G. Méndez, Hervás, R., Gervás, P., de la Rosa, R., and Ruiz, D.,
“Perspective-based Character Description in Interactive 3D Environments”, in
Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.
estylf2016Descriptions.pdf (66.8 KB) P. Galván, Francisco, V., Hervás, R., and Méndez, G.,
“Riddle Generation using Word Associations”, in
Language Resources and Evaluation Conference (LREC 2016), Portoroz, Slovenia, 2016.
riddlesLREC.pdf (123.77 KB) P. Delatorre and Salguero, A.,
“Training to Capture Software Requirements by Role Playing”, in
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, New York, NY, USA, 2016.
G. Méndez, Gervás, P., and León, C.,
“On the Use of Character Affinities for Story Plot Generation”, in
Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225.
kicss14.pdf (396.81 KB) E. Concepción, Gervás, P., Méndez, G., and León, C.,
“Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems”, in
5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016.
CNL2016-paper11.pdf (212.21 KB)