Biblio
“Perspective-based Character Description in Interactive 3D Environments”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.
estylf2016Descriptions.pdf (66.8 KB)
, 
“Training agents: an architecture for reusability”, in Intelligent Virtual Agents, 5th International Working Conference, Kos, Greece, 2005, pp. 1–14.
iva05-mendez.pdf (351.47 KB)
, 
“SIAPAS: a case study on the use of a GPS-Based parking system”, in On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, Montpellier, France, 2006, pp. 945–954.
monet06-paper20.pdf (245.97 KB)
, 
“PictoEditor: un editor predictivo basado en pictogramas para facilitar la interacción con personas con discapacidad”, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.
Pictoeditor-Interaccion2018.pdf (567.26 KB)
, 
“An agent-based architecture for collaborative virtual environments for training”, in Proceedings of the 5th WSEAS Int. Conf. on Multimedia, Internet and Video Technologies, Corfu, Greece, August, Corfu, Greece, 2005, pp. 17–19.
secve05-mendez.pdf (144.39 KB)
, 
“Intelligent Virtual Environments for Training in Nuclear Power Plants”, in ICEIS 2004: Artificial Intelligence and Decision Support Systems, Porto, Portugal, 2004, pp. 204–209.
paper-iceis04.pdf (82.97 KB)
, 
“Using Intelligent Agents to Support Collaborative Virtual Environments for Training”, WSEAS Transactions on Computers, vol. 4, pp. 1373–1380, 2005.
wseas05-tc-mendez.pdf (378.23 KB)
, 
“Una arquitectura software basada en agentes y recomendaciones metodológicas para el desarrollo de entornos virtuales de entrenamiento con tutoría inteligente”, Facultad de Informática, Universidad Politécnica de Madrid, Madrid, 2008.
GonzaloMendez-PhDThesis.pdf (9.32 MB)
, 
“On the Use of Character Affinities for Story Plot Generation”, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225.
kicss14.pdf (396.81 KB)
, 
“Adapting Descriptions of People to the Point of View of a Moving Observer”, in 11th International Conference on Natural Languaje Generation (INLG), Tilburg, The Netherlands, 2018.
INLG2018Descriptions.pdf (474.37 KB)
INLG18-MendezEtAl.jpg (400.26 KB)
, 

“A Model of Character Affinity for Agent-Based Story Generation”, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014.
MendezGervasLeon-kicss2014.pdf (345.73 KB)
, 
“An overview of the use of mobile agents in virtual environments”, in Intelligent Virtual Agents, Madrid, Spain, 2001, pp. 126–136.
p034.pdf (247.14 KB)
, 
“Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales”, in VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001), 2001.
Camera-ready.pdf (266.76 KB)
, 
“Using ChatGPT for Story Sifting in Narrative Generation”, in 14th International Conference on Computational Creativity, Waterloo, Ontario, Canada, 2023.
iccc.pdf (99.59 KB)
, 
“Steve meets jack: the integration of an intelligent tutor and a virtual environment with planning capabilities”, in Intelligent Virtual Agents (IVA 2003), Kloster Irsee, Germany, 2003, pp. 325–332.
paperiva03.pdf (115.88 KB)
, 
“Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images”, in International Natural Language Generation Conference (INLG2017), Santiago de Compostela, Spain, 2017.
inlg17_v1.pdf (556.66 KB)
, 
“Dynamic Emphatical Narration for Reduced Authorial Burden and Increased User Freedom in Interactive Storytelling”, Connection Science, vol. 31, pp. 33-59, 2019.
AISBCC2017-SICS.pdf (1.61 MB)
, 
“Using Fuzzy Logic to Model Character Affinities for Story Plot Generation”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.
estylf2016Affinities.pdf (59.42 KB)
, 
“A modifiable agent-based software architecture for intelligent virtual environments for training”, in Software Architecture, 2008. WICSA 2008. Seventh Working IEEE/IFIP Conference on, 2008, pp. 319–322.
mendezG-AgentIVET.pdf (118.01 KB)
, 
“EmoTraductor: Análisis Emocional para la Inclusión Digital”, in IV Congreso Internacional Universidad y Discapacidad (CIUD 2018), Madrid, Spain, 2018.
EmoTraductor-CIUD2018.pdf (321.42 KB)
, 
“A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “Modelos De Comportamiento De Unidades Militares De Un Videojuego De Estrategia En Tiempo Real Basados En Máquinas De Estado Multinivel”, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
, “Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine”, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
, “Automatic Generation of Emotionally-Targeted Soundtracks”, in Second International Conference on Computational Creativity, México City, México, 2011.
monteith_iccc11.pdf (981.04 KB)
, 
“Análisis factorial confirmatorio. Recomendaciones sobre mínimos cuadrados no ponderados en función del error Tipo I de Ji-Cuadrado y RMSEA”, Acción Psicológica, vol. 12, pp. 79-90, 2015.
14362-26007-1-PB.pdf (1011.06 KB)
, 