Biblio
“Ontological Reasoning to Configure Emotional Voice Synthesis”, in Web Reasoning and Rule Systems (RR 2007), Innsbruck, Austria, 2007, pp. 88–102.
FranciscoEtAlRR2007.pdf (177.61 KB)
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“One Half or 50%? An Eye-Tracking Study of Number Representation Readability”, in INTERACT 2013 designing for diversity, Cape Town, South Africa, 2013.
interact2013-NENE.pdf (353.78 KB)
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“NIL-UCM: Most-Frequent-Value-First Attribute Selection and Best-Scoring-Choice Realization”, in Referring Expression Generation Challenge 2008, Proc. of the 5th International Natural Language Generation Conference (INLG'08), Ohio, USA, 2008.
HervasGervasGRE2008.pdf (41.29 KB)
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“NIL_UCM: Extracting Drug-Drug interactions from text through combination of sequence and tree kernels”, in Second Joint Conference on Lexical and Computational Semantics (*SEM), Volume 2: Proceedings of the Seventh International Workshop on Semantic Evaluation (SemEval 2013), Atlanta, Georgia, USA., 2013.
, “NIL: Attribute Selection for Matching the Task Corpus Using Relative Attribute Groupings Obtained from the Test Data”, in First NLG Challenge on Attribute Selection for Generating Referring Expressions (ASGRE), UCNLG+MT Workshop, Machine Translation Summit XI, Copenhagen, Denmark, 2007.
HervasGervasChallenge07.pdf (115.66 KB)
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“A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “The Need for Multi-Aspectual Representation of Narratives in Modelling their Creative Process”, in 2014 Workshop on Computational Models of Narrative, Quebec City, Canada, 2014.
cmn14.pdf (310.21 KB)
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“Natural Language Generation from Concept Blends”, in AISB 03 Symposium on AI and Creativity in Arts and Science, 2003.
readingBlends.pdf (397.62 KB)
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“Narrative Models: Narratology Meets Artificial Intelligence”, in International Conference on Language Resources and Evaluation. Satellite Workshop: Toward Computational Models of Literary Analysis, Genova, Italy, 2006, pp. 44-51.
2006-gervas-narrative.pdf (165.22 KB)
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“Narrative Discourse as a Target Format for Data to Text Generation”, in 1st International Workshop on Data-to-Text Generation, Edimburgh, 2015.
data2text2015GervasCRC.pdf (74.43 KB)
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“Narrative Composition: Achieving the Perceived Linearity of Narrative”, in Proceedings of the 14th European Workshop on Natural Language Generation, Sofia, Bulgaria, 2013.
GervasENLG2013.pdf (61.22 KB)
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“The Multiple Language Question Answering Task at CLEF 2003”, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.
QAatCLEF2003.pdf (195.29 KB)
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“Multi-Document Summarization by Capturing the Information Users are Interested in”, in Recent Advances in Natural Language Processing (RANLP 2011), 2011.
RANLP2011.pdf (95.01 KB)
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“A Multiagent Text Generator with Simple Rhetorical Habilities”, in Computational Aesthetics: Artificial Intelligence Approaches to Beauty and Happiness (Workshop from AAAI-06), Boston, USA, 2006, pp. 37-44.
CABH06.pdf (169.49 KB)
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“A multiagent extension for virtual reality based intelligent tutoring systems”, in Advanced Learning Technologies, 2007. ICALT 2007. Seventh IEEE International Conference on, 2007, pp. 82–84.
ICALT'07-Imbertetal-MAEVIFStructure.pdf (581.48 KB)
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“Modulare la suspense del lettore attraverso un modelo computazionale”, in XXVIII Congresso Nazionale Sezione di Psicologia dello sviluppo e dell'educazione, 2015.
Delatorre 2015 - Modulare la suspense del lettore.pdf (73.56 KB)
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“A modifiable agent-based software architecture for intelligent virtual environments for training”, in Software Architecture, 2008. WICSA 2008. Seventh Working IEEE/IFIP Conference on, 2008, pp. 319–322.
mendezG-AgentIVET.pdf (118.01 KB)
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“Modelos De Comportamiento De Unidades Militares De Un Videojuego De Estrategia En Tiempo Real Basados En Máquinas De Estado Multinivel”, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
, “Modelling the Generation of Customised Poetry in JESS”, in Proceedings of the Third International Conference on Enterprise Information Systems, 2001, pp. 543-552.
, “Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character”, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
, “Modeling Literary Style for Semi-automatic Generation of Poetry”, in User Modeling 2001, 8th International Conference, Sonthofen, Germany, 2001, pp. 231-233.
, “A Model of Interpretation of Embedded Stories”, in Text2Story: 4th International Workshop on Narrative Extraction from Texts, Lucca, Tuscany, 2021.
Text2Story2021-paper11-rev.pdf (234.02 KB)
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“A Model of Character Evolution based on Stanislavsky-driven BDI Agents”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Madrid, Spain, 2017.
C3GI_2017_paper_12.pdf (389.34 KB)
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“A Model of Character Affinity for Agent-Based Story Generation”, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014.
MendezGervasLeon-kicss2014.pdf (345.73 KB)
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“A Model for Human Readable Instruction Generation Using Level-Based Discourse Planning and Dynamic Inference of Attributes Disambiguation”, in 12th European Workshop on Natural Language Generation, Athens, Greece, 2009.
nlgenvironment.pdf (1.89 MB)
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