Biblio

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2024
P. Gervás and Méndez, G., Pruning Worlds into Stories: Affective Interactions as Fitness Function, in 13th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART), Aberystwyth, United Kingdom, 2024.
2023
P. Gervás, Méndez, G., and Concepción, E., Evolutionary combination of connected event schemas into meaningful plots, Genetic Programming and Evolvable Machines, vol. 24, 2023.
P. Gervás, Méndez, G., and Concepción, E., Evolutionary Combination of Subplot Patterns into Meaningful Plots, Researchsquare (preprint) - Genetic Programming and Evolvable Machines, 2023.PDF icon v1_covered.pdf (571.22 KB)
P. Gervás and Méndez, G., Evolutionary Story Sifting over the Log of a Social Simulation, in XVII International Workshop on Artificial Life and Evolutionary Computation (WIVACE 2023), Venice, Italy, 2023.
B. Corsetti, Hervás, R., and Moreno, L., Knowing Users with Mild Intellectual Impairments in UX Design Processes, in XXIII Congreso Internacional de Interacción Persona-Ordenador (Interacción 2023), Lleida, Spain, 2023.
S. Góngora, Chiruzzo, L., Méndez, G., and Gervás, P., Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Games, in Games and Learning Alliance Conference, Dublin, Ireland, 2023.PDF icon GALA_2023_paper_68.pdf (256.45 KB)
G. Méndez and Gervás, P., Using ChatGPT for Story Sifting in Narrative Generation, in 14th International Conference on Computational Creativity, Waterloo, Ontario, Canada, 2023.PDF icon iccc.pdf (99.59 KB)
2022
V. Francisco, Moreno-Ger, P., and Hervás, R., Application of Competitive Activities to Improve Students’ Participation, IEEE Transactions on Learning Technologies, vol. 15, pp. 2-14, 2022.
D. Guasch, Martín-Escalona, I., Macías, J. A., Francisco, V., Hervás, R., Moreno, L., and Bautista, S., Design and evaluation of ECO: an augmentative and alternative communication tool, Universal Access in the Information Society, 2022.
D. Guasch, Martín-Escalona, I., Macías, J. A., Francisco, V., Hervás, R., Moreno, L., and Bautista, S., Design and evaluation of ECO: an augmentative and alternative communication tool, Universal Access in the Information Society, 2022.
D. Guasch, Martín-Escalona, I., Macías, J. A., Francisco, V., Hervás, R., Moreno, L., and Bautista, S., Design and evaluation of ECO: an augmentative and alternative communication tool, Universal Access in the Information Society, 2022.
A. Romero-Hernandez, Gonzalez-Riojo, M., Yamri, M. El, and Manero, B., The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations, Educational Technology & Society, vol. 25, 2022.
B. Arfé, Delatorre, P., and Mason, L., Effects of negative emotional valence on readers’ text processing and memory for text: an eye-tracking study, Reading and Writing, 2022.
O. Martín, Manero, B., and Romero-Hernandez, A., El videojuego como herramienta de alfabetización informacional en estudiantes universitarios, Profesional de la información, vol. 31, 2022.
O. Martín, Manero, B., and Romero-Hernandez, A., El videojuego como herramienta de alfabetización informacional en estudiantes universitarios, Profesional de la información, vol. 31, 2022.
P. Gervás, Concepción, E., and Méndez, G., Evolutionary Construction of Stories that Combine Several Plot Lines, in Computational Intelligence in Music, Sound, Art and Design – 11th International Conference, EvoMUSART 2022, Madrid, Spain, 2022.PDF icon Gervas.pdf (251.45 KB)
2021
M. L. Mouronte-López, García, A., Bautista, S., and Cortés, C., Analyzing the gender influence on the interest in engineering and technical subjects, International Journal of Technology and Design Educationthis link is disabled, vol. 3 (4), 2021.
P. Gervás, Concepción, E., and Méndez, G., Assessing MultiPlot Stories: from Formative Analysis to Computational Metrics, in International Conference on Computational Creativity, Ciudad de México, México, 2021.PDF icon shortPaperICCC2021-GervasCRC-v2.pdf (87.45 KB)
A. Romero-Hernandez, MARIN, L., and Manero, B., An Augmented Reality Experience for Generating New Audiences for Spanish Dance, 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 2021.
A. Romero-Hernandez, MARIN, L., and Manero, B., An Augmented Reality Experience for Generating New Audiences for Spanish Dance, 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 2021.
A. Romero-Hernandez, Gonzalez-Riojo, M., Sagredo-Olivenza, I., and Manero, B., Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children, IEEE Access, vol. 9, pp. 44283–44291, 2021.
P. Gervás, Computational Models of Narrative Creativity, in Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives, P. Machado, Romero, J., and Greenfield, G. Cham: Springer International Publishing, 2021, pp. 209–255.

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