You are here

Biblio

Export 47 results:
Author [ Title(Asc)] Type Year
Filters: First Letter Of Title is C  [Clear All Filters]
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 
C
R. Hervás, Camara Pereira, F., Gervás, P., and Cardoso, A., Cross-Domain Analogy in Automated Text Generation, in 3rd Joint Workshop on Computational Creativity, dentro de la 17th European Conference on Artificial Intelligence, Italy, 2006, pp. 43-48.PDF icon HervasEtAlCC06.pdf (165.88 KB)
F. Peinado, Gervás, P., Veale, T., and Pease, A., Creativity Issues in Plot Generation, in Workshop on Computational Creativity, Edinburgh, UK, 2005, pp. 45-52.PDF icon 2005-peinado-creativity.pdf (83.21 KB)
C. León and Gervás, P., Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014.PDF icon stella CRC.pdf (218.11 KB)
C. León and Gervás, P., Creative Storytelling Based on Transformation of Generation Rules, in 5th Internation Joint Workshop on Computational Creativity, 2008.PDF icon ijwcc08cast.pdf (202.62 KB)
B. Magnini, Romagnoli, S., Vallin, A., Herrera, J., Peñas, A., Peinado, V., Verdejo, F., and de Rijke, M., Creating the DISEQuA Corpus: a Test Set for Multilingual Question Answering, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.PDF icon creatingDISEQuA2003.pdf (155.93 KB)
A. Romero-Hernandez, Riojo, M. González, Díaz-Faes-Perez, C., and Manero, B., The courtesy of Spain: Theater for the new generations, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 13, pp. 102–110, 2018.
P. Gervás and León, C., Corregir e innovar corrigiendo: modelos de creatividad literaria como ciclo de reflexión-revisión, in Creatividad Computacional, Pérez y Pérez R. (Ed.)., México D. F: UAM-Cuajimalpa-Patria, 2015.
P. Gervás, Corpus Annotation for Narrative Generation Research: A Wish List, in First International AMICUS Workshop on Automated Motif Discovery in Cultural Heritage and Scientific Communication Texts Satellite event of the Supporting the Digital Humanities Conference (SDH-2010), Vienna, Austria, 2010.PDF icon pablo_gervas_ea.pdf (248.9 KB)
P. Beltrán-Ferruz, González-Calero, P. A., and Gervás, P., Converting Mikrokosmos Frames into Description Logics, in Proceedings of the 4th Workshop on NLP and XML (NLPXML-2004), Barcelona, Spain, 2004, pp. 35–42.
S. Bautista and Garmendia, L., Control borroso de la fuerza del efector de un brazo robot, Segundo Congreso Internacional de Matemáticas en la Ingeniería y la Arquitectura. pp. 185-196, 2008.
T. Rodríguez-Ferreira, Content Filtering and Enrichment Using Triplets for Text Generation, Computer Science School, Universidad Complutense de Madrid, Madrid, 2016.PDF icon TFM-TeresaRodriguez.pdf (2.38 MB)
R. Doust and Gervás, P., Content Determination for Chess as a Source for Suspenseful Narratives, INLG 2018 Workshop on Computational Creativity in Natural Language Generation. Tilburg, Netherlands, 2018.PDF icon Content Determination for Chess as a Source for Suspenseful Narratives DOUST GERVAS 2018 final.pdf.pdf (207.42 KB)
C. León, de la Puente, S., Dionne, D., Hervás, R., and Gervás, P., Constructing World Abstractions for Natural Language in Virtual 3D Environments, in 2nd International Symposium on Intelligent Interactive Multimedia Systems and Services, Mogliano Veneto, Italy, 2009.PDF icon iimss09.pdf (326.3 KB)
P. Gervás, Constrained Creation of Poetic Forms During Theme-Driven Exploration of a Domain Defined by an N-gram Model, Connection Science, 2016.PDF icon Constrained creation of poetic forms during theme driven exploration of a domain defined by an N gram model.pdf (1.8 MB)
P. Delatorre, León, C., Salguero, A. G., Palomo-Duarte, M., and Gervás, P., Confronting a paradox: a new perspective of the impact of uncertainty in suspense, Frontiers in Psychology, vol. 9, p. 1392, 2018.
J. Miguel Fernández, Herrero, S., and Bautista, S., ConCiencia Inclusiva: la ciencia como recurso formativo e inclusivo para personas con y sin diversidad cognitiva, in Congreso Internacional Universidad y Discapacidad -CIUD , 2016.PDF icon Poster_PIE_CIUD_2016_FernandezHerreroBautista.pdf (1004.92 KB)
P. Xiao, Toivonen, H., Gross, O., Cardoso, A., Correia, J., Machado, P., Martins, P., Oliveira, H. G., Sharma, R., Pinto, A. Miguel, Díaz, A., Francisco, V., Gervás, P., Hervás, R., León, C., Forth, J., Purver, M., Wiggins, G. A., Miljković, D., Podpečan, V., Pollak, S., Kralj, J., ,, Bohanec, M., Lavrac, N., Urbančič, T., Van Der Velde, F., and Battersby, S., Conceptual Representations for Computational Concept Creation, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019.PDF icon a9-xiao-with-supp.pdf (4.11 MB)
A. Alves, Hervás, R., Camara Pereira, F., Gervás, P., and Bento, C., Conceptual Enrichment of Locations Pointed Out by the User, in 11th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems (KES2007), Vietri sul Mare, Italy, 2007, vol. 4692, pp. 346–353.PDF icon AlvesEtAlKES07.pdf (93.71 KB)
L. Plaza, Díaz, A., and Gervás, P., Concept-graph based Biomedical Automatic Summarization using Ontologies, TextGraphs-3: Graph-based Algorithms for Natural Language Processing. Coling 2008. 2008.PDF icon coling08.pdf (180.6 KB)
M. El-Yamri, Romero-Hernandez, A., Gonzalez-Riojo, M., and Manero, B., COMUNICARTE: A VIRTUAL REALITY GAME TO IMPROVE PUBLIC SPEAKING SKILLS, in EDULEARN19 Proceedings, 2019.PDF icon Comunicarte_El-Yamri.pdf (174.46 KB)
M. El-Yamri, Romero-Hernandez, A., Gonzalez-Riojo, M., and Manero, B., ComunicArte: A Public Speaking Trainer in Virtual Reality, in Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, 2019.PDF icon VS05.pdf (581.42 KB)
A. Romero Hernandez, Perez, C. Diaz- Faes, Riojo, M. González, Morata, A. Calvo, and Manero, B., Computers or tablets? Choosing devices for educational videogames, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
S. Hassan, León, C., Gervás, P., and Hervás, R., A Computer Model that Generates Biography-Like Narratives, in International Joint Workshop on Computational Creativity, London, 2007.PDF icon ijwcc07.pdf (159.3 KB)
M. López Ibáñez, Romero-Hernandez, A., Manero, B., and Guijarro, M., Computer Entertainment Technologies for the Visually Impaired: An Overview, 2020.
P. Gervás, Computational Models of Narrative Creativity, in Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives, P. Machado, Romero, J., and Greenfield, G. Cham: Springer International Publishing, 2021, pp. 209–255.

Pages