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Biblio

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2016
M. López-Ibáñez and Peinado, F., Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
A. Tapscott, Colás, J., Righi, V., León, C., and Blat, J., We Built Our Own Worlds - Story Canonicity and Indirect Collaboration in a Shared Story World, in Sixth International Conference on Advanced Collaborative Networks, Systems and Applications (COLLA 2016), 2016.
2000
P. Gervás, WASP: Evaluation of Different Strategies for the Automatic Generation of Spanish verse, in Symposium on Creative & Cultural Aspects and Applications of AI & Cognitive Science, University of Birmingham, England, 2000.PDF icon GervasAISB2000.pdf (51.93 KB)