Biblio
“Going to the Roots of Dependency Parsing”, Computational Linguistics. 39:1, 2013. article.pdf (172.73 KB)
, “The Impact of Activity Design in Internet Plagiarism in Higher Education”, Comunicar, pp. 39–47, 2016. 10.3916-C48-2016-04-english.pdf (968.08 KB)
, “The Impact of Context on Affective Norms: A Case of Study With Suspense”, Frontiers in Psychology, vol. 10, p. 1988, 2019.
, “Improving Emotional Intensity Classification using Word Sense Disambiguation”, Special issue: Natural Language Processing and its Applications. Journal on Research in Computing Science, vol. 46, 2010. JRCS462010.pdf (287.04 KB)
, “Improving Parsing Accuracy for Spanish using Maltparser”, Procesamiento del Lenguaje Natural, vol. 44, pp. 83-90, 2010. Ballesteros_et_al_PLN_2010.pdf (935.54 KB)
, “Improving the Fitness Function of an Evolutionary Suspense Generator Through Sentiment Analysis”, IEEE Access, vol. 9, pp. 39626–39635, 2021.
, “Influence of personal choices on lexical variability in referring expressions”, Natural Language Engineering, vol. 22, pp. 257-290, 2016. HervasEtAl_NLE_2016.pdf (480.66 KB)
, “Information management in interactive and non-interactive suspenseful storytelling”, Connection Science, vol. 31, pp. 82-101, 2019.
, “Integrando una base de datos léxica y una colección de entrenamiento para la desambiguación del sentido de las palabras”, Procesamiento del Lenguaje Natural, vol. 23, pp. 40-46, 1998.
, “Integration of lexical and syntactic simplification capabilities in a text editor”, Procedia Computer Science, 2013. DSAI2013-HervasEtAl_CRC.pdf (119.16 KB)
, “Interactive Digital Storytelling: Automatic Direction of Virtual Environments”, Upgrade, vol. VII, pp. 42-46, 2006. 2006-peinado-interactive-PRE.pdf (64.07 KB)
, “JBeaver: Un Analizador de Dependencias para el Español”, Revista de la Asociación Española para el Procesamiento del Lenguaje Natural, vol. 39, p. 285--286, 2007. jbeaver analizador dependencias español.pdf (169.85 KB)
, “Juego Emergente: ¿Nuevas Formas de Contar Historias en Videojuegos”, La Revista Icono 14, vol. 4, 2005. 2005-peinado-juego.pdf (262.71 KB)
, “The Long Path to Narrative Generation”, IBM Journal of Research & Development, vol. 63, pp. 1-8, 2019. Gervasetal2019LongPathNarrativeGeneration.pdf (596.84 KB)
, “Making Numerical Information more Accessible: Implementation of a Numerical Expressions Simplification Component for Spanish”, ITL- International Journal of Applied Linguistics, pp. 299-323, 2014. Bautista_Saggion_CR_ITL_SIRS.pdf (455.47 KB)
, “MeSH indexing based on automatically generated summaries”, BMC bioinformatics, vol. 14, 2013.
, “A Methodology for the Annotation of Narrative Structures in Films”, Communication & Methods, vol. 5, p. 91--107, 2023. 182-Article Text-927-1-10-20230525.pdf (149.44 KB)
, “Metrics for Desired Structural Features for Narrative Renderings of Game Logs”, Journal of Entertainment Computing, 2014.
, “Multilingual extension and evaluation of a poetry generator”, Natural Language Engineering, pp. 1–39, 2017. multilingual_poetry.pdf (603.12 KB)
, “Narración Digital e Interactiva: Dirección automática de entornos virtuales”, Novática, vol. 180, 2006. 2006-peinado-narracion-PRE.pdf (65.94 KB)
, “Nuevos sistemas de información: tendencias y evaluación”, Cuadernos de Documentación Multimedia, vol. 9, 2000. sistemas_info.pdf (511.02 KB)
, “Ontological reasoning for improving the treatment of emotions in text”, Knowledge and Information Systems, vol. 24, p. 23, 2010. KAIS2010.pdf (952.52 KB)
, “Ontology-Supported Automated Mark Up of Affective Information in Texts”, Special Issue of Language Forum on Computational Treatment of Language, vol. 34, pp. 23 - 36, 2008. FranciscoGervasCICLing2008.pdf (168.33 KB)
, “Optimizing player and viewer amusement in suspense video games”, IEEE Access, vol. 7, pp. 85338–85353, 2019.
, “Paraphrase Extraction from Validated Question Answering Corpora in Spanish”, Revista de la Asociación Española para el Procesamiento del Lenguaje Natural, vol. 39, p. 37--44, 2007. Herrera_Pe~nas_Verdejo_SEPLN_2007.pdf (161.15 KB)
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