Biblio
“Retrieval of Similar Electronic Health Records Using UMLS Concept Graphs”, in Natural Language Processing and Information Systems, 15th International Conference on Applications of Natural Language to Information Systems, NLDB 2010. Lecture Notes in Computer Science 6177, Cardiff, UK, 2010.
, “Generacion de Lenguaje Natural a partir de Grafos Semanticos”, Computer Science School, Universidad Complutense de Madrid, Madrid, 2016.
20160926-TFMAdrian-Final.pdf (2.42 MB)
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“SwiftFace: Real-Time Face Detection: SwitFace”, in XXI Congreso Internacional de Interacción Persona Ordenador , 2021.
, “One Half or 50%? An Eye-Tracking Study of Number Representation Readability”, in INTERACT 2013 designing for diversity, Cape Town, South Africa, 2013.
interact2013-NENE.pdf (353.78 KB)
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“Toward Vignette-Based Story Generation for Drama Management Systems”, in Workshop on Integrating Technologies for Interactive Stories - 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment , 2008.
camera-ready.pdf (770.96 KB)
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“The Effect of Entity Recognition on Answer Validation”, Evaluation of Multilingual and Multi-modal Information Retrieval. 7th Workshop of the Cross-Language Evaluation Forum, CLEF 2006. Revised Selected Papers, vol. 4730. Springer, Alicante, Spain, p. 483--489, 2007.
ave2006lncs.pdf (202.3 KB)
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“Experiments of UNED at the Third Recognising Textual Entailment Challenge”, Workshop on Textual Entailment and Paraphrasing. Association for Computational Linguistics, Prague, Czech Republic, p. 89--94, 2007.
W07-1415.pdf (319.14 KB)
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“Content Filtering and Enrichment Using Triplets for Text Generation”, Computer Science School, Universidad Complutense de Madrid, Madrid, 2016.
TFM-TeresaRodriguez.pdf (2.38 MB)
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“Improving Information Extraction from Wikipedia Texts using Basic English”, in Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC 2016), Paris, France, 2016.
LRECPaper-AdrianTeresa.pdf (100.4 KB)
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“An Augmented Reality Experience for Generating New Audiences for Spanish Dance”, 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 2021.
, “The courtesy of Spain: Theater for the new generations”, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 13, pp. 102–110, 2018.
, “The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations”, Educational Technology & Society, vol. 25, 2022.
, “Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children”, IEEE Access, vol. 9, pp. 44283–44291, 2021.
, “Dancing a treasure: A videogame to motivate young audiences toward Spanish dance”, in 26 th International Conference on Computers in Education, Taiwan, 2018.
, “Desarrollo de una aplicación de ayuda para la redacción de textos simplificados”, in I Congreso Internacional Universidad y Discapacidad, 2012.
SinopsisMartaRodriguezEtAl.pdf (33 KB)
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“Design Tasks in Virtual Environments Development”, in 13th International Conference on Software Engineering and Knowledge Engineering (SEKE01), 2001.
SEKE01.pdf (54.36 KB)
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“Desarrollo de Entornos Virtuales para Web”, in Ingeniería de la Web y Patrones de Diseño, Pearson Educación, 2005.
CAPITULO-EV v10.pdf (251.57 KB)
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“Grafeno: Semantic graph extraction and operation”, in International Conference on Digital Information Management (ICDIM 2016), 2016.
, “Enriched semantic graphs for extractive text summarization”, in Conference of the Spanish Association for Artificial Intelligence, 2016.
, “Tools for the use of SignWriting as a Language Resource”, in Proceedings of the 9th Workshop on the Representation and Processing of Sign Languages, Marseille, France, 2020.
, “A different description of orientation in sign languages”, Procesamiento del Lenguaje Natural, pp. 53–60, 2019.
, “We Built Our Own Worlds - Story Canonicity and Indirect Collaboration in a Shared Story World”, in Sixth International Conference on Advanced Collaborative Networks, Systems and Applications (COLLA 2016), 2016.
, “Generating Stories Using Role-playing Games and Simulated Human-like Conversations”, in Proceedings of the 3rd Workshop on Computational Creativity in Natural Language Generation (CC-NLG 2018), Tilburg, the Netherlands, 2018.
W18-6606.pdf (251.05 KB)
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“Empirical Evidence of the Limits of Automatic Assessment of Fictional Ideation”, in C3GI at ESSLLI 2016 Computational Creativity, Concept Invention, and General Intelligence, 2016.
, “Integrando una base de datos léxica y una colección de entrenamiento para la desambiguación del sentido de las palabras”, Procesamiento del Lenguaje Natural, vol. 23, pp. 40-46, 1998.
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