Biblio
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“Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “A Methodology for the Annotation of Narrative Structures in Films”, Communication & Methods, vol. 5, p. 91--107, 2023.
182-Article Text-927-1-10-20230525.pdf (149.44 KB)
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“Augmented Reality and Indoors Wi-Fi Positioning for Conducting Fire Evacuation Drills Using Mobile Phones”, in 4th International Symposium of Ubiquitous Computing and Ambient Intelligence (UCAmI 2010), Valencia, Spain, 2010.
MendezGervas-UCAmI2010.pdf (406.97 KB)
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“Multi-Document Summarization by Capturing the Information Users are Interested in”, in Recent Advances in Natural Language Processing (RANLP 2011), 2011.
RANLP2011.pdf (95.01 KB)
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“Analyzing the Capabilities of Crowdsourcing Services for Text Summarization”, Language Resources and Evaluation (LRE). In press, 2012.
, “Prototyping the Use of Plot Curves to Guide Story Generation”, in Workshop on Computational Models of Narrative, 2012 Language Resources and Evaluation Conference (LREC'2012), Istambul, Turkey, 2012.
leon_gervas_cmn12.pdf (116.75 KB)
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“From the Event Log of a Social Simulation to Narrative Discourse: Content Planning in Story Generation”, in Conference of the Artificial and Ambient Intelligence, Culture Lab, Newcastle University, Newcastle upon Tyne, UK, 2007, pp. 402–409.
agentes07.pdf (724.56 KB)
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“Quantitative Characteristics of Human‑Written Short Stories as a Metric for Automated Storytelling”, New Generation Computing, vol. 38, 2020.
, “A Framework for Building Creative Objects From Heterogeneous Generation Systems”, in 5th International Joint Workshop on Computational Creativity, 2008.
ijwcc08spiel.pdf (170.56 KB)
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“Empirical Insights Into Short Story Draft Construction”, IEEE Access, vol. 7, pp. 119192-119208, 2019.
, “The Role of Evaluation Driven Rejection in the Successful Exploration of a Conceptual Space of Stories”, Minds and Machines, 2010.
mm10_leon_gervas.pdf (364.79 KB)
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“Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative”, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014.
stella CRC.pdf (218.11 KB)
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“Creative Storytelling Based on Transformation of Generation Rules”, in 5th Internation Joint Workshop on Computational Creativity, 2008.
ijwcc08cast.pdf (202.62 KB)
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“A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems”, in 8th ACM Conference on Creativity and Cognition, Atlanta, 2011.
cc294-leon.pdf (127.2 KB)
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“Constructing World Abstractions for Natural Language in Virtual 3D Environments”, in 2nd International Symposium on Intelligent Interactive Multimedia Systems and Services, Mogliano Veneto, Italy, 2009.
iimss09.pdf (326.3 KB)
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“Assisting Writing Through Step-by-Step Story Generation”, in Semi-Automated Creativity Workshop, ACM conference on Creativity & Cognition 2011, Atlanta, Georgia, USA., 2011.
semi_automated_extended_leon_gervas.pdf (101.36 KB)
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“An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games”, in First Joint International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008.
icids08.pdf (343.07 KB)
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“A Computational Model for Automated Extraction of Structural Schemas from Simple Narrative Plots”, Universidad Complutense de Madrid, Madrid, 2010.
tesis_isbn.pdf (1.26 MB)
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“An architecture of narrative memory”, Biologically Inspired Cognitive Architectures, vol. 16, 2016.
, “Mixed Narrative and Dialog Content Planning Based on BDI Agents”, in XII Conferencia de la Asociación Española para Inteligencia Artificial, Salamanca, Spain, 2007.
caepia07.pdf (148.32 KB)
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“A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems”, in 8th ACM conference on Creativity and cognition, Atlanta, Georgia, USA., 2011.
cc294-leon.pdf (127.2 KB)
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“Integration of Linguistic Markup into Semantic Models of Folk Narratives: The Fairy Tale Use Case”, in Seventh conference on International Language Resources and Evaluation (LREC'10), La Valetta, Malta, 2010.
654_Paper.pdf (1.25 MB)
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“Kill the Dragon and Rescue the Princess: Designing a Plan-Based Multi-agent Story Generator”, in 5th International Conference on Computational Creativity, ICCC 2014 (Late Breaking paper), Ljubljana, Slovenia, 2014.
MendezGervasICCC2014.pdf (91.5 KB)
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