Biblio

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Conference Paper
M. Ballesteros, Bautista, S., and Gervás, P., Text Simplification Using Dependency Parsing for Spanish, in Proceedings of the International Conference on Knowledge Discovery and Information Retrieval, Valencia, Spain, 2010, pp. 330-335.PDF icon KDIR_2010_116_CR.pdf (838.75 KB)
P. Gervás, Tightening the Constraints on Form and Content for an Existing Computer Poet, in AISB 2015 Symposium on Computational Creativity, University of Kent, Canterbury, United Kingdom, 2015.PDF icon AISB2015 Gervas CRC.pdf (122.26 KB)
A. F. G. Sevilla, Díaz, A., and Lahoz-Bengoechea, J. María, Tools for the use of SignWriting as a Language Resource, in Proceedings of the 9th Workshop on the Representation and Processing of Sign Languages, Marseille, France, 2020.
C. León and Gervás, P., A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems, in 8th ACM conference on Creativity and cognition, Atlanta, Georgia, USA., 2011.PDF icon cc294-leon.pdf (127.2 KB)
C. León and Gervás, P., A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems, in 8th ACM Conference on Creativity and Cognition, Atlanta, 2011.PDF icon cc294-leon.pdf (127.2 KB)
M. Riedl and León, C., Toward Vignette-Based Story Generation for Drama Management Systems, in Workshop on Integrating Technologies for Interactive Stories - 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment , 2008.PDF icon camera-ready.pdf (770.96 KB)
M. Ballesteros, Herrera, J., Francisco, V., and Gervás, P., Towards an N-Version Dependency Parser, in Text, Speech and Dialogue, 13th International Conference, TSD 2010, Brno, Czech Republic, 2010, vol. 6231, pp. 43-50.PDF icon Ballesteros_et_al_TSD_2010.pdf (179.68 KB)
G. Méndez and de Antonio, A., Training agents: an architecture for reusability, in Intelligent Virtual Agents, 5th International Working Conference, Kos, Greece, 2005, pp. 1–14.PDF icon iva05-mendez.pdf (351.47 KB)
P. Delatorre and Salguero, A., Training to Capture Software Requirements by Role Playing, in Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, New York, NY, USA, 2016.
F. Peinado and Gervás, P., Transferring Game Mastering Laws to Interactive Digital Storytelling, in International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 2004.PDF icon 2004-peinado-transferring.pdf (125.92 KB)
P. Delatorre, Tres perspectivas del suspense formal, in I Congreso de Jóvenes Investigadores de la Comunicación, 2016.
V. Francisco, Hervás, R., and Gervás, P., Two Different Approaches to Automated Mark Up of Emotions in Text, in AI-2006, Cambridge, England, 2006, pp. 101–114.PDF icon FranciscoEtAlAI2006.pdf (141.52 KB)
A. Díaz, Ballesteros, M., Carrillo de Albornoz, J., and Plaza, L., UCM at TREC-2012: Does negation influence the retrieval of medical reports?, in The Twenty-First Text REtrieval Conference, Gaithersburg, Maryland, Estados Unidos, 2012.
P. Gervás, UCM Submission to the Surface Realization Challenge, in Surface Realization Challenge. Challenges 2011 Session at 13th European Workshop on Natural Language Generation (ENLG 2011), Nancy, France, 2011.PDF icon UCM-SRTask.pdf (63.11 KB)
M. Ballesteros, Díaz, A., Francisco, V., Gervás, P., Carrillo de Albornoz, J., and Plaza, L., UCM-2: a Rule-Based Approach to Infer the Scope of Negation via Dependency Parsing, in *SEM Shared Task 2012. Resolving the Scope and Focus of Negation, Montreal, Canada, 2012.PDF icon naaclhlt2012.pdf (102.27 KB)
J. Carrillo de Albornoz, Plaza, L., Díaz, A., and Ballesteros, M., UCM-I: A Rule-based Syntactic Approach for Resolving the Scope of Negation, in *SEM Shared Task 2012. Resolving the Scope and Focus of Negation, 2012.PDF icon 118_Paper.pdf (168.86 KB)
P. Delatorre and Gervás, P., Un modelo para la evaluación de la narrativa basada en partidas de ajedrez, in Proceedings of the 1st Congreso de la Sociedad Española para las Ciencias del Videojuego (CoSECiVi 2014), 2014.PDF icon Delatorre 2014 - Suspense y ajedrez.pdf (403.12 KB)
M. de Buenaga, Maña, M., Díaz, A., and Gervás, P., A User Model Based on Content Analysis for the Intelligent Personalization of a News Service, in User Modeling 2001, 8th International Conference, UM 2001, Sonthofen, Germany, 2001, pp. 216-218.
R. Hervás, Francisco, V., Méndez, G., and Bautista, S., A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism, in 17th IFIP TC.13 International Conference on Human-Computer Interaction (INTERACT 2019), Paphos, Cyprus, 2019.PDF icon Hervasetal-interact2019.pdf (643.72 KB)
G. Méndez and Gervás, P., Using ChatGPT for Story Sifting in Narrative Generation, in 14th International Conference on Computational Creativity, Waterloo, Ontario, Canada, 2023.PDF icon iccc.pdf (99.59 KB)
E. Concepción, Gervás, P., Méndez, G., and León, C., Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems, in 5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016.PDF icon CNL2016-paper11.pdf (212.21 KB)
G. Méndez, Gervás, P., and León, C., Using Fuzzy Logic to Model Character Affinities for Story Plot Generation, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.PDF icon estylf2016Affinities.pdf (59.42 KB)
A. Díaz, Maña, M., Buenaga, M. de, Gómez, J. M., and Gervás, P., Using linear classifiers in the integration of user modeling and text content analysis in the personalization of a Web-based Spanish News Service, in Workshop on User Modeling, Machine Learning and Information Retrieval (UM 2001), 2001.PDF icon Diaz et al 2001 (MLIRUM).pdf (205.59 KB)
L. Plaza and Díaz, A., Using Semantic Graphs and Word Sense Disambiguation Techniques to Improve Text Summarization, in XXVII Congreso de la Sociedad Española para el Procesamiento del Lenguaje Natural (SEPLN 2011), 2011.PDF icon SEPLN2011.pdf (577.78 KB)
M. López-Ibáñez and Peinado, F., Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.

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