Biblio

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Author Title Type [ Year(Desc)]
2019
E. Concepción, Gervás, P., and Méndez, G., Evolving the INES story generation system: from single to multiple plot lines, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019.PDF icon Concepcionetal-iccc2019.pdf (218.55 KB)
D. Guasch, Martín-Escalona, I., Macías, J. A., Moreno, L., Hervás, R., and Bautista, S., Expert-based Assessment of an Augmentative and Alternative Communication Tool, in XX International Conference on Human Computer Interaction (Interacción 2019), Donostia, Gipuzkoa, Spain, 2019.PDF icon a23-guasch.pdf (1.67 MB)
P. Gervás, Exploring Quantitative Evaluation of the Creativity of Automatic Poets, in Computational Creativity - The Philosophy and Engineering of Autonomously Creative Systems, T. Veale and F. Cardoso, A. Springer, 2019, p. 275--304.
P. Gervás, Generating a Search Space of Acceptable Narrative Plots, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019.PDF icon GervasICCC2019-CRC.pdf (111 KB)
P. Delatorre, Salguero, A., León, C., and Tapscott, A., The Impact of Context on Affective Norms: A Case of Study With Suspense, Frontiers in Psychology, vol. 10, p. 1988, 2019.
P. Delatorre, León, C., Salguero, A., Palomo-Duarte, M., and Gervás, P., Information management in interactive and non-interactive suspenseful storytelling, Connection Science, vol. 31, pp. 82-101, 2019.
A. Oñate, Méndez, G., and Gervás, P., Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems, in C3GI: The 7th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Bozen-Bolzano, Italy, 2019.PDF icon paper8.pdf (305.6 KB)
P. Gervás, Concepción, E., León, C., Méndez, G., and Delatorre, P., The Long Path to Narrative Generation, IBM Journal of Research & Development, vol. 63, pp. 1-8, 2019.PDF icon Gervasetal2019LongPathNarrativeGeneration.pdf (596.84 KB)
P. Gervás, Modelado automático de procesos creativos: ¿hasta dónde se puede llegar?, in El arte de educar creativamente. Reflexiones para una educación artística contemporánea., P. Tudela Caño and García, P. Paraja Santa Cruz de Tenerife: TEA Tenerife Espacio Escénico de las Artes, 2019, p. 227--239.
P. Delatorre, León, C., Salguero, A., and Tapscott, A., Optimizing player and viewer amusement in suspense video games, IEEE Access, vol. 7, pp. 85338–85353, 2019.
R. Hervás, Francisco, V., Méndez, G., and Bautista, S., A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism, in 17th IFIP TC.13 International Conference on Human-Computer Interaction (INTERACT 2019), Paphos, Cyprus, 2019.PDF icon Hervasetal-interact2019.pdf (643.72 KB)

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