF icon cookingcontest.pdf (531.87 KB)
J. Herrera, Gervás, P., Moriano, P. J., Muñoz, A., and Romero, L., JBeaver: Un Analizador de Dependencias para el Español, Revista de la Asociación Española para el Procesamiento del Lenguaje Natural, vol. 39, p. 285--286, 2007.PDF icon jbeaver analizador dependencias español.pdf (169.85 KB)
J. Herrera, Gervás, P., Moriano, P. J., Muñoz, A., and Romero, L., JBeaver: Un Analizador de Dependencias para el Español, Revista de la Asociación Española para el Procesamiento del Lenguaje Natural, vol. 39, p. 285--286, 2007.PDF icon jbeaver analizador dependencias español.pdf (169.85 KB)
J. Herrera, Gervás, P., Moriano, P. J., Moreno, A., and Romero, L., JBeaver: un Analizador de Dependencias para el Español Basado en Aprendizaje, XII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 07), vol. 2, 2 vol. Asociación Española para la Inteligencia Artificial, Salamanca, España, p. 211--220, 2007.PDF icon caepia07jbeaver.pdf (196.17 KB)
J. Herrera, Gervás, P., Moriano, P. J., Moreno, A., and Romero, L., JBeaver: un Analizador de Dependencias para el Español Basado en Aprendizaje, XII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 07), vol. 2, 2 vol. Asociación Española para la Inteligencia Artificial, Salamanca, España, p. 211--220, 2007.PDF icon caepia07jbeaver.pdf (196.17 KB)
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I. M. Laclaustra, Ledesma, J. L., Méndez, G., and Gervás, P., Kill the Dragon and Rescue the Princess: Designing a Plan-Based Multi-agent Story Generator, in 5th International Conference on Computational Creativity, ICCC 2014 (Late Breaking paper), Ljubljana, Slovenia, 2014.PDF icon MendezGervasICCC2014.pdf (91.5 KB)
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P. Delatorre, León, C., Salguero, A., and Mateo-Gil, C., The Long Path of Frustration: a case of study with Dead by Daylight, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017.PDF icon Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
P. Gervás, Concepción, E., León, C., Méndez, G., and Delatorre, P., The Long Path to Narrative Generation, IBM Journal of Research & Development, vol. 63, pp. 1-8, 2019.PDF icon Gervasetal2019LongPathNarrativeGeneration.pdf (596.84 KB)

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