Biblio
“Adaptation Guided Retrieval Based on Formal Concept Analysis”, in Case-Based Reasoning Research and Development, Procs. of the 5th International Conference on Case-Based Reasoning, 2003.
, “Accessible Numerical Information: Cookery Recipes as a Special Case”, in International Conference On Information and Communication Technology and Accessibility , Hammamet, Tunusia, 2013. icta13_BautistaetAl.pdf (50.67 KB)
, , “On the Use of Character Affinities for Story Plot Generation”, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225. kicss14.pdf (396.81 KB)
, “Sentiment Analysis in Business Intelligence: A survey”, in Customer Relationship Management and the Social and Semantic Web: Enabling Cliens Conexus, IGI‐Global, 2011, pp. 231-252.
, “Semantic Web Approaches to the Extraction and Representation of Emotions in Texts ”, in Semantic Web: Standards, Tools and Ontologies, NOVA Publishers, 2010. FranciscoEtAlNovaSW.pdf (389.67 KB)
, “A Personal Perspective into the Future for Computational Creativity”, in Computational Creativity Research: Towards Creative Machines, Besold, Tarek Richard, Schorlemmer, Marco, Smaill, Alan (Eds.)., Springer, 2015.
, “N-Gram-Driven Word Level Recombination: Exploring a Search Space of Metrically Valid Verse”, in Computational Stylistics in Poetry, Prose, and Drama, Berlin, Boston: De Gruyter, 2022.
, “Multi-document Summarization Techniques for Generating Image Descriptions: A Comparative Analysis”, in Multi-source, Multilingual Information Extraction and Summarization (Theory and Applications of Natural Language Processing), Springer, 2012.
, “Modelado automático de procesos creativos: ¿hasta dónde se puede llegar?”, in El arte de educar creativamente. Reflexiones para una educación artística contemporánea., Santa Cruz de Tenerife: TEA Tenerife Espacio Escénico de las Artes, 2019, p. 227--239.
, “An Internal Model for Characters in Virtual Environments”, in Virtual Reality Designs, 1stst ed., Boca Raton: CRC Press, 2020. GMendezetal_Corregido.pdf (6.36 MB)
, “Intelligent virtual environments for training: An agent-based approach”, in Multi-Agent Systems and Applications IV, Springer, 2005, pp. 82–91. ceemas05.pdf (281.59 KB)
, “Integrating Purpose and Revision into a Computational Model of Literary Generation”, in Creativity and Universality in Language, Esposti, Mirko Degli, Altmann, Eduardo, Pachet, Francois (Eds.)., Springer, 2016.
, “Generación de texto para historias de vida usando modelos pre-entrenados”, in Investigaciones DACIU 2022/2023, Fundación Avanza, 2023, pp. 447-454.
, “Exploring Quantitative Evaluation of the Creativity of Automatic Poets”, in Computational Creativity - The Philosophy and Engineering of Autonomously Creative Systems, Springer, 2019, p. 275--304.
, “Enhancing Dependency Analysis by Combining Specific Dependency Parsers”, in Artificial Intelligence and Hybrid Systems, IConcept Press. In press., 2012. document.pdf (620.25 KB)
, “Diez poemas emocionales generados por un computador”, in ¿Puede un computador escribir un poema de amor?, D. Cañas and C. González Tardón, 2010.
, “Design of a model of human interaction in virtual environments”, in Computer-Aided Design of User Interfaces VI, Springer, 2009, pp. 89–101. CameraReadyCADUI2008.pdf (352.69 KB)
, “Desarrollo de Entornos Virtuales para Web”, in Ingeniería de la Web y Patrones de Diseño, Pearson Educación, 2005. CAPITULO-EV v10.pdf (251.57 KB)
, “Corregir e innovar corrigiendo: modelos de creatividad literaria como ciclo de reflexión-revisión”, in Creatividad Computacional, Pérez y Pérez R. (Ed.)., México D. F: UAM-Cuajimalpa-Patria, 2015.
, “Computational Models of Narrative Creativity”, in Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives, Cham: Springer International Publishing, 2021, pp. 209–255.
, “Best films’ rankings; a review of some rankings for scholar purposes”, in Tendencias de la comunicación más proactiva, Tecnos, 2022, pp. 55-67.
, “An agent-based architecture for virtual environments for training”, in Developing Future Interactive Systems, IGI Global, 2005, pp. 212–233. maevif.pdf (107.13 KB)
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