Biblio

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A. Díaz and Gervás, P., Item Summarization in Personalisation of News Delivery Systems, in Text, Speech and Dialogue, 7th International Conference, Brno, Czech Republic, 2004, pp. 49-56.PDF icon Diaz&Gervas 2004 (TSD).pdf (103.44 KB)
A. Díaz and Gervás, P., User-model based personalized summarization, Information Processing Management, vol. 43, pp. 1715-1734, 2007.PDF icon Diaz&Gervas2007 (IPM).pdf (232.92 KB)
A. Díaz and Gervás, P., Modelado dinámico de usuario en un sistema de personalización de contenidos Web, CAEPIA-TTIA 2003 , vol. Volumen II. pp. 45-54, 2003.PDF icon Diaz&Gervas 2003 (CAEPIA).pdf (207.12 KB)
J. DeMiguel, Plaza, L., and Díaz-Agudo, B., ColibriCook: A CBR System for Ontology-Based Recipe Retrieval and Adaptation, 2008.PDF icon jccook.pdf (191.4 KB)
P. Delatorre, Gervás, P., and Palomo-Duarte, M., Estudios preliminares sobre el suspense narrativo e interactivo, in VI Jornadas Predoctorales de la Escuela Superior de Ingeniería, 2015.PDF icon Delatorre 2015 - Estudios preliminares del suspense.pdf (149.73 KB)
P. Delatorre, León, C., Salguero, A. G., Palomo-Duarte, M., and Gervás, P., Confronting a paradox: a new perspective of the impact of uncertainty in suspense, Frontiers in Psychology, vol. 9, p. 1392, 2018.
P. Delatorre, Berns, A., Palomo-Duarte, M., Gervás, P., and Madueño, F., Diseño de un Juego Serio basado en el Suspense, in Proceedings 2nd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015, 2015.PDF icon Delatorre 2015 - Juego serio basado en el suspense.pdf (2.97 MB)
P. Delatorre, León, C., Salguero, A., and Tapscott, A., Optimizing player and viewer amusement in suspense video games, IEEE Access, vol. 7, pp. 85338–85353, 2019.
P. Delatorre, Arfè, B., Gervás, P., and Palomo-Duarte, M., A component-based architecture for suspense modelling, in Proceedings of AISB 2016's Third International Symposium on Computational Creativity (CC2016), 2016.PDF icon Delatorre 2016 - A component architecture for suspense modelling.pdf (116.13 KB)
P. Delatorre, León, C., Gervás, P., and Palomo-Duarte, M., A computational model of the cognitive impact of decorative elements on the perception of suspense, Connection Science, vol. 29, pp. 295-331, 2017.
P. Delatorre, León, C., Salguero, A., Palomo-Duarte, M., and Gervás, P., Information management in interactive and non-interactive suspenseful storytelling, Connection Science, vol. 31, pp. 82-101, 2019.
P. Delatorre and Arfè, B., Modulare la suspense del lettore attraverso un modelo computazionale, in XXVIII Congresso Nazionale Sezione di Psicologia dello sviluppo e dell'educazione, 2015.PDF icon Delatorre 2015 - Modulare la suspense del lettore.pdf (73.56 KB)
P. Delatorre, Salguero, A., León, C., and Tapscott, A., The Impact of Context on Affective Norms: A Case of Study With Suspense, Frontiers in Psychology, vol. 10, p. 1988, 2019.
P. Delatorre, Palomo-Duarte, M., and Gervás, P., Formalising suspense from immersive environments, in Proceedings 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016.PDF icon Delatorre 2016 - Suspense from immerisve environments.pdf (401.4 KB)
P. Delatorre, León, C., and Salguero, A., Improving the Fitness Function of an Evolutionary Suspense Generator Through Sentiment Analysis, IEEE Access, vol. 9, pp. 39626–39635, 2021.
P. Delatorre, León, C., Palomo-Duarte, M., and Gervás, P., Adding Suspense to a Story Generation System through a Cognitive Model of the Impact of affective Terms, in {Proceedings of the Sixth International Workshop on Computational Creativity, Concept Invention, and General Intelligence (C3GI 2017)}, Madrid, Spain, 2017.
P. Delatorre and Gervás, P., Un modelo para la evaluación de la narrativa basada en partidas de ajedrez, in Proceedings of the 1st Congreso de la Sociedad Española para las Ciencias del Videojuego (CoSECiVi 2014), 2014.PDF icon Delatorre 2014 - Suspense y ajedrez.pdf (403.12 KB)
P. Delatorre and Salguero, A., Training to Capture Software Requirements by Role Playing, in Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, New York, NY, USA, 2016.
P. Delatorre, León, C., Salguero, A., and Mateo-Gil, C., The Long Path of Frustration: a case of study with Dead by Daylight, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017.PDF icon Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
P. Delatorre, Tres perspectivas del suspense formal, in I Congreso de Jóvenes Investigadores de la Comunicación, 2016.
P. Delatorre, León, C., Salguero, A., and Tapscott, A., Predicting the effects of suspenseful outcome for automatic storytelling, Knowledge-Based Systems, vol. 209, p. 106450, 2020.
P. Delatorre, León, C., Salguero, A., Palomo-Duarte, M., and Gervás, P., Outcome inference based on threat resources in suspenseful scenes, in {Proceedings of 5th AISB Symposium on Computational Creativity 2018}, Liverpool (UK), 2018.
P. Delatorre, León, C., Salguero, A., Mateo-Gil, C., and Gervás, P., Impact of interactivity on information management for suspense in storytelling, in Proceedings of AISB Annual Convencion 2017, 2017.PDF icon Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)

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