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G. Méndez, Gervás, P., and León, C.,
“A Model of Character Affinity for Agent-Based Story Generation”, in
9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014.
MendezGervasLeon-kicss2014.pdf (345.73 KB) G. Méndez, Gervás, P., and León, C.,
“On the Use of Character Affinities for Story Plot Generation”, in
Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225.
kicss14.pdf (396.81 KB) G. Méndez, Rickel, J., and de Antonio, A.,
“Steve meets jack: the integration of an intelligent tutor and a virtual environment with planning capabilities”, in
Intelligent Virtual Agents (IVA 2003), Kloster Irsee, Germany, 2003, pp. 325–332.
paperiva03.pdf (115.88 KB) G. Méndez, Herrero, P., and de Antonio, A.,
“Intelligent Virtual Environments for Training in Nuclear Power Plants”, in
ICEIS 2004: Artificial Intelligence and Decision Support Systems, Porto, Portugal, 2004, pp. 204–209.
paper-iceis04.pdf (82.97 KB) G. Méndez and de Antonio, A.,
“An agent-based architecture for collaborative virtual environments for training”, in
Proceedings of the 5th WSEAS Int. Conf. on Multimedia, Internet and Video Technologies, Corfu, Greece, August, Corfu, Greece, 2005, pp. 17–19.
secve05-mendez.pdf (144.39 KB) G. Méndez and de Antonio, A.,
“Training agents: an architecture for reusability”, in
Intelligent Virtual Agents, 5th International Working Conference, Kos, Greece, 2005, pp. 1–14.
iva05-mendez.pdf (351.47 KB) G. Méndez, Pérez, P., and de Antonio, A.,
“An overview of the use of mobile agents in virtual environments”, in
Intelligent Virtual Agents, Madrid, Spain, 2001, pp. 126–136.
p034.pdf (247.14 KB) G. Méndez, Herrero, P., and Valladares, R.,
“SIAPAS: a case study on the use of a GPS-Based parking system”, in
On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, Montpellier, France, 2006, pp. 945–954.
monet06-paper20.pdf (245.97 KB) G. Méndez, Hervás, R., Gervás, P., de la Rosa, R., and Ruiz, D.,
“Perspective-based Character Description in Interactive 3D Environments”, in
Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.
estylf2016Descriptions.pdf (66.8 KB) G. Méndez, Hervás, R., Gervás, P., Martín, A., and Julca, F.,
“Exploring Creative Freedom in Real Time Story Generation”, in
4th AISB Symposium on Computational Creativity (AISBCC 2017), University of Bath, UK, 2017.
AISBCC2017.pdf (1.6 MB) G. Méndez, Hervás, R., Bautista, S., Rabadán, A., and Rodríguez-Ferreira, T.,
“Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images”, in
International Natural Language Generation Conference (INLG2017), Santiago de Compostela, Spain, 2017.
inlg17_v1.pdf (556.66 KB) G. Méndez, Hervás, R., Gervás, P., Martín, A., and Julca, F.,
“Dynamic Emphatical Narration for Reduced Authorial Burden and Increased User Freedom in Interactive Storytelling”,
Connection Science, vol. 31, pp. 33-59, 2019.
AISBCC2017-SICS.pdf (1.61 MB) G. Méndez, Hervás, R., Bautista, S., and Galván, P.,
“PictoEditor: un editor predictivo basado en pictogramas para facilitar la interacción con personas con discapacidad”, in
XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.
Pictoeditor-Interaccion2018.pdf (567.26 KB) G. Méndez, Hervás, R., Gervás, P., de la Rosa, R., and Ruiz, D.,
“Adapting Descriptions of People to the Point of View of a Moving Observer”, in
11th International Conference on Natural Languaje Generation (INLG), Tilburg, The Netherlands, 2018.
INLG2018Descriptions.pdf (474.37 KB)
INLG18-MendezEtAl.jpg (400.26 KB)