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2022
A. Romero-Hernandez, Gonzalez-Riojo, M., Yamri, M. El, and Manero, B., The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations, Educational Technology & Society, vol. 25, 2022.
O. Martín, Manero, B., and Romero-Hernandez, A., El videojuego como herramienta de alfabetización informacional en estudiantes universitarios, Profesional de la información, vol. 31, 2022.
P. Gervás and Torrente, A., Emotional Interpretation of Opera Seria: Impact of Specifics of Drama Structure, in 14th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management, 2022.
P. Gervás, Concepción, E., and Méndez, G., Evolutionary Construction of Stories that Combine Several Plot Lines, in Computational Intelligence in Music, Sound, Art and Design – 11th International Conference, EvoMUSART 2022, Madrid, Spain, 2022.PDF icon Gervas.pdf (251.45 KB)
P. Gervás, Evolutionary Stitching of Plot Units with Character Threads, in WIVACE 2022 XVI International Workshop on Artificial Life and Evolutionary Computation , 2022.
P. Gervás, Generating Plotlines about Attempting to Avert Disasters, in The Thirteenth International Conference on Computational Creativity, 2022.PDF icon ICCC2022-GeneratingPlotlinesAvertDisasters-short-CRC.pdf (83.66 KB)
H. Kerras, Bautista, S., and Gómez, M. D. de- Migu, Technology, rurality and gender… false friends, but not enemies! , Outlook on Agriculture, 2022.
2021
M. L. Mouronte-López, García, A., Bautista, S., and Cortés, C., Analyzing the gender influence on the interest in engineering and technical subjects, International Journal of Technology and Design Educationthis link is disabled, vol. 3 (4), 2021.
P. Gervás, Concepción, E., and Méndez, G., Assessing MultiPlot Stories: from Formative Analysis to Computational Metrics, in International Conference on Computational Creativity, Ciudad de México, México, 2021.PDF icon shortPaperICCC2021-GervasCRC-v2.pdf (87.45 KB)
A. Romero-Hernandez, MARIN, L., and Manero, B., An Augmented Reality Experience for Generating New Audiences for Spanish Dance, 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 2021.
A. Romero-Hernandez, Gonzalez-Riojo, M., Sagredo-Olivenza, I., and Manero, B., Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children, IEEE Access, vol. 9, pp. 44283–44291, 2021.
P. Gervás, Computational Models of Narrative Creativity, in Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives, P. Machado, Romero, J., and Greenfield, G. Cham: Springer International Publishing, 2021, pp. 209–255.
D. Guasch, Martín-Escalona, I., Macías, J. A., Francisco, V., Hervás, R., Moreno, L., and Bautista, S., Design and evaluation of ECO: an augmentative and alternative communication tool, Universal Access in the Information Society, 2021.
P. Delatorre, León, C., and Salguero, A., Improving the Fitness Function of an Evolutionary Suspense Generator Through Sentiment Analysis, IEEE Access, vol. 9, pp. 39626–39635, 2021.
P. Gervás, A Model of Interpretation of Embedded Stories, in Text2Story: 4th International Workshop on Narrative Extraction from Texts, Lucca, Tuscany, 2021.PDF icon Text2Story2021-paper11-rev.pdf (234.02 KB)
L. Ramos, Bautista, S., and Bonett, M. C., SwiftFace: Real-Time Face Detection: SwitFace, in XXI Congreso Internacional de Interacción Persona Ordenador , 2021.
2020
M. López Ibáñez, Romero-Hernandez, A., Manero, B., and Guijarro, M., Computer Entertainment Technologies for the Visually Impaired: An Overview, 2020.
E. Concepción, Gervás, P., and Méndez, G., Exploring Baselines for Combining Full Plots into Multiple-plot Stories, New Generation Computing, pp. 1-41, 2020.
F. Julca, Méndez, G., and Hervás, R., An Internal Model for Characters in Virtual Environments, in Virtual Reality Designs, 1stst ed., Boca Raton: CRC Press, 2020.
P. Delatorre, León, C., Salguero, A., and Tapscott, A., Predicting the effects of suspenseful outcome for automatic storytelling, Knowledge-Based Systems, vol. 209, p. 106450, 2020.
R. Hervás, Bautista, S., Méndez, G., Galván, P., and Gervás, P., Predictive Composition of Pictogram Messages for Users with Autism, Journal of Ambient Intelligence and Humanized Computing, 2020.
C. León, Gervás, P., Delatorre, P., and Tapscott, A., Quantitative Characteristics of Human‑Written Short Stories as a Metric for Automated Storytelling, New Generation Computing, vol. 38, 2020.
A. F. G. Sevilla, Díaz, A., and Lahoz-Bengoechea, J. María, Tools for the use of SignWriting as a Language Resource, in Proceedings of the 9th Workshop on the Representation and Processing of Sign Languages, Marseille, France, 2020.

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