Biblio

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P. Gervás, Linguistic Creativity at Different Levels of Decision in Sentence Production, in AISB 02 Symposium on AI and Creativity is Arts and Science, Imperial College, London, 2002, pp. 79-88.PDF icon linguistic.pdf (161.53 KB)
P. Gervás, A Logic Programming Application for the Analysis of Spanish Verse, in First International Conference on Computational Logic, Imperial College, London, UK, 2000.PDF icon GervasCL2000.pdf (182.52 KB)
P. Gervás, Logical Considerations in the Interpretation of Presuppositional Sentences, Imperial College, University of London, London, 1995.PDF icon THESIS.pdf (1.01 MB)
P. Delatorre, León, C., Salguero, A., and Mateo-Gil, C., The Long Path of Frustration: a case of study with Dead by Daylight, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017.PDF icon Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
P. Gervás, Concepción, E., León, C., Méndez, G., and Delatorre, P., The Long Path to Narrative Generation, IBM Journal of Research & Development, vol. 63, pp. 1-8, 2019.PDF icon Gervasetal2019LongPathNarrativeGeneration.pdf (596.84 KB)
F. Peinado, Los videojuegos y sus fronteras. Desafíos de producción y diseño para las nuevas generaciones, in Tempo 2009, Albacete, España, 2009.