Biblio

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Conference Paper
J. Osorio and Peinado, F., Análisis de las motivaciones de los jugadores para realizar migraciones entre distintos servidores de un MMORPG, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
J. Osorio, Peinado, F., and Aladro, E., Análisis motivacional sobre desplazamientos y flujos migratorios de cibercomunidades en videojuegos de rol multijugador en línea, in Congreso Internacional de Videojuegos y Educación, Pontevedra, España, 2016.
F. Peinado, Ancochea, M., Gervás, P., and Gupta, K. M., Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity, in 7th European Conference on Case Based Reasoning. First Joint Workshop on Computational Creativity, Madrid, Spain, 2004, pp. 191-202.PDF icon 2004-peinado-automated.pdf (166.59 KB)
H. Gómez-Gauchía and Peinado, F., Automatic Customization of Non-Player Characters Using Players Temperament, in 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006, vol. 4326, pp. 241-252.PDF icon 2006-gomez-automatic.pdf (462.69 KB)
F. Peinado and Gervás, P., Automatic Direction of Automatic Storytelling: Formalizing the Game Master Paradigm, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 196-201.PDF icon 2007-peinado-automatic-PUBLISHED.pdf (203.91 KB)
B. Díaz-Agudo, Gervás, P., and Peinado, F., A Case Based Reasoning Approach to Story Plot Generation, in Proceedings of the 7th European Conference on Case Based Reasoning (ECCBR). Advances in Case-Based Reasoning, Madrid, Spain, 2004, pp. 142-156.PDF icon 2004-diaz-case.pdf (431.26 KB)
F. Peinado, Gervás, P., Veale, T., and Pease, A., Creativity Issues in Plot Generation, in Workshop on Computational Creativity, Edinburgh, UK, 2005, pp. 45-52.PDF icon 2005-peinado-creativity.pdf (83.21 KB)
F. Peinado, Gervás, P., Díaz-Agudo, B., Veale, T., Cardoso, A., and Camara Pereira, F., A Description Logic Ontology for Fairy Tale Generation, in 4th International Conference on Language Resources and Evaluation, Procs. of the Workshop on Language Resources for Linguistic Creativity, Lisbon, Portugal, 2004, pp. 56-61.PDF icon 2004-peinado-description.pdf (312.19 KB)
F. Peinado, Santorum, M., and Ordóñez, J. Pablo, El juegofórum: experiencias en el análisis colaborativo de videojuegos dentro del ámbito universitario, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
F. Peinado, López-Mañas, E., and Moreno-Ger, P., El videojuego educativo como sistema autorreferencial: el curioso caso de Game Guru, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
N. Alvarez-Ayerza and Peinado, F., Exploring Body Language as Narrative Interface, in International Conference on Interactive Digital Storytelling, San Sebastián, España, 2012.
F. Peinado, Martín, P. P. G., and Martín, M. A. G., A Game Architecture for Emergent Story-Puzzles in a Persistent World, in 2nd International Conference of the Digital Games Research Association, Vancouver, Canada, 2005.PDF icon 2005-peinado-game.pdf (151.8 KB)
F. Peinado and Gervás, P., A Generative and Case-based Implementation of Proppian Morphology, in The 17th Joint International Conference of the Association for Computers and the Humanities and the Association for Literary and Linguistic Computing (ACH/ALLC), Victoria, Canada, 2005, pp. 129-131.PDF icon 2005-loenneker-story.pdf (356.62 KB)
M. Miranda and Peinado, F., Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
P. Lendvai, Declerck, T., Darányi, S., Gervás, P., Hervás, R., Malec, S., and Peinado, F., Integration of Linguistic Markup into Semantic Models of Folk Narratives: The Fairy Tale Use Case, in Seventh conference on International Language Resources and Evaluation (LREC'10), La Valetta, Malta, 2010.PDF icon 654_Paper.pdf (1.25 MB)
C. León, Peinado, F., and Navarro, A., An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games, in First Joint International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008.PDF icon icids08.pdf (343.07 KB)
F. Peinado, Gervás, P., and Moreno-Ger, P., Interactive Storytelling in Educational Environments, in 3rd International Conference on Multimedia and ICT´s in Education (m-ICTE): Recent Research Developments in Learning Technologies, Caceres, Spain, 2005, vol. 3, pp. 1345-1349.PDF icon 2005-peinado-interactive.pdf (205.59 KB)
F. Peinado, Los videojuegos y sus fronteras. Desafíos de producción y diseño para las nuevas generaciones, in Tempo 2009, Albacete, España, 2009.
F. Peinado and Gervás, P., Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL, in 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006, vol. 4326, pp. 93-97.PDF icon 2006-peinado-minstrel.pdf (84.98 KB)
N. Alvarez-Ayerza and Peinado, F., Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
M. Miranda and Peinado, F., Modelos De Comportamiento De Unidades Militares De Un Videojuego De Estrategia En Tiempo Real Basados En Máquinas De Estado Multinivel, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
P. Gervás, Lönneker, B., Meister, J. C., and Peinado, F., Narrative Models: Narratology Meets Artificial Intelligence, in International Conference on Language Resources and Evaluation. Satellite Workshop: Toward Computational Models of Literary Analysis, Genova, Italy, 2006, pp. 44-51.PDF icon 2006-gervas-narrative.pdf (165.22 KB)
M. Miranda, Sánchez-Ruiz, A., and Peinado, F., A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
V. Francisco, Gervás, P., and Peinado, F., Ontological Reasoning to Configure Emotional Voice Synthesis, in Web Reasoning and Rule Systems (RR 2007), Innsbruck, Austria, 2007, pp. 88–102.PDF icon FranciscoEtAlRR2007.pdf (177.61 KB)

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