Biblio
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“Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children”, IEEE Access, vol. 9, pp. 44283–44291, 2021.
, “The courtesy of Spain: Theater for the new generations”, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 13, pp. 102–110, 2018.
, “The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations”, Educational Technology & Society, vol. 25, 2022.
, “Dancing a treasure: A videogame to motivate young audiences toward Spanish dance”, in 26 th International Conference on Computers in Education, Taiwan, 2018.
, “An Augmented Reality Experience for Generating New Audiences for Spanish Dance”, 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 2021.
, “Improving Information Extraction from Wikipedia Texts using Basic English”, in Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC 2016), Paris, France, 2016.
LRECPaper-AdrianTeresa.pdf (100.4 KB)
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“Content Filtering and Enrichment Using Triplets for Text Generation”, Computer Science School, Universidad Complutense de Madrid, Madrid, 2016.
TFM-TeresaRodriguez.pdf (2.38 MB)
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“Experiments of UNED at the Third Recognising Textual Entailment Challenge”, Workshop on Textual Entailment and Paraphrasing. Association for Computational Linguistics, Prague, Czech Republic, p. 89--94, 2007.
W07-1415.pdf (319.14 KB)
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“The Effect of Entity Recognition on Answer Validation”, Evaluation of Multilingual and Multi-modal Information Retrieval. 7th Workshop of the Cross-Language Evaluation Forum, CLEF 2006. Revised Selected Papers, vol. 4730. Springer, Alicante, Spain, p. 483--489, 2007.
ave2006lncs.pdf (202.3 KB)
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“Toward Vignette-Based Story Generation for Drama Management Systems”, in Workshop on Integrating Technologies for Interactive Stories - 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment , 2008.
camera-ready.pdf (770.96 KB)
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“One Half or 50%? An Eye-Tracking Study of Number Representation Readability”, in INTERACT 2013 designing for diversity, Cape Town, South Africa, 2013.
interact2013-NENE.pdf (353.78 KB)
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“SwiftFace: Real-Time Face Detection: SwitFace”, in XXI Congreso Internacional de Interacción Persona Ordenador , 2021.
, “Generacion de Lenguaje Natural a partir de Grafos Semanticos”, Computer Science School, Universidad Complutense de Madrid, Madrid, 2016.
20160926-TFMAdrian-Final.pdf (2.42 MB)
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