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Author Title Type [ Year(Desc)]
A. Romero-Hernandez, Gonzalez-Riojo, M., Sagredo-Olivenza, I., and Manero, B., Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children, IEEE Access, vol. 9, pp. 44283–44291, 2021.
P. Gervás, Computational Models of Narrative Creativity, in Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives, P. Machado, Romero, J., and Greenfield, G. Cham: Springer International Publishing, 2021, pp. 209–255.
D. Guasch, Martín-Escalona, I., Macías, J. A., Francisco, V., Hervás, R., Moreno, L., and Bautista, S., Design and evaluation of ECO: an augmentative and alternative communication tool, Universal Access in the Information Society, 2021.
P. Delatorre, León, C., and Salguero, A., Improving the Fitness Function of an Evolutionary Suspense Generator Through Sentiment Analysis, IEEE Access, vol. 9, pp. 39626–39635, 2021.
P. Gervás, A Model of Interpretation of Embedded Stories, in Text2Story: 4th International Workshop on Narrative Extraction from Texts, Lucca, Tuscany, 2021.PDF icon Text2Story2021-paper11-rev.pdf (234.02 KB)
L. Ramos, Bautista, S., and Bonett, M. C., SwiftFace: Real-Time Face Detection: SwitFace, in XXI Congreso Internacional de Interacción Persona Ordenador , 2021.