Biblio
“Linguistic Creativity at Different Levels of Decision in Sentence Production”, in AISB 02 Symposium on AI and Creativity is Arts and Science, Imperial College, London, 2002, pp. 79-88. linguistic.pdf (161.53 KB)
, “A Logic Programming Application for the Analysis of Spanish Verse”, in First International Conference on Computational Logic, Imperial College, London, UK, 2000. GervasCL2000.pdf (182.52 KB)
, “The Long Path of Frustration: a case of study with Dead by Daylight”, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017. Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
, “Los videojuegos y sus fronteras. Desafíos de producción y diseño para las nuevas generaciones”, in Tempo 2009, Albacete, España, 2009.
, “The Long Path to Narrative Generation”, IBM Journal of Research & Development, vol. 63, pp. 1-8, 2019. Gervasetal2019LongPathNarrativeGeneration.pdf (596.84 KB)
, “Logical Considerations in the Interpretation of Presuppositional Sentences”, Imperial College, University of London, London, 1995. THESIS.pdf (1.01 MB)
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