Biblio
“Creative Storytelling Based on Transformation of Generation Rules”, in 5th Internation Joint Workshop on Computational Creativity, 2008.
ijwcc08cast.pdf (202.62 KB)
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“Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative”, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014.
stella CRC.pdf (218.11 KB)
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“Creativity Issues in Plot Generation”, in Workshop on Computational Creativity, Edinburgh, UK, 2005, pp. 45-52.
2005-peinado-creativity.pdf (83.21 KB)
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“Cross-Domain Analogy in Automated Text Generation”, in 3rd Joint Workshop on Computational Creativity, dentro de la 17th European Conference on Artificial Intelligence, Italy, 2006, pp. 43-48.
HervasEtAlCC06.pdf (165.88 KB)
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“Dancing a treasure: A videogame to motivate young audiences toward Spanish dance”, in 26 th International Conference on Computers in Education, Taiwan, 2018.
, “De cómo la realidad puede tomar parte en juegos emergentes”, La Revista Icono 14, vol. 8, 2006.
2006-peinado-realidad.pdf (543.21 KB)
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“Deconstructing Computer Poets: Making Selected Processes Available as Services”, Computational Intelligence, 2015.
Gerv-s-2017-Computational_Intelligence.pdf (253.11 KB)
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“A Deep Learning Approach to generate Beethoven's 10th Symphony”, Universidad Complutense de Madrid, Madrid, Spain, 2019.
PaulaMunoz-BSc-Beethovens10thSymphony.pdf (2.63 MB)
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“Degree of Abstraction in Referring Expression Generation and its Relation with the Construction of the Contrast Set”, Fifth International Natural Language Generation Conference (INLG'08). Ohio, USA, pp. 161-164, 2008.
HervasGervasINLG08CRC.pdf (72.69 KB)
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“Dependency Analysis and CBR to Bridge the Generation Gap in Template-Based NLG”, in Computational Linguistics and Intelligent Text Processing (CICLing 2007), Mexico City, Mexico, 2007.
FranciscoEtAlCICLing2007.pdf (130.78 KB)
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“Desarrollo de Entornos Virtuales para Web”, in Ingeniería de la Web y Patrones de Diseño, Pearson Educación, 2005.
CAPITULO-EV v10.pdf (251.57 KB)
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“Desarrollo de una aplicación de ayuda para la redacción de textos simplificados”, in I Congreso Internacional Universidad y Discapacidad, 2012.
SinopsisMartaRodriguezEtAl.pdf (33 KB)
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“Desarrollo de una colección de evaluación para personalización de periódicos digitales”, II Jornadas de Tratamiento y Recuperación de la Información. pp. 10-17, 2003.
Diaz et al 2003 (JOTRI).pdf (385.81 KB)
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“Descripción de Entidades y Generación de Expresiones de Referencia en la Generación Automática de Discurso”, Procesamiento de Lenguaje Natural, vol. 41, pp. 217-224, 2008.
HervasGervasSEPLN08.pdf (117.34 KB)
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“A Description Logic Ontology for Fairy Tale Generation”, in 4th International Conference on Language Resources and Evaluation, Procs. of the Workshop on Language Resources for Linguistic Creativity, Lisbon, Portugal, 2004, pp. 56-61.
2004-peinado-description.pdf (312.19 KB)
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“Design and evaluation of ECO: an augmentative and alternative communication tool”, Universal Access in the Information Society, 2021.
, “Design of a model of human interaction in virtual environments”, in Computer-Aided Design of User Interfaces VI, Springer, 2009, pp. 89–101.
CameraReadyCADUI2008.pdf (352.69 KB)
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“Design Tasks in Virtual Environments Development”, in 13th International Conference on Software Engineering and Knowledge Engineering (SEKE01), 2001.
SEKE01.pdf (54.36 KB)
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“Development and Use of an Evaluation Collection for Personalisation of Digital Newspapers”, Proceedings of the Seventh conference on International Language Resources and Evaluation (LREC'10). Valetta, Malta, pp. 3084-3091, 2010.
DiazGervasPlazaGarciaLREC.pdf (513.86 KB)
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“Diez poemas emocionales generados por un computador”, in ¿Puede un computador escribir un poema de amor?, D. Cañas and C. González Tardón, 2010.
, “A different description of orientation in sign languages”, Procesamiento del Lenguaje Natural, pp. 53–60, 2019.
, “A Discourse Interpretation Engine Sensitive to Truth Revisions in a Story”, in Tenth Annual Conference on Advances in Cognitive Systems, Arlington, Virginia, 2022.
paper-draft-truth-CRC.pdf (166.56 KB)
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“Diseño de un Juego Serio basado en el Suspense”, in Proceedings 2nd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015, 2015.
Delatorre 2015 - Juego serio basado en el suspense.pdf (2.97 MB)
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“Do humans have conceptual models about Geographic Objects? A user study”, Journal of the American Society for Information Science and Technology (JASIST). In press, 2012.
, “Dynamic Emphatical Narration for Reduced Authorial Burden and Increased User Freedom in Interactive Storytelling”, Connection Science, vol. 31, pp. 33-59, 2019.
AISBCC2017-SICS.pdf (1.61 MB)
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