Biblio
Export 38 results:
[ Author
Filters: First Letter Of Last Name is M [Clear All Filters]
“A Deep Learning Approach to generate Beethoven's 10th Symphony”, Universidad Complutense de Madrid, Madrid, Spain, 2019.
PaulaMunoz-BSc-Beethovens10thSymphony.pdf (2.63 MB)
, 
“Analyzing the gender influence on the interest in engineering and technical subjects”, International Journal of Technology and Design Educationthis link is disabled, vol. 3 (4), 2021.
, “TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle ”, Revista Iberoamericana de Tecnologías del Aprendizaje (IEEE-RITA), vol. 7, 2012.
, “TrivialCV: Competitive Activities for the Classroom Integrated in a Moodle Virtual Campus”, IEEE Journal of Latin-American Learning Techonologies, vol. 8, p. 8, 2013.
RitaInglesVersionPublicada.pdf (230.61 KB)
, 
“Análisis factorial confirmatorio. Recomendaciones sobre mínimos cuadrados no ponderados en función del error Tipo I de Ji-Cuadrado y RMSEA”, Acción Psicológica, vol. 12, pp. 79-90, 2015.
14362-26007-1-PB.pdf (1011.06 KB)
, 
“Automatic Generation of Emotionally-Targeted Soundtracks”, in Second International Conference on Computational Creativity, México City, México, 2011.
monteith_iccc11.pdf (981.04 KB)
, 
“Modelos De Comportamiento De Unidades Militares De Un Videojuego De Estrategia En Tiempo Real Basados En Máquinas De Estado Multinivel”, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
, “Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine”, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
, “A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “EmoTraductor: Análisis Emocional para la Inclusión Digital”, in IV Congreso Internacional Universidad y Discapacidad (CIUD 2018), Madrid, Spain, 2018.
EmoTraductor-CIUD2018.pdf (321.42 KB)
, 
“How do agents affect modifiability? A comparison between two architectures for intelligent virtual environments for training”, in 2nd European Conference on Software Architecture, 2008, pp. 82–97.
52920082.pdf (435.98 KB)
, 
“Training agents: an architecture for reusability”, in Intelligent Virtual Agents, 5th International Working Conference, Kos, Greece, 2005, pp. 1–14.
iva05-mendez.pdf (351.47 KB)
, 
“Using Fuzzy Logic to Model Character Affinities for Story Plot Generation”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.
estylf2016Affinities.pdf (59.42 KB)
, 
“On the Use of Character Affinities for Story Plot Generation”, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225.
kicss14.pdf (396.81 KB)
, 
“SIAPAS: a case study on the use of a GPS-Based parking system”, in On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, Montpellier, France, 2006, pp. 945–954.
monet06-paper20.pdf (245.97 KB)
, 
“An agent-based architecture for collaborative virtual environments for training”, in Proceedings of the 5th WSEAS Int. Conf. on Multimedia, Internet and Video Technologies, Corfu, Greece, August, Corfu, Greece, 2005, pp. 17–19.
secve05-mendez.pdf (144.39 KB)
, 
“Perspective-based Character Description in Interactive 3D Environments”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.
estylf2016Descriptions.pdf (66.8 KB)
, 
“PictoEditor: un editor predictivo basado en pictogramas para facilitar la interacción con personas con discapacidad”, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.
Pictoeditor-Interaccion2018.pdf (567.26 KB)
, 
“Using ChatGPT for Story Sifting in Narrative Generation”, in 14th International Conference on Computational Creativity, Waterloo, Ontario, Canada, 2023.
, “A Model of Character Affinity for Agent-Based Story Generation”, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014.
MendezGervasLeon-kicss2014.pdf (345.73 KB)
, 
“Using Intelligent Agents to Support Collaborative Virtual Environments for Training”, WSEAS Transactions on Computers, vol. 4, pp. 1373–1380, 2005.
wseas05-tc-mendez.pdf (378.23 KB)
, 
“Prvir: An integration between an intelligent tutoring system and a virtual environment”, SCI2001, vol. 8, pp. 175–180, 2001.
P000954.pdf (123.28 KB)
, 
“Una arquitectura software basada en agentes y recomendaciones metodológicas para el desarrollo de entornos virtuales de entrenamiento con tutoría inteligente”, Facultad de Informática, Universidad Politécnica de Madrid, Madrid, 2008.
GonzaloMendez-PhDThesis.pdf (9.32 MB)
, 
“Dynamic Emphatical Narration for Reduced Authorial Burden and Increased User Freedom in Interactive Storytelling”, Connection Science, vol. 31, pp. 33-59, 2019.
AISBCC2017-SICS.pdf (1.61 MB)
, 
“An overview of the use of mobile agents in virtual environments”, in Intelligent Virtual Agents, Madrid, Spain, 2001, pp. 126–136.
p034.pdf (247.14 KB)
, 