Biblio
“A Framework for Building Creative Objects From Heterogeneous Generation Systems”, in 5th International Joint Workshop on Computational Creativity, 2008.
ijwcc08spiel.pdf (170.56 KB)
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“A Framework for the E-R Computational Creativity Model”, in 5th Mexican International Conference on Artificial Intelligence (MICAI-06), Apizaco, Mexico, 2006, vol. 4293, pp. 70-80.
GarciaEtAlMICAI06.pdf (419.44 KB)
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“From Client's Dreams to Achievable Projects”, in Proceedings of the Third International Conference on Enterprise Information Systems, 2001, pp. 833-838.
, “From the Event Log of a Social Simulation to Narrative Discourse: Content Planning in Story Generation”, in Conference of the Artificial and Ambient Intelligence, Culture Lab, Newcastle University, Newcastle upon Tyne, UK, 2007, pp. 402–409.
agentes07.pdf (724.56 KB)
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“From the Fleece of Fact to Narrative Yarns: a Computational Model of Composition”, in Workshop on Computational Models of Narrative, 2012 Language Resources and Evaluation Conference (LREC'2012) , Istambul, Turkey, 2012.
47_FinalPaper.pdf (105.25 KB)
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“A Game Architecture for Emergent Story-Puzzles in a Persistent World”, in 2nd International Conference of the Digital Games Research Association, Vancouver, Canada, 2005.
2005-peinado-game.pdf (151.8 KB)
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“Generación de textos adaptativa basada en la elección léxica emocional”, in XV International Conference on Human Computer Interaction (INTERACCION 2014), Tenerife, Spain, 2014.
BautistaetAl_Interaccion14.pdf (235.21 KB)
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“Generating a Search Space of Acceptable Narrative Plots”, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019.
GervasICCC2019-CRC.pdf (111 KB)
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“Generating Plotlines about Attempting to Avert Disasters”, in The Thirteenth International Conference on Computational Creativity, 2022.
ICCC2022-GeneratingPlotlinesAvertDisasters-short-CRC.pdf (83.66 KB)
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“Generating Plots for a Given Query Using a Case-Base of Narrative Schemas”, in Creativity and Experience Workshop, International Conference on Case-Based Reasoning, Bad Homburg, Frankfurt, Germany, 2015.
iccbr2015draft.pdf (237.11 KB)
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“Generating Poetry from a Prose Text: Creativity versus Faithfulness ”, in AISB 2001 Symposium on Artificial Intelligence and Creativity in Arts and Science, 2001.
creativityVSfaithfulness.pdf (142.44 KB)
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“Generating Stories Using Role-playing Games and Simulated Human-like Conversations”, in Proceedings of the 3rd Workshop on Computational Creativity in Natural Language Generation (CC-NLG 2018), Tilburg, the Netherlands, 2018.
W18-6606.pdf (251.05 KB)
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“A Generative and Case-based Implementation of Proppian Morphology”, in The 17th Joint International Conference of the Association for Computers and the Humanities and the Association for Literary and Linguistic Computing (ACH/ALLC), Victoria, Canada, 2005, pp. 129-131.
2005-loenneker-story.pdf (356.62 KB)
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“Giving Shape to an N-Version Dependency Parser”, in Proceedings of the International Conference on Knowledge Discovery and Information Retrieval, Valencia, Spain, 2010, pp. 336-341.
KDIR_2010_119_CR.pdf (1.19 MB)
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“Grafeno: Semantic graph extraction and operation”, in International Conference on Digital Information Management (ICDIM 2016), 2016.
, “Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales”, in VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001), 2001.
Camera-ready.pdf (266.76 KB)
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“How do agents affect modifiability? A comparison between two architectures for intelligent virtual environments for training”, in 2nd European Conference on Software Architecture, 2008, pp. 82–97.
52920082.pdf (435.98 KB)
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“How to Make Numerical Information Accessible: Experimental Identification of Simplification Strategies”, in Conference on Human-Computer Interaction, Lisbon, Portugal, 2011.
BautistaEtAl.pdf (199.01 KB)
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“Impact of interactivity on information management for suspense in storytelling”, in Proceedings of AISB Annual Convencion 2017, 2017.
Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
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“Implementación de generador estocástico de partidas mediante la configuración de dimensiones afectivas”, in XVIII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 2018), 2018.
, “Improving Access to Multilingual Enterprise Information Systems with User Modelling”, in Proceedings of the Fourth International Conference on Enterprise Information Systems, 2002, pp. 482-487.
Diaz et al 2002 (ICEIS).pdf (140.43 KB)
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“Improving Efficiency and Coherence in Evolutionary Story Generation”, in 14th International Conference on Computational Creativity, Waterloo, Ontario, Canada, 2023.
, “Improving Information Extraction from Wikipedia Texts using Basic English”, in Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC 2016), Paris, France, 2016.
LRECPaper-AdrianTeresa.pdf (100.4 KB)
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“Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine”, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
, “INES: A reconstruction of the Charade storytelling system using the Afanasyev Framework”, in Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, 2018.
ICCC 2018 paper on INES (442 KB)
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