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M. El-Yamri, Romero-Hernandez, A., Gonzalez-Riojo, M., and Manero, B., Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice, in 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), 2019.PDF icon Emotions_responsive_audience_El-Yamri.pdf (197.9 KB)
J. Carrillo de Albornoz and Plaza, L., An Emotion-based Model of Negation, Intensifiers, and Modality for Polarity and Intensity Classification, Journal of the American Society for Information Science and Technology (JASIST). In press, 2012.
P. Gervás and Torrente, A., Emotional Interpretation of Opera Seria: Impact of Specifics of Drama Structure, in 14th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management, 2022.PDF icon KDIR2022-opera-CRC.pdf (173.12 KB)
V. Francisco, Hervás, R., Peinado, F., and Gervás, P., EmoTales: creating a corpus of folk tales with emotional annotations, Language Resources and Evaluation, vol. 45, 2011.PDF icon LRE_FranciscoGervasPeinadoGervas_2011.pdf (647.7 KB)
V. Francisco and Hervás, R., EmoTag: Automated Mark Up of Affective Information in Texts, in EUROLAN 2007 Summer School Doctoral Consortium, Iasi, Romania, 2007, pp. 5–12.PDF icon FranciscoHervasDCEUROLAN2007.pdf (112.02 KB)
V. Francisco and Gervás, P., EmoTag: An Approach to Automated Markup of Emotions in Texts, Computational Intelligence, 2012.PDF icon FranciscoGervasCI.pdf (631.32 KB)
A. Oñate, Méndez, G., and Gervás, P., Emolift: Elevator Conversations based on Emotions, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019.PDF icon onateetal-iccc2019.pdf (180.18 KB)
F. Peinado, López-Mañas, E., and Moreno-Ger, P., El videojuego educativo como sistema autorreferencial: el curioso caso de Game Guru, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
O. Martín, Manero, B., and Romero-Hernandez, A., El videojuego como herramienta de alfabetización informacional en estudiantes universitarios, Profesional de la información, vol. 31, 2022.
F. Peinado, Santorum, M., and Ordóñez, J. Pablo, El juegofórum: experiencias en el análisis colaborativo de videojuegos dentro del ámbito universitario, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
V. Francisco, M. Espinosa, G., and Moreno-Ger, P., El impacto del diseño de actividades en el plagio de Internet en educación superior, Comunicar, vol. XXIV, p. 48, 2016.PDF icon Comunicar2016.pdf (554.81 KB)
B. Arfé, Delatorre, P., and Mason, L., Effects of negative emotional valence on readers’ text processing and memory for text: an eye-tracking study, Reading and Writing, 2022.
A. Romero-Hernandez, Gonzalez-Riojo, M., Yamri, M. El, and Manero, B., The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations, Educational Technology & Society, vol. 25, 2022.
Á. Rodrigo, Peñas, A., Herrera, J., Verdejo, F., Peters, C., Clough, P., Gey, F. C., Karlgren, J., Magnini, B., Oard, D. W., de Rijke, M., and Stempfhuber, M., The Effect of Entity Recognition on Answer Validation, Evaluation of Multilingual and Multi-modal Information Retrieval. 7th Workshop of the Cross-Language Evaluation Forum, CLEF 2006. Revised Selected Papers, vol. 4730. Springer, Alicante, Spain, p. 483--489, 2007.PDF icon ave2006lncs.pdf (202.3 KB)
A. Díaz and Gervás, P., Dynamic User Modeling in a System for Personalization of Web Contents, in Current Topics in Artificial Intelligence, CAEPIA-TTIA 2003 Selected Revised Papers, San Sebastian, Spain, 2004, pp. 281-290.PDF icon Diaz&Gervas 2004 (CAEPIA).pdf (210.19 KB)
P. Gervás, Dynamic Inspiring Sets for Sustained Novelty in Poetry Generation, in Second International Conference on Computational Creativity, México City, México, 2011.PDF icon gervas_iccc11.pdf (1010.7 KB)
G. Méndez, Hervás, R., Gervás, P., Martín, A., and Julca, F., Dynamic Emphatical Narration for Reduced Authorial Burden and Increased User Freedom in Interactive Storytelling, Connection Science, vol. 31, pp. 33-59, 2019.PDF icon AISBCC2017-SICS.pdf (1.61 MB)
A. Aker, Plaza, L., and Lloret, E., Do humans have conceptual models about Geographic Objects? A user study, Journal of the American Society for Information Science and Technology (JASIST). In press, 2012.
P. Gervás and Méndez, G., Distributing Creative Responsibility Between a Knowledge-Based Content Determiner and a Neural Text Realizer, in 23rd EPIA Conference on Artificial Intelligence (Thematic Track AI and Creativity), Viana de Castelo, Portugal, 2024.
P. Delatorre, Berns, A., Palomo-Duarte, M., Gervás, P., and Madueño, F., Diseño de un Juego Serio basado en el Suspense, in Proceedings 2nd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015, 2015.PDF icon Delatorre 2015 - Juego serio basado en el suspense.pdf (2.97 MB)
P. Gervás, A Discourse Interpretation Engine Sensitive to Truth Revisions in a Story, in Tenth Annual Conference on Advances in Cognitive Systems, Arlington, Virginia, 2022.PDF icon paper-draft-truth-CRC.pdf (166.56 KB)
A. F. G. Sevilla and Lahoz-Bengoechea, J. María, A different description of orientation in sign languages, Procesamiento del Lenguaje Natural, pp. 53–60, 2019.
P. Gervás, Diez poemas emocionales generados por un computador, in ¿Puede un computador escribir un poema de amor?, D. Cañas and C. González Tardón, 2010.
A. Díaz, Gervás, P., García, A., and Plaza, L., Development and Use of an Evaluation Collection for Personalisation of Digital Newspapers, Proceedings of the Seventh conference on International Language Resources and Evaluation (LREC'10). Valetta, Malta, pp. 3084-3091, 2010.PDF icon DiazGervasPlazaGarciaLREC.pdf (513.86 KB)
M. I. Sánchez, de Antonio, A., Imbert, R., Méndez, G., and de Amescua, A., Design Tasks in Virtual Environments Development, in 13th International Conference on Software Engineering and Knowledge Engineering (SEKE01), 2001.PDF icon SEKE01.pdf (54.36 KB)