Biblio

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Conference Paper
P. Gervás, Lönneker, B., Meister, J. C., and Peinado, F., Narrative Models: Narratology Meets Artificial Intelligence, in International Conference on Language Resources and Evaluation. Satellite Workshop: Toward Computational Models of Literary Analysis, Genova, Italy, 2006, pp. 44-51.PDF icon 2006-gervas-narrative.pdf (165.22 KB)
M. Miranda, Sánchez-Ruiz, A., and Peinado, F., A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
G. Méndez, Pérez, P., and de Antonio, A., An overview of the use of mobile agents in virtual environments, in Intelligent Virtual Agents, Madrid, Spain, 2001, pp. 126–136.PDF icon p034.pdf (247.14 KB)
S. Góngora, Chiruzzo, L., Méndez, G., and Gervás, P., PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games, in 15th International Conference on Computational Creativity, Jönköping, Sweden, 2024.PDF icon ICCC_2024_RolePlayingGames-23.pdf (720.9 KB)
G. Méndez, Hervás, R., Gervás, P., de la Rosa, R., and Ruiz, D., Perspective-based Character Description in Interactive 3D Environments, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.PDF icon estylf2016Descriptions.pdf (66.8 KB)
A. Martín, Hervás, R., Méndez, G., and Bautista, S., PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.PDF icon Pictar-Interaccion2018.pdf (618.03 KB)
A. Martín, Hervás, R., Méndez, G., and Bautista, S., PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.PDF icon Pictar-Interaccion2018.pdf (618.03 KB)
G. Méndez, Hervás, R., Bautista, S., and Galván, P., PictoEditor: un editor predictivo basado en pictogramas para facilitar la interacción con personas con discapacidad, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.PDF icon Pictoeditor-Interaccion2018.pdf (567.26 KB)
P. Gervás and Méndez, G., Pruning Worlds into Stories: Affective Interactions as Fitness Function, in 13th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART), Aberystwyth, United Kingdom, 2024.PDF icon storySifting-EvoMusArt2023-CRC.pdf (237.12 KB)
P. Galván, Francisco, V., Hervás, R., and Méndez, G., Riddle Generation using Word Associations, in Language Resources and Evaluation Conference (LREC 2016), Portoroz, Slovenia, 2016.PDF icon riddlesLREC.pdf (123.77 KB)
P. Gervás, León, C., and Méndez, G., Schemas for Narrative Generation Mined from Existing Descriptions of Plot, in Computational Models of Narrative, Atlanta, Georgia, USA, 2015.PDF icon CMN 2015 CRC.pdf (429.09 KB)
G. Méndez, Herrero, P., and Valladares, R., SIAPAS: a case study on the use of a GPS-Based parking system, in On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, Montpellier, France, 2006, pp. 945–954.PDF icon monet06-paper20.pdf (245.97 KB)
F. Peinado, Escribano, F., Moreno, M., Iparraguirre, A. Andrés, Zapata, R., and Moreno-Ger, P., Simposio de Desarrolladores: Reflexiones desde la Perspectiva de la Industria y la Creación, in Congreso Internacional de Videojuegos y Educación, Cáceres, España, 2013.
F. Peinado, Escribano, F., Moreno, M., Iparraguirre, A. Andrés, Zapata, R., and Moreno-Ger, P., Simposio de Desarrolladores: Reflexiones desde la Perspectiva de la Industria y la Creación, in Congreso Internacional de Videojuegos y Educación, Cáceres, España, 2013.
S. Góngora, Chiruzzo, L., Méndez, G., and Gervás, P., Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Games, in Games and Learning Alliance Conference, Dublin, Ireland, 2023.PDF icon GALA_2023_paper_68.pdf (256.45 KB)
G. Méndez, Rickel, J., and de Antonio, A., Steve meets jack: the integration of an intelligent tutor and a virtual environment with planning capabilities, in Intelligent Virtual Agents (IVA 2003), Kloster Irsee, Germany, 2003, pp. 325–332.PDF icon paperiva03.pdf (115.88 KB)
E. Rivero-Rodríguez, Villalobos-Sánchez, P., El-Yamri, M., Romero-Hernandez, A., and Manero, B., Tackling the design and evaluation of a theater-based intelligent system to monitor audience experience in virtual public speaking settings, in 2022 International Conference on Advanced Learning Technologies (ICALT), 2022.
P. Gervás and Méndez, G., Tagging Narrative with Propp's Character Functions Using Large Language Models, in Seventh International Workshop on Narrative Extraction from Texts (Text2Story 2024), Glasgow, Scotland, 2024.PDF icon Automated_Tagging_of_Narrative_Synopses_with_Proppian_Character_Functions.pdf (580.88 KB)
E. Ruiz-Capillas, Manero, B., and Romero-Hernandez, A., Talk&Play a VR Application to Improve Volume and Silences Use in Verbal Communication, 2022.
G. Méndez and de Antonio, A., Training agents: an architecture for reusability, in Intelligent Virtual Agents, 5th International Working Conference, Kos, Greece, 2005, pp. 1–14.PDF icon iva05-mendez.pdf (351.47 KB)
M. de Buenaga, Maña, M., Díaz, A., and Gervás, P., A User Model Based on Content Analysis for the Intelligent Personalization of a News Service, in User Modeling 2001, 8th International Conference, UM 2001, Sonthofen, Germany, 2001, pp. 216-218.
R. Hervás, Francisco, V., Méndez, G., and Bautista, S., A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism, in 17th IFIP TC.13 International Conference on Human-Computer Interaction (INTERACT 2019), Paphos, Cyprus, 2019.PDF icon Hervasetal-interact2019.pdf (643.72 KB)
G. Méndez and Gervás, P., Using ChatGPT for Story Sifting in Narrative Generation, in 14th International Conference on Computational Creativity, Waterloo, Ontario, Canada, 2023.PDF icon iccc.pdf (99.59 KB)
E. Concepción, Gervás, P., Méndez, G., and León, C., Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems, in 5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016.PDF icon CNL2016-paper11.pdf (212.21 KB)
G. Méndez, Gervás, P., and León, C., Using Fuzzy Logic to Model Character Affinities for Story Plot Generation, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.PDF icon estylf2016Affinities.pdf (59.42 KB)

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