Biblio
“Adapting a Generic Platform for Poetry Generation to Produce Spanish Poems”, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014.
PoeTryMe.pdf (239.79 KB)
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“Multilingual extension and evaluation of a poetry generator”, Natural Language Engineering, pp. 1–39, 2017.
multilingual_poetry.pdf (603.12 KB)
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“Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems”, in C3GI: The 7th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Bozen-Bolzano, Italy, 2019.
paper8.pdf (305.6 KB)
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“Emolift: Elevator Conversations based on Emotions”, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019.
onateetal-iccc2019.pdf (180.18 KB)
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“Análisis de las motivaciones de los jugadores para realizar migraciones entre distintos servidores de un MMORPG”, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
, “Análisis motivacional sobre desplazamientos y flujos migratorios de cibercomunidades en videojuegos de rol multijugador en línea”, in Congreso Internacional de Videojuegos y Educación, Pontevedra, España, 2016.
, “Banking Frauds: An Agents-Based Training Framework to Follow-up the Swindlers Learning Process”, Special Issue of International Transactions on Systems Science and Applications, vol. 3, pp. 162–168, 2007.
SSA-HM-7.pdf (247.37 KB)
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“RCEI: An API for Remote Control of Narrative Environments”, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 181-186.
2007-peinado-rcei-PUBLISHED.pdf (1 MB)
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“Transferring Game Mastering Laws to Interactive Digital Storytelling”, in International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 2004.
2004-peinado-transferring.pdf (125.92 KB)
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“Assessing the Novelty of Computer-Generated Narratives using Empirical Metrics”, MINDS AND MACHINES, vol. 20, p. 588, 2010.
M&M_PeinadoFranciscoHervasGervas_2010.pdf (240 KB)
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“Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework”, in International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008.
2008-peinado-revisiting.pdf (398.83 KB)
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“Simposio de Desarrolladores: Reflexiones desde la Perspectiva de la Industria y la Creación”, in Congreso Internacional de Videojuegos y Educación, Cáceres, España, 2013.
, “A Game Architecture for Emergent Story-Puzzles in a Persistent World”, in 2nd International Conference of the Digital Games Research Association, Vancouver, Canada, 2005.
2005-peinado-game.pdf (151.8 KB)
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“Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL”, in 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006, vol. 4326, pp. 93-97.
2006-peinado-minstrel.pdf (84.98 KB)
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“A Testbed Environment for Interactive Storytellers”, in 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Playa del Carmen, Cancun, Mexico, 2008.
2008-peinado-testbed-PUBLISHED.pdf (545.97 KB)
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“Los videojuegos y sus fronteras. Desafíos de producción y diseño para las nuevas generaciones”, in Tempo 2009, Albacete, España, 2009.
, “Automatic Direction of Automatic Storytelling: Formalizing the Game Master Paradigm”, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 196-201.
2007-peinado-automatic-PUBLISHED.pdf (203.91 KB)
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“Un Armazón para el Desarrollo de Aplicaciones de Narración Automática basado en Componentes Ontológicos Reutilizables”, Universidad Complutense de Madrid, Madrid, 2008.
2008-peinado-armazon-PhD.pdf (3.97 MB)
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“Interactive Storytelling in Educational Environments”, in 3rd International Conference on Multimedia and ICT´s in Education (m-ICTE): Recent Research Developments in Learning Technologies, Caceres, Spain, 2005, vol. 3, pp. 1345-1349.
2005-peinado-interactive.pdf (205.59 KB)
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“Narración Digital e Interactiva: Dirección automática de entornos virtuales”, Novática, vol. 180, 2006.
2006-peinado-narracion-PRE.pdf (65.94 KB)
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“A Description Logic Ontology for Fairy Tale Generation”, in 4th International Conference on Language Resources and Evaluation, Procs. of the Workshop on Language Resources for Linguistic Creativity, Lisbon, Portugal, 2004, pp. 56-61.
2004-peinado-description.pdf (312.19 KB)
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“Evaluation of Automatic Generation of Basic Stories”, New Generation Computing, vol. 24, pp. 289-302, 2006.
2006-peinado-evaluation-PRE.pdf (183.79 KB)
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“El juegofórum: experiencias en el análisis colaborativo de videojuegos dentro del ámbito universitario”, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
, “A Generative and Case-based Implementation of Proppian Morphology”, in The 17th Joint International Conference of the Association for Computers and the Humanities and the Association for Literary and Linguistic Computing (ACH/ALLC), Victoria, Canada, 2005, pp. 129-131.
2005-loenneker-story.pdf (356.62 KB)
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“Juego Emergente: ¿Nuevas Formas de Contar Historias en Videojuegos”, La Revista Icono 14, vol. 4, 2005.
2005-peinado-juego.pdf (262.71 KB)
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