Biblio

Export 74 results:
Author Title [ Type(Desc)] Year
Filters: First Letter Of Last Name is M and Author is Gonzalo Méndez  [Clear All Filters]
Conference Paper
P. Galván, Francisco, V., Hervás, R., Méndez, G., and Gervás, P., Exploring the Role of Word Associations in the Construction of Rhetorical Figures, in 7th International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.PDF icon GalvanEtAl.pdf (141.27 KB)
G. Méndez, Sánchez, M. I., and de Antonio, A., Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales, in VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001), 2001.PDF icon Camera-ready.pdf (266.76 KB)
G. Méndez and de Antonio, A., How do agents affect modifiability? A comparison between two architectures for intelligent virtual environments for training, in 2nd European Conference on Software Architecture, 2008, pp. 82–97.PDF icon 52920082.pdf (435.98 KB)
E. Concepción, Gervás, P., and Méndez, G., INES: A reconstruction of the Charade storytelling system using the Afanasyev Framework, in Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, 2018.PDF icon ICCC 2018 paper on INES (442 KB)
G. Méndez, Herrero, P., and de Antonio, A., Intelligent Virtual Environments for Training in Nuclear Power Plants, in ICEIS 2004: Artificial Intelligence and Decision Support Systems, Porto, Portugal, 2004, pp. 204–209.PDF icon paper-iceis04.pdf (82.97 KB)
A. Oñate, Méndez, G., and Gervás, P., Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems, in C3GI: The 7th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Bozen-Bolzano, Italy, 2019.PDF icon paper8.pdf (305.6 KB)
I. M. Laclaustra, Ledesma, J. L., Méndez, G., and Gervás, P., Kill the Dragon and Rescue the Princess: Designing a Plan-Based Multi-agent Story Generator, in 5th International Conference on Computational Creativity, ICCC 2014 (Late Breaking paper), Ljubljana, Slovenia, 2014.PDF icon MendezGervasICCC2014.pdf (91.5 KB)
E. Concepción, Gervás, P., and Méndez, G., A microservice-based architecture for story generation, in Microservices, Odense, Denmark, 2017.PDF icon ConcepcionEtAl-Microservices2017.pdf (150.21 KB)
E. Concepción, Gervás, P., and Méndez, G., Mining Knowledge in Storytelling Systems for Narrative Generation, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016), Edimburgh, UK, 2016.PDF icon Concepcionetal-CC-NLG.pdf (151.21 KB)
P. Pérez, Méndez, G., and de Antonio, A., mIVA: Why to use Mobile Agents in Virtual Environments and Wireless Devices?, in 15th European Conference on Artificial Intelligence (ECAI2002). Workshop 6: Artificial Intelligence in Mobile Systems, 2002.PDF icon AIMS2002.pdf (439.01 KB)
G. Méndez, Gervás, P., and León, C., A Model of Character Affinity for Agent-Based Story Generation, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014.PDF icon MendezGervasLeon-kicss2014.pdf (345.73 KB)
G. Méndez and de Antonio, A., A modifiable agent-based software architecture for intelligent virtual environments for training, in Software Architecture, 2008. WICSA 2008. Seventh Working IEEE/IFIP Conference on, 2008, pp. 319–322.PDF icon mendezG-AgentIVET.pdf (118.01 KB)
R. Imbert, Sánchez, L., de Antonio, A., Méndez, G., and Ramírez, J., A multiagent extension for virtual reality based intelligent tutoring systems, in Advanced Learning Technologies, 2007. ICALT 2007. Seventh IEEE International Conference on, 2007, pp. 82–84.PDF icon ICALT'07-Imbertetal-MAEVIFStructure.pdf (581.48 KB)
G. Méndez, Pérez, P., and de Antonio, A., An overview of the use of mobile agents in virtual environments, in Intelligent Virtual Agents, Madrid, Spain, 2001, pp. 126–136.PDF icon p034.pdf (247.14 KB)
S. Góngora, Chiruzzo, L., Méndez, G., and Gervás, P., PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games, in 15th International Conference on Computational Creativity, Jönköping, Sweden, 2024.PDF icon ICCC_2024_RolePlayingGames-23.pdf (720.9 KB)
G. Méndez, Hervás, R., Gervás, P., de la Rosa, R., and Ruiz, D., Perspective-based Character Description in Interactive 3D Environments, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.PDF icon estylf2016Descriptions.pdf (66.8 KB)
A. Martín, Hervás, R., Méndez, G., and Bautista, S., PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.PDF icon Pictar-Interaccion2018.pdf (618.03 KB)
G. Méndez, Hervás, R., Bautista, S., and Galván, P., PictoEditor: un editor predictivo basado en pictogramas para facilitar la interacción con personas con discapacidad, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.PDF icon Pictoeditor-Interaccion2018.pdf (567.26 KB)
P. Gervás and Méndez, G., Pruning Worlds into Stories: Affective Interactions as Fitness Function, in 13th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART), Aberystwyth, United Kingdom, 2024.PDF icon storySifting-EvoMusArt2023-CRC.pdf (237.12 KB)
P. Galván, Francisco, V., Hervás, R., and Méndez, G., Riddle Generation using Word Associations, in Language Resources and Evaluation Conference (LREC 2016), Portoroz, Slovenia, 2016.PDF icon riddlesLREC.pdf (123.77 KB)
P. Gervás, León, C., and Méndez, G., Schemas for Narrative Generation Mined from Existing Descriptions of Plot, in Computational Models of Narrative, Atlanta, Georgia, USA, 2015.PDF icon CMN 2015 CRC.pdf (429.09 KB)
G. Méndez, Herrero, P., and Valladares, R., SIAPAS: a case study on the use of a GPS-Based parking system, in On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, Montpellier, France, 2006, pp. 945–954.PDF icon monet06-paper20.pdf (245.97 KB)
S. Góngora, Chiruzzo, L., Méndez, G., and Gervás, P., Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Games, in Games and Learning Alliance Conference, Dublin, Ireland, 2023.PDF icon GALA_2023_paper_68.pdf (256.45 KB)
G. Méndez, Rickel, J., and de Antonio, A., Steve meets jack: the integration of an intelligent tutor and a virtual environment with planning capabilities, in Intelligent Virtual Agents (IVA 2003), Kloster Irsee, Germany, 2003, pp. 325–332.PDF icon paperiva03.pdf (115.88 KB)
P. Gervás and Méndez, G., Tagging Narrative with Propp's Character Functions Using Large Language Models, in Seventh International Workshop on Narrative Extraction from Texts (Text2Story 2024), Glasgow, Scotland, 2024.PDF icon Automated_Tagging_of_Narrative_Synopses_with_Proppian_Character_Functions.pdf (580.88 KB)

Pages