Biblio
“How to Make Numerical Information Accessible: Experimental Identification of Simplification Strategies”, in Conference on Human-Computer Interaction, Lisbon, Portugal, 2011. BautistaEtAl.pdf (199.01 KB)
, “How do agents affect modifiability? A comparison between two architectures for intelligent virtual environments for training”, in 2nd European Conference on Software Architecture, 2008, pp. 82–97. 52920082.pdf (435.98 KB)
, “Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales”, in VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001), 2001. Camera-ready.pdf (266.76 KB)
, “Grafeno: Semantic graph extraction and operation”, in International Conference on Digital Information Management (ICDIM 2016), 2016.
, “Giving Shape to an N-Version Dependency Parser”, in Proceedings of the International Conference on Knowledge Discovery and Information Retrieval, Valencia, Spain, 2010, pp. 336-341. KDIR_2010_119_CR.pdf (1.19 MB)
, “A Generative and Case-based Implementation of Proppian Morphology”, in The 17th Joint International Conference of the Association for Computers and the Humanities and the Association for Literary and Linguistic Computing (ACH/ALLC), Victoria, Canada, 2005, pp. 129-131. 2005-loenneker-story.pdf (356.62 KB)
, “Generating Stories Using Role-playing Games and Simulated Human-like Conversations”, in Proceedings of the 3rd Workshop on Computational Creativity in Natural Language Generation (CC-NLG 2018), Tilburg, the Netherlands, 2018. W18-6606.pdf (251.05 KB)
, “Generating Poetry from a Prose Text: Creativity versus Faithfulness ”, in AISB 2001 Symposium on Artificial Intelligence and Creativity in Arts and Science, 2001. creativityVSfaithfulness.pdf (142.44 KB)
, “Generating Plots for a Given Query Using a Case-Base of Narrative Schemas”, in Creativity and Experience Workshop, International Conference on Case-Based Reasoning, Bad Homburg, Frankfurt, Germany, 2015. iccbr2015draft.pdf (237.11 KB)
, “Generating Plotlines about Attempting to Avert Disasters”, in The Thirteenth International Conference on Computational Creativity, 2022. ICCC2022-GeneratingPlotlinesAvertDisasters-short-CRC.pdf (83.66 KB)
, “Generating a Search Space of Acceptable Narrative Plots”, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019. GervasICCC2019-CRC.pdf (111 KB)
, “Generación de textos adaptativa basada en la elección léxica emocional”, in XV International Conference on Human Computer Interaction (INTERACCION 2014), Tenerife, Spain, 2014. BautistaetAl_Interaccion14.pdf (235.21 KB)
, “A Game Architecture for Emergent Story-Puzzles in a Persistent World”, in 2nd International Conference of the Digital Games Research Association, Vancouver, Canada, 2005. 2005-peinado-game.pdf (151.8 KB)
, “From the Fleece of Fact to Narrative Yarns: a Computational Model of Composition”, in Workshop on Computational Models of Narrative, 2012 Language Resources and Evaluation Conference (LREC'2012) , Istambul, Turkey, 2012. 47_FinalPaper.pdf (105.25 KB)
, “From the Event Log of a Social Simulation to Narrative Discourse: Content Planning in Story Generation”, in Conference of the Artificial and Ambient Intelligence, Culture Lab, Newcastle University, Newcastle upon Tyne, UK, 2007, pp. 402–409. agentes07.pdf (724.56 KB)
, “From Client's Dreams to Achievable Projects”, in Proceedings of the Third International Conference on Enterprise Information Systems, 2001, pp. 833-838.
, “A Framework for the E-R Computational Creativity Model”, in 5th Mexican International Conference on Artificial Intelligence (MICAI-06), Apizaco, Mexico, 2006, vol. 4293, pp. 70-80. GarciaEtAlMICAI06.pdf (419.44 KB)
, “A Framework for Building Creative Objects From Heterogeneous Generation Systems”, in 5th International Joint Workshop on Computational Creativity, 2008. ijwcc08spiel.pdf (170.56 KB)
, “Formalising suspense from immersive environments”, in Proceedings 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016. Delatorre 2016 - Suspense from immerisve environments.pdf (401.4 KB)
, “On the Fly Collaborative Story-Telling: Revising Contributions to Match a Shared Partial Story Line.”, in International Joint Workshop on Computational Creativity, London, 2007. ColaborativeStoryTelling.pdf (245.05 KB)
, “A Feasibility Study on Low Level Techniques for Improving Parsing Accuracy for Spanish Using Maltparser”, in 6th Hellenic Conference on Artificial Intelligence, Athens, Greece, 2010, Stasinos Konstantopoulos, Stavros Perantonis, Vangelis Karkaletsis, Constantine D. Spyropoulos, George Vouros., vol. 6040, pp. 39-48. Ballesteros_et_al_SETN_2010.pdf (233.06 KB)
, “Feasibility Analysis for Web Project Engineering Encoded as Rule-Based Expert System”, in 28th EUROMICRO Conference, Dortmund, Germany, 2002, pp. 309-317. feasibility.pdf (55.91 KB)
, “Expressive Synthesis of Read Aloud Tales”, in Artificial & Ambient Intelligence (AISB'07), Culture Lab, Newcastle University, Newcastle upon Tyne, UK, 2007, pp. 179–186. FranciscoetalAISB07.pdf (153.12 KB)
, “Expresión de emociones en la síntesis de voz en contextos narrativos”, in Primer Simposio sobre Computación Ubicua e Inteligencia Ambiental (UCAmi'05), Granada, Spain, 2005, pp. 353–360. FranciscoEtAlUCAMI2005.pdf (60.34 KB)
, “Exploring the Role of Word Associations in the Construction of Rhetorical Figures”, in 7th International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016. GalvanEtAl.pdf (141.27 KB)
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